About Lufia 1 :
http://www.hiei-tf.fr/Lufia1_ASM-Hack_Expanded_MTE_dictionaries.zipIf someone want to use those modifications, feel free to do it. Read the texte file of the ZIP archive for more details (Address of the MTE dictionnaries, how to calcul the pointers, etc...).
It can be useful if you want to translate the game in a foreign language and plan to use the german tools, to have more room for your translation (once you used the original MTE dictionnaries of the game, 256+64+16 (336) entries if you ignore the caps mirroring, you'll still have 256 entries left for your translation

The original game have 4 compression dictionnaries :
- One offering 16 entries (10-1F in the .tbl file)
- Another offering 64 values (80-BF in the .tbl file) and the same values mirrored to C0-FF in the tbl file (with the first letter in caps for C0-FF values).
- A last one offering 256 values (0C00-0CFF in the .tbl file) and the same values mirrored to 0D00-0DFF in the tbl file (with the first letter in caps for 0D00-0DFF values).
Basically, with the modifications of the IPS patch, the game (automatically expanded to 2 MB) now have :
- One offering 16 entries (10-1F in the .tbl file), but you can put longer entries if you need to. I know the game accept, at least, 14 characters entries, but it can accept probably more. You'll have to try to know the actual limit.
- Another offering 128 values (80-FF in the .tbl file), and you can also use longer entries if you need to.
- Another one offering 256 values (0C00-0CFF in the .tbl file), and you can also use longer entries if you need to.
- A last one offering, again, 256 values (0D00-0DFF in the .tbl file), and you can also use longer entries if you need to.
If some peoples are interested by the log of the modifications, just ask and I'll post it.