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Author Topic: Titlescreens: Screenshots & Edits [Constructive Criticism Only]  (Read 478155 times)

Ryusui

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #360 on: July 19, 2011, 03:13:25 pm »
Still looks pretty good.

Plan on making a "Case Closed!" logo, or are you just sticking with "Detective Conan"?
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MegamanX

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #361 on: July 19, 2011, 04:35:18 pm »
Sticking with Detective Conan.  Trick Trick was annoying enough, don't want to mess with more title screen stuff.

ThatLuciano

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #362 on: July 26, 2011, 07:13:16 am »


Hi everyone im new and its my first time posting and I just wanted to contribute. I hope im not too late by helping but its still a WIP I did in paint.

reyvgm

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #363 on: July 26, 2011, 11:30:20 pm »
Looks good so far!

Ryusui

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #364 on: July 27, 2011, 10:12:18 pm »
We kinda talked about that one here.

1. "Naughty" is just plain awful in English - it sounds like a porno.

2. "Kokkun" is a play on コック, meaning "Cook". The U.S. version "Panic Restaurant" calls him "Cookie," which is pretty much a direct translation.

3. "Little" is redundant. I don't know where the hell that came from.

So if you could redo that logo to say "Chef Cookie in...," I know someone who'd be really freaking grateful.
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Paul Jensen

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #365 on: August 04, 2011, 09:26:13 am »
3. "Little" is redundant. I don't know where the hell that came from.

I take responsibility for that.  :-[

Using the name "Cookie" eliminates the need for the word "little".

And yeah, "naughty" does sound pretty pornerific.

HTH
« Last Edit: August 22, 2011, 07:45:51 pm by Paul Jensen »
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Kiyoshi Aman

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #366 on: August 04, 2011, 11:30:51 am »
Perhaps "Impish Chef Cookie in..." or "Unruly Chef Cookie in..."

taizou

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #367 on: August 11, 2011, 01:15:57 pm »
The name Cookie kind of makes "Chef" redundant though, could probably drop the Chef.

Or if you want to go with that angle I think "[adjective] Chef Cookie" sounds kind of unnatural in English, something like "Cookie the [adjective] Chef" would be better (where [adjective] is whatever synonym for "naughty" you can come up with that doesn't make it sound like he's, you know, coming to "frost" your "cake")

Trax

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #368 on: September 24, 2011, 11:45:25 pm »
This is a new version of my Intro Screen of my hack of Contra on the NES. I found all data pertaining to palettes, so I fiddled with the colors to give it a sharper look. At first, I colored the big Contra letters blue to somewhat match the level 5, which is a snow and ice level, but I think I could use it for the final version of my hack, since the original idea was to include Blue Falcon in the title. Red Falcon is destroyed in the original, and a new opponent, the Blue Falcon, appears...

Comparison. The original is on the right...


I moved the selection cursor a few pixels to the left...

What we don't see in the screenshot is that when the Intro Screen scrolls from the right, the palettes are different. There is an initial set of palettes, and another set is loaded when the scrolling finishes and the Intro Tune starts. The two guys are always there, but when it's scrolling, they only have 0F in their palettes, which make them invisible. I added some shades of gray to the guy's initial palette, so that it looks like they are emerging from the shadows...

The Intro Screen tile mappings are all in one continuous block of compressed data. The compression is the same as the graphics data, so it's already documented, but adding stuff is more likely to extend the length of the block of data, so I'd have to move it somewhere else in the ROM...

Zakyrus

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #369 on: October 09, 2011, 05:38:18 am »
^ Very nice tile screen hack.

I like the idea of the guys stepping from the shadows.

~Z

Jedi QuestMaster

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #370 on: October 09, 2011, 05:45:09 pm »
^ I like what you did with Bill & Lance (not too keen on the blue colors, though)

By the way, I laughed at Blue Falcon because it means also this: :laugh:

www.urbandicktionary.com/bluefalcone
And I'll leave it at that!

