Thank you for the comments.
@Satoshi_Matrix; It would be really cool to add static items and item swapping to the original game. Maybe one day I'll get around to porting it over. (as well as the passive bracelet!)
Speaking of the bracelet, decided to make a video about it. The collision mechanics of the game had to be reworked to get it to work properly, and now the game detects if you are touching an object that can be picked up or not. This prevents a lot of frustration when grabbing things you don't need to.
Also, all sprite-based objects, such as enemies, have a new, additional collision detection to prevent simultaneous item use. For example, if you had the powder equipped it would waste a powder when picking it up. With the new system this isn't an issue.
Here is a video showing it in action:https://www.youtube.com/watch?v=Vxbqq4hYUWA