Titlescreens: Screenshots & Edits [Constructive Criticism Only]

Started by FlashPV, January 01, 2008, 06:50:38 AM

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lexluthermiester

Quote from: Almagest on January 12, 2016, 09:04:04 PM


It's not finished yet, the editor I'm using is buggy and incomplete. The orangy edges of the logo are supposed to move just like in the Japanese titlescreen, but I don't know how I'll do that. Also, I'd like to restore the original background.

Edit: Uploaded Japanese titlescreen.
I like this. Very nice!

tc

Wonderful to have retranslations that are, you know, retranslations. It can be difficult for hackers to think outside the box of established terminology ingrained into their mindset.

Heaven Piercing Man

Never played Castlevania III before, so why not now? I got the patch to translate the Japanese version for the true experience, but you know... even though I wanted to play the "localized" version of the patch, the Japanese logo is far cooler. Only... not a fan of the untranslated romaji title, nor the nonstandard use of "fansubber's romaji", there's no such thing as "JYOU" in Hepburn or Kunrei. A few hours later in YY-CHR:



I have no idea how to edit the rest of the rom to localize it, or how to put this logo in the localized patch since it completely changed the title screen palette, or even if I should make an addendum. But I like how it came out.

DavidtheIdeaMan

Hey that's a awesome version of the Jap title screen,neat job. :)

Special-Man

We will update our Seiken Densetsu 3 logo patch collection (http://www.romhacking.net/hacks/2569/) in the coming days.
Minimal changes to the SD3 and SoM2 logos, plus the addition of "Trials of Mana" logos.

Preview: https://imgur.com/a/S0jksK7

I wonder if the color palette swap of the new Trials of Mana logo was intended.
Therefore we will provide an alternative "Trials of Mana" version (see 1st picture).



Also some part of the "R"-trail is incomplete/wrongly aligned (see 2nd picture).


Dzumeister

Quote from: Special-Man on July 09, 2019, 04:25:38 AM
We will update our Seiken Densetsu 3 logo patch collection (http://www.romhacking.net/hacks/2569/) in the coming days.
Minimal changes to the SD3 and SoM2 logos, plus the addition of "Trials of Mana" logos.

Preview: https://imgur.com/a/S0jksK7

I wonder if the color palette swap of the new Trials of Mana logo was intended.
Therefore we will provide an alternative "Trials of Mana" version (see 1st picture).



Also some part of the "R"-trail is incomplete/wrongly aligned (see 2nd picture).



So excited for this!

The fourth version is the alternative, right? It looks better with the higher depth and contrast compared to the official one!

I also honestly can't tell where the misalignment is for the R.
free sluffy

julayla

Yeah, the newest version of the title is pretty good, to be honest.

Chicken Knife

Quote from: Special-Man on July 09, 2019, 04:25:38 AM
We will update our Seiken Densetsu 3 logo patch collection (http://www.romhacking.net/hacks/2569/) in the coming days.
Minimal changes to the SD3 and SoM2 logos, plus the addition of "Trials of Mana" logos.

Preview: https://imgur.com/a/S0jksK7

I wonder if the color palette swap of the new Trials of Mana logo was intended.
Therefore we will provide an alternative "Trials of Mana" version (see 1st picture).



Also some part of the "R"-trail is incomplete/wrongly aligned (see 2nd picture).


Thank you so much for doing these!

I thought that the recently released official localization would automatically become my preferred way to play it, but it turns out to have several problems: included are incompatibility with the essential bugfix patch, slow down when talking to NPCs due to use of high-res text, and even Carlie's extreme form of baby talk in the script. While for the most part the new script is very good, comparisons to the old ones demonstrated to me that the fan translation actually holds up very well! The only thing from the new release that I truly love is the new name and title screen, and the fact you are going to publish the title screen patches is wonderful.

lexluthermiester

Quote from: Special-Man on July 09, 2019, 04:25:38 AM
Also some part of the "R"-trail is incomplete/wrongly aligned (see 2nd picture).


I think it looks fine, as in nothing looks out of place.

Special-Man

Thank you for the positive feedback.
The picture above (red square) is from the original.

Please compare: https://imgur.com/mHPRQOf


We have released the new logo patches already, where we fixed this as well:
http://www.romhacking.net/hacks/2569/

Gi Nattak

Hello! I'm having a bit of a nasty issue here getting a splash screen showing up 100% correctly in-game and am hoping someone here familiar with the gif2sopt method might be able to help. It is a new splash for Return of the Dark Sorcerer v2.0, a FF6 hack.