Pennywise

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #371 on: October 14, 2011, 06:40:42 pm »
Got a simple title screen that needs to be done. I'm gonna call the game Warwolf Chronicles and I've already shifted Warwolf up and now just need the that one graphic done.



KingMike

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #372 on: October 14, 2011, 07:31:01 pm »
Anyone interested in designing a title for Deep Dungeon IV: The Black Sorcerer?
Got much of the hacking work done, I've gone on to the testing/editing phase.
Definitely not going to copy Dragoon-X, since this is a separate translation. Size is 80x16, but I think that can easily be expanded to 144x16 (another 16 tiles, there's actually 31 free tiles, but just in case I decide to add credits, want to leave some room for a font).
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Pennywise

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #373 on: January 15, 2012, 05:44:42 pm »
Alright, I need an opinion on this one. Should the title screen flash or not? It was like this originally and even when you're playing the actual game, the screen flashes constantly. So I guess the question is should I preserve the original intent of the authors down to a tee even if it might cause some to have seizures?


reyvgm

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #374 on: January 15, 2012, 08:39:42 pm »
I don't think you can actually see the flashing in the original game. I think this is something that's very noticeable on emulators due to the different framerate/refresh rate.

Title screen looks pretty awesome! Who did it for you?

Pennywise

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #375 on: January 15, 2012, 09:49:22 pm »
I don't think you can actually see the flashing in the original game. I think this is something that's very noticeable on emulators due to the different framerate/refresh rate.

Title screen looks pretty awesome! Who did it for you?

Well, the title screen is supposed the flash I'm pretty sure, the rest of the game not so sure on, but I've asked the author of BGB for his opinion.

Sin Batsu, he's done quite a few title screens for me and this is definitely among my favorites. It's all hacked in now, just gotta do the flashing effect.

BRPXQZME

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #376 on: January 15, 2012, 10:53:22 pm »
The date says 1994?

Yeah, the LCD screens on the Game Boy units available then are ghosty as all get out. Even at a low speed, it will look a lot less like flashing and more like an intermediate shade of grey.
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KingMike

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #377 on: January 15, 2012, 11:24:07 pm »
I know there were some Game Boy games that intentionally used the LCD's low refresh rate for graphics effects.
I know the credits on Link's Awakening are glitched on emulators because they were meant to utilize that to appear solid (and I guess get around sprite limitations). Even on the GBA, the credits still flicker, but at least they consistently flicker.

The first level of Taz-Mania (US) is another good example. Flickering strips of color that was clearly supposed to be transparent water.
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reyvgm

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #378 on: January 15, 2012, 11:25:36 pm »
Yes, the flashing is supposed to trick you into seeing something else. There's a shooter on the game boy (ZAS) that keeps flashing the background and foreground. Since the GB couldn't handle both at the same time, it just kept alternating them on and off. On emulators the flashing is very noticeable, but on the real hardware it's not. There's an emu with an option to "merge" two frames (BGB I think), so the flashing effect disappears and you can see the original effect. However, it does create some kind of "ghosting" since the 2nd frame appears before the 1st frame is over.

*EDIT*
Yep, it's BGB. Turn on the "mix first and last frame" in the graphics option and you'll see that the "flashing" effect in marlowe turns into a grayish layer. That being, supposedly, the glare of the sun. That effect is also used in ZAS, Link's Awakening and a few other games.
« Last Edit: January 15, 2012, 11:36:03 pm by reyvgm »

BRPXQZME

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Re: Titlescreens: Screenshots & Edits [Constructive Criticism Only]
« Reply #379 on: January 16, 2012, 06:50:01 am »
A lot of Genesis games also flashed sprites rapidly on and off for fake transparency, even though CRTs don’t have that response time problem—the human eye’s persistence of vision is good enough if you flicker stuff that quickly. I consider it part of the system’s “look”.
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