News:

11 March 2016 - Forum Rules

Main Menu

How to make tbl files with newer games?

Started by PRIZZA, August 29, 2011, 01:25:15 AM

Previous topic - Next topic

PRIZZA

What are some methods employed by hackers to find the text strings for newer games (Wii, DS, PSP, etc...)

I know it's quite easy to do with classic games such as NES, SNES, Genesis and so forth as you just need to look at a PPU viewer or it's equivalent and hover over the sprite sheets. For more recent games, what goes into finding text such as Japanese characters for the English patches I see released from time to time? I'd like to get into that type of English patching but don't know where to start.

I look forward to any responses!

Ryusui

Most games use standard Shfit-JIS encoding nowadays. Neat, huh? Shift-JIS also includes the entire ASCII charset, so you don't even have to hack in English-language support in most cases.

It makes writing script tools in Visual Basic a snap: you don't even have to include table support. For everything else, here's a Shift-JIS table you can use.
In the event of a firestorm, the salad bar will remain open.

henke37

Well, not all games uses it. But there is something else that is different these days. There are filesystems. The very existence of a name on things can help a lot in finding things.