11 March 2016 - Forum Rules
Started by FlashPV, January 01, 2008, 06:50:38 AM
Quote from: Almagest on January 12, 2016, 09:04:04 PMIt's not finished yet, the editor I'm using is buggy and incomplete. The orangy edges of the logo are supposed to move just like in the Japanese titlescreen, but I don't know how I'll do that. Also, I'd like to restore the original background.Edit: Uploaded Japanese titlescreen.
Quote from: Special-Man on July 09, 2019, 04:25:38 AMWe will update our Seiken Densetsu 3 logo patch collection (http://www.romhacking.net/hacks/2569/) in the coming days.Minimal changes to the SD3 and SoM2 logos, plus the addition of "Trials of Mana" logos.Preview: https://imgur.com/a/S0jksK7I wonder if the color palette swap of the new Trials of Mana logo was intended.Therefore we will provide an alternative "Trials of Mana" version (see 1st picture).Also some part of the "R"-trail is incomplete/wrongly aligned (see 2nd picture).
Quote from: Special-Man on July 09, 2019, 04:25:38 AMAlso some part of the "R"-trail is incomplete/wrongly aligned (see 2nd picture).
Quote from: Gi Nattak on August 27, 2019, 03:31:30 PMHello! I'm having a bit of a nasty issue here getting a splash screen showing up 100% correctly in-game and am hoping someone here familiar with the gif2sopt method might be able to help. It is a new splash for Return of the Dark Sorcerer v2.0, a FF6 hack.Firstly here is the gif87a splash screen image seemingly all ready for implementation (256x224, 256 Color indexed): Now the issue I'm having, is when I do the gif2sopt conversion and get it into the game, for some damn reason it is doing this (in-game screenshot):Notice how at the very bottom a row of black & randomly paired colored pixels has appeared, and if you'll notice even further by comparing them together zoomed in a bunch, the entire image has been shifted upwards by one pixel length...which I assume is what's causing the glitched row at the bottom. I can't fathom why or how it is doing this, the image is the correct specs and I'm doing the gif2sopt conversion process correctly. I've had this issue before with past splash screens using the same method, where it would put either a solid white or black line at the bottom, but did not think it was an actual issue until this latest one here. I've tried re-exporting the image as png first, re-resizing back to 256x224, and anything else I can think of, and sometimes those pixels at the bottom will change color or do a slightly different pattern, but for the life of me I can't seem to get it to keep the image as it should be.If anyone can please help me figure out why it's doing this and how to prevent it, I would be grateful! This is day 3 of trying to figure this out and my urge to kill is beginning to rise lol. Thanks for your time.
Quote from: reyvgm on January 24, 2020, 05:23:22 PMWhat emulator are you using?I remember zsnes having this issue.
Quote from: Graphicus on March 26, 2020, 05:57:37 PMForgot this thread existed. Love it. Posted these a few days ago in the Discord channel:Still not sure whether I should remove the JP text from 2 and 3.
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