Firstly here is the gif87a splash screen image seemingly all ready for implementation (256x224, 256 Color indexed):


Now the issue I'm having, is when I do the gif2sopt conversion and get it into the game, for some damn reason it is doing this (in-game screenshot):


Notice how at the very bottom a row of black & randomly paired colored pixels has appeared, and if you'll notice even further by comparing them together zoomed in a bunch, the entire image has been shifted upwards by one pixel length...which I assume is what's causing the glitched row at the bottom. I can't fathom why or how it is doing this, the image is the correct specs and I'm doing the gif2sopt conversion process correctly. I've had this issue before with past splash screens using the same method, where it would put either a solid white or black line at the bottom, but did not think it was an actual issue until this latest one here. I've tried re-exporting the image as png first, re-resizing back to 256x224, and anything else I can think of, and sometimes those pixels at the bottom will change color or do a slightly different pattern, but for the life of me I can't seem to get it to keep the image as it should be.

If anyone can please help me figure out why it's doing this and how to prevent it, I would be grateful! This is day 3 of trying to figure this out and my urge to kill is beginning to rise lol. :angel:

Thanks for your time.

KingMike

Not sure if it's a technical or emulation issue, I've seen even official games glitch up the last row.
"My watch says 30 chickens" Google, 2018

Googie



I worked on this for about 30 minutes last night, I know it looks a bit silly but remember I'm going for a comedy theme. :) 

reyvgm

Quote from: Gi Nattak on August 27, 2019, 03:31:30 PM
Hello! I'm having a bit of a nasty issue here getting a splash screen showing up 100% correctly in-game and am hoping someone here familiar with the gif2sopt method might be able to help. It is a new splash for Return of the Dark Sorcerer v2.0, a FF6 hack.

Firstly here is the gif87a splash screen image seemingly all ready for implementation (256x224, 256 Color indexed):

Now the issue I'm having, is when I do the gif2sopt conversion and get it into the game, for some damn reason it is doing this (in-game screenshot):


Notice how at the very bottom a row of black & randomly paired colored pixels has appeared, and if you'll notice even further by comparing them together zoomed in a bunch, the entire image has been shifted upwards by one pixel length...which I assume is what's causing the glitched row at the bottom. I can't fathom why or how it is doing this, the image is the correct specs and I'm doing the gif2sopt conversion process correctly. I've had this issue before with past splash screens using the same method, where it would put either a solid white or black line at the bottom, but did not think it was an actual issue until this latest one here. I've tried re-exporting the image as png first, re-resizing back to 256x224, and anything else I can think of, and sometimes those pixels at the bottom will change color or do a slightly different pattern, but for the life of me I can't seem to get it to keep the image as it should be.

If anyone can please help me figure out why it's doing this and how to prevent it, I would be grateful! This is day 3 of trying to figure this out and my urge to kill is beginning to rise lol. :angel:

Thanks for your time.

What emulator are you using?

I remember zsnes having this issue.

sics

I'm retranslating Adventure Island games, with the goal of achieving a translation that resembles the quality of an official dubbing :laugh:



Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

Gi Nattak

Quote from: reyvgm on January 24, 2020, 05:23:22 PM
What emulator are you using?

I remember zsnes having this issue.

On zsnes it actually hides the issue the best with an all black line, on accurate emus it has the nasty looking multi-colored line of pixels. I'm sure that the title screen importing method is for some reason moving the entire splash image up +1 pixels, which is why it leaves the line at the bottom. I've tried messing with the assembly file and image a whole bunch to try and understand why it does this & fix it, but alas no luck. I've tried another title screen importing method also that was a modified version of code created by DaMarsMan and is more user friendly, but it has the same issue going on sadly.


Graphicus

Forgot this thread existed. Love it. Posted these a few days ago in the Discord channel:





Still not sure whether I should remove the JP text from 2 and 3.

Googie


KingMike

Quote from: Graphicus on March 26, 2020, 05:57:37 PM
Forgot this thread existed. Love it. Posted these a few days ago in the Discord channel:


Still not sure whether I should remove the JP text from 2 and 3.

I'd remove the katakana text from the bottom of the III logo.
Kanji can have its stylistic purposes left in for localization patches, but kana is just a pronunciation guide. Only really fitting when it is used on an English-titled release meant for Japanese players. Not really fitting for the reverse situation.
"My watch says 30 chickens" Google, 2018