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Personal Projects / Re: Final Fantasy V Pixel Free...
Last post by Nintenja - November 26, 2023, 03:01:57 PM
Quote from: ScrimblesMcPimbles on May 11, 2023, 06:37:39 AMThanks for the info. I forgot to ask, do you plan on adding the GBA bonus content?

It's a thought honestly..haven't looked into it too much but obviously would love to have this happen!
Personal Projects / Re: Final Fantasy V Pixel Free...
Last post by Nintenja - November 26, 2023, 03:00:47 PM
Quote from: ScrimblesMcPimbles on November 22, 2023, 12:31:42 PMWould it be possible to make auto learning, find pits and passages optional? I like the idea of earning the abilities normally rather than having them at the beginning.
I have no problem removing find Pitts and passages and making it optional or just making an anti patch available..the auto learning I feel like makes sense stay in the main patches..I'm working on adding more features to this for version 5.0 and the Pits and passages was a tweak I was gonna put in there. Thanks for the question. If you do really want auto learning to be optional,or to remove it from the main hack..go to and click creator mode..from there take a ffv (japan) rom patched only with auto learning anload it as original take the ffv-pixle freemaster and put it as modified rom..the patch you will create will have everything the pixel freemaster has but auto take that patch and patch the ffv (japan) rom with it to have an auto learning less edition of the game..also..obviously if you wanted auto learning,pits,and passages all removed..than patch the vanilla Japanese rom with all three patches..and choose that to be your original rom instead..using the same process I mentioned above to create a patch that won't include those three hacks. Hope this helps..ffv pixel freemaster v5.0 will release sometime in the future..thanks for playing my hack.
Programming / Re: Checksum Fixes
Last post by svambo - November 26, 2023, 07:29:27 AM
On SNES I would use this:

On NES you can take this:
Personal Projects / Re: Breath of Fire 4 Editor (P...
Last post by Death1989 - November 26, 2023, 06:59:05 AM
Quote from: Tony H on November 22, 2023, 10:45:26 AMLumiere, thanks for the stamp and card info.  That will come in handy.  I have been reading a little about those combo spells.  They sound interesting.

Thanatos-Zero, I'm still not sure what you mean by "does their table to allow for more?"  Do you mean have more items, more cards, or something else?

Small version 1.6 update:

Have got everything finished with the new fishing section and have started testing.  With BoF3, the