11 March 2016 - Forum Rules
Started by justin3009, July 16, 2010, 01:38:59 PM
Quote from: Red X on August 12, 2010, 04:48:01 PMI'm with Justin 110% on improving the AI. I think that bosses should react to weapons the same way they did in the original megaman games. Even though they did more damage, it didn't change boss behavior in any way. Some bosses like Tunnel Rhino have poor attack patterns, which allows their attacks to be dodged way too easily. Since so many people want to play as zero without the changes in difficulty, I agree with those that think there should be two patches. I disagree somewhat with john that the X games are too easy. They are only easy if you get everything the game gives you. When you beat the games without using boss weaknesses and without upgrades, the games are actually very difficult. The problem is that the upgrades make the games too easy. For example, having 4 energy tanks is extremely broken as it makes even the strongest bosses easily beatable. I think that a way to fix that is to make them restore up to 8 life per tank instead of 32 per tank. That way getting 4 energy tanks gives you 1 full life bar's worth of energy, which is much more reasonable.
Quote from: SpiffSpoo on August 12, 2010, 05:16:36 PMThe Z-saber doing 7 damage to most bosses, in a single charged slash and not the 3 slashes,seems really strong to me, considering Zero already has 2 full charge shots before the slash.Going with 4-5 damage seems more reasonable like on the medium bosses, but for all bosses.
Quote from: andrewclunn on August 12, 2010, 10:39:52 PMAlmost all these "game breakers" that you guys are talking about are optional. Don't want to use an enemy's weakness? Don't use it. Don't want the golden armor? Don't get it. I'm not really getting how what's being suggested would add anything to the game, instead of just forcing people to play through it the hard way.
Quote from: metallicat65 on August 12, 2010, 11:08:24 PMQuote from: andrewclunn on August 12, 2010, 10:39:52 PMAlmost all these "game breakers" that you guys are talking about are optional. Don't want to use an enemy's weakness? Don't use it. Don't want the golden armor? Don't get it. I'm not really getting how what's being suggested would add anything to the game, instead of just forcing people to play through it the hard way.Well put...but...the X buster upgrade in X3 IS the worst idea imaginable. It completely lags the whole game, and having to time it is a ridiculous. If ANYTHING should be changed in this game, it should be X's X-buster upgrade regardless of the point of the hack. There my two cents on that. (I had to get a rant in there about that too)As a side note: you don't have to make 37 different patches just to please everybody. Just make one damn patch and not waste time making others. If it turns out no good...(I'm sure it won't by this point) you'll find out pretty fast by this forum.
Quote from: justin3009 on August 13, 2010, 12:16:05 AMAlso Vanya, with how many things I'm going to have to move around and make room, it'll be a pain in the ass to have certain specifics for people. The easiest ones would be the weapon damage and such or any changes to energy tanks and the basic stuff, but new dialogue, music etc would be way too much of a hassle to separate for people.
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