11 March 2016 - Forum Rules
Started by justin3009, July 16, 2010, 01:38:59 PM
Quote from: DarknessSavior on August 11, 2010, 04:43:28 PMExcept again, none of this makes sense. Dr. Light died hundreds of years before X was discovered by Dr. Cain in the first game. So there's no way he'd know about Zero's existence.~DS
Quote from: john on August 11, 2010, 10:09:11 PMQuote from: DarknessSavior on August 11, 2010, 04:43:28 PMExcept again, none of this makes sense. Dr. Light died hundreds of years before X was discovered by Dr. Cain in the first game. So there's no way he'd know about Zero's existence.~DSDS,you seem to know a lot about mmx.Maybe you can write some good script for us. ?
Quote from: metallicat65 on August 11, 2010, 10:16:21 PMThis won't work either because it doesn't explain why Zero hasn't gotten armor before now. If his blueprints have already been acquired, then why doesn't Dr. Light have armor for him in MMX1. Good explanation (I like the idea with Bass), but it doesn't cover everything completely. I propose that the capsules are part of an AI system that Dr. Light developed so he could upload his...mind...so to speak (hey...if he could make robots that think for themselves, then he could do this) and other stuff like experiment notes and such. Basically you got an AI driven Light that can observe and analyze current events. This can also be used as something Light wanted to created to watch X to make sure he doesn't turn bad. This AI doesn't give Zero armor before now because it's not sure of Zero's intentions (Zero potentially kills Light, Roll, Megaman...etc). For all the AI knows...Zero could still be bad. Anyways, this would also explain the conversation in X5 or X6 (I can't remember either) and the black armor as well (I actually read this part of my idea from a website that was trying to explain the events between Light and Zero. Can't remember the site though).As far as developing Zero armor now...maybe AI Light goes through a bunch of experiment notes and finds something that Wiley brought up before Megaman was made (but after Protoman probably). Wiley brings up the idea of making robots that can think for themselves along with early sketches of Zero...Light claims that it's too dangerous because humans may be in danger...but...this conversation and notes get recorded by Light which later gets uploaded into the AI. This also puts an interesting twist on things because Wiley actually comes up with the idea of self-thinking robots, not Dr. Light. This also allows for both projects (X and Zero) to be simultaneously worked on without any collaboration between the scientists.I know there's got to be a shit ton of ideas out there...I mean...I know everybody that has made a post about this project has thought about the aggravating links and ties between Megaman series. I mean...between all of us...we should be able to come up with some bad ass story line for justin3009! And whoever else is working on the project
Quote from: Red Soul on August 11, 2010, 10:33:07 PMAlso to add, Zero's power source is widely regarded to be an alien power source superior to Bass's Bassinum core, so I doubt Zero's data would be as earlyas somewhere after Protoman's development.
Quote from: Red X on August 11, 2010, 10:41:50 PMThere actually is a good explanation as to why zero couldn't be given any armor before the 3rd game. In MMX1 Dr Light couldn't have been sure of Zero's intentions because before MMX1 starts zero was a maverick that tried to kill sigma before sigma was corrupted as seen in MMX4. However, after he sacrifices himself to save X it is pretty clear to Dr. Light that Zero is a good guy. In the 2nd game, Zero doesn't reappear until the end of the game, so there wasn't an opportunity for Dr. Light to help him. MMX3 is actually the first game to give Dr. Light the opportunity to give Zero some armor. I think it would be best to have Dr Light give Zero the armors in this hack. You could simply have him say that he has made armor for him because he is grateful to him for what he did to save X in the first game.
Quote from: justin3009 on August 11, 2010, 11:09:51 PMI've liked each individual idea on here so far. They're pretty well explained and help more with the story. I'm really anxious to actually put one of these in ASAP for a test run, but I'll need to do a little bit of event hacking first to test it.Also on an unrelated note to the capsules, I got a slightly beta feature working that I think people may like. For a test, I replaced Zero's animation code for double jump to load his teleport out sequence, but that broke when I was testing something. But by changing how the code works, I was able to have Zero switch with X without going to the menu. So it maybe possible to add in a system where you can switch characters by pressing select during gameplay, but I'm not entirely sure how to make that a global command.
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