11 March 2016 - Forum Rules
Started by justin3009, July 16, 2010, 01:38:59 PM
Quote from: TMMU WikiCharacter Analysis:Cain from the beginning has been wrought with guilt over the plauge he unleashed on the world through his zealousness for Reploid technology. He considers Sigma, Doppler, and Repliforce to be his greatest failures, and his decision to hold heavy influence over the Maverick Hunters may have been spurred on by the guilt he felt over the Mavericks being his fault. Though Cain is an "all-around" scientist and has knowledge of robotics like Light, he had to fill in the blanks of programming that he couldn't understand in Light's designs. This, along with the fact that none of his creations underwent the 30 year diagnostic period that X did, is possibly the reason for both his overwhelming sense of guilt as well as why his creations tend to succumb the Virus, whereas X does not.
Quote from: TMMU WikiFuture Appearances:Cain was missing mostly from Mega Man X4, save for the instruction manual and manga, and completely absent from Mega Man X5 onward. Signas, Alia, and Douglas (while he was around) now fill the position he used to do for the Hunters (and now even Pallette and Layer), and he's not necessary to it anymore. In addition, Mega Man: Maverick Hunter X seemingly implied that Cain met his demise early, when Sigma began his revolt. Of course, the lack of a Maverick Hunter X2 makes his fate a little less than certain for some.↑ Between the lack of said sequel and his absence from most of the latter-day X games, it seems we may have seen the last we're going to see of Dr. Cain, at least for a while. ↑ Cain Labs was a term coined by Capcom of America, and doesn't hold any bearing on official X Series canon. If this term is used, remember it is only mentioned in the localized version of X4
Quote from: justin3009 on August 12, 2010, 12:15:25 PMI'll also be trying to switch up some enemies and enemy AI soon to make the game more difficult. Then after, I'll find how the life is loaded and see if I can make an extended life bar with a different palette so we can make enemies much harder and have bosses to have more life so you'll have to be strategic a bit as well.
Quote from: justin3009 on August 12, 2010, 12:15:25 PMJust a small update. I had to edit some code of the capsules real quick to allow more dialogue. Before, Dr. Light would ALWAYS talk no matter what even if someone else was speaking. Moved the code to empty space, checks if the value at 61F50 is 02, if it is, he won't speak. If we want X to talk in dialogue, it'd be 02, same with Zero. So now we're able to freely add dialogue with X/Zero/Dr. Light without any issues.Edit: Just so people know, I'm also planning to add dialogue to bosses. So you'll have a short conversation with Blizzard Buffalo, Blast Hornet, etc..also more dialogue with Bit/Byte/Doppler. Probably some dialogue with Mac as well. I'll also be trying to switch up some enemies and enemy AI soon to make the game more difficult. Then after, I'll find how the life is loaded and see if I can make an extended life bar with a different palette so we can make enemies much harder and have bosses to have more life so you'll have to be strategic a bit as well.
Quote from: blacksniper on August 12, 2010, 09:17:43 AMActually it's pretty well established why Zero wouldn't have been around in X1 to obtain the armor upgrades. Immediately after the Intro level X and Zero split up. Zero tells X that while X is hunting down the mavericks he would be scouting Sigma's HQ for information.
Quote from: blacksniper on August 12, 2010, 09:17:43 AMMight be best to set the game in an alternate universe, one where Dr. Cain learned from his mistakes with the reploids, but was already fired from the company producing them (to explain why there still are mavericks), and is thus better able to figure Zero out. I still really do not like the idea of Light giving him armor upgrades. The capsules made by Dr. Light were made purely to oversee 30 year boot-up, and debugging sequence X had to undergo before being activated, as Dr. Light was afraid that X would run wild and do harm to humans as he was the first robot that did not have to follow the three rules of robotics.
Quote from: blacksniper on August 12, 2010, 09:17:43 AMIt makes sense that Dr. Light built into those capsules a way to modify X on the fly or even had already produced his upgrades with the intent on slowly giving them to X as he proves his worth to humanity. I know if I made a robot that might go on a killing spree and take out a city I wouldn't fit him with his best armor and weapons right out the gate. Although should you do decide to use Dr. Light here's what I came up with.
Quote from: blacksniper on August 12, 2010, 09:17:43 AMDR.LIGHT - What's this? You are not X, this shouldn't have happened. A malfunction maybe?ZERO - Your face, it seems almost familiar somehow... I kno--DR.LIGHT - !!! Oh dear, that signature, you finally managed it... Wily. Did you ever learn, I wonder.ZERO - You know me?DR.LIGHT - Oh, yes, almost certainly. It seems like you've had a rough life. Fractures on the casing, poor soldering, even a mixing of alloys. I wonder what you've been through. But I'm getting ahead of myself, tell me, have you encountered a robot named X?ZERO - You know X too!? Who are you!? Tell me now!DR.LIGHT - Yes, that seems about right. That anger seems forced though, never learned after all Wily?ZERO - Wily? You keep saying that. Who are you!? Who is Wily!? If you are trying to harm X I won't allow it!DR.LIGHT - Do not worry, uh...ZERO - Zero.DR.LIGHT- Zero. I am Dr. Light. I created X. I'm starting to get the picture. Ah, and just in time.ZERO - You CREATED X? gah.... my head, it... who. Wily?DR.LIGHT - Oh dear... Zero, pay attention. I've scanned your systems and I can see a lot of room for improvement. I can repair you to full functionality, if you would do me but one favor.ZERO - ...DR.LIGHT - Keep watch over X. I'll tell you more about yourself in return, or at least all that I can.ZERO - ... I promise.DR.LIGHT - Fantastic! [insert upgrade 1 here]It's a rough idea so far, but basically I see that as a way for Light to ensure that Zero is more stable and under his control. When Light scans Zero he sees something in him, a signature design piece that all of Wily's creations have had in the past but at the same time his programming is like X's. It has free will. This also builds up the foundation for Zero's dreams about Wily. I don't think Wily would trust Zero totally though, and what information Zero in check. To possibly even paint Wily as a hero to allow Zero to act more noble. It's a work in progress, hopefully you can use Dr. Cain.
Quote from: blacksniper on August 12, 2010, 01:10:32 PMI would actually love to see some more dynamic AI. There are a lot of hugely exploitable quirks with bosses in this game. There are also some invincibility period exploits. Most notable Volt Catfish and Toxic Seahorse... those fights are just sad when you know how to exploit them. At the very least I'd like to see a boss not get stuck in a loop just because a certain attack hit it, or you upward airdash and cause a boss to ram the wall BEHIND it.
Quote from: blacksniper on August 12, 2010, 02:20:18 PMI suggest you watch this movie:http://tasvideos.org/934S.htmlMany of those tricks used to kill bosses in that run can be done in real time... and you think no tweaking needs to be done? Those abuses are widely known. Making the boss recovery time faster wont change the fact that this games AI is a joke, more so than any other MMX game.
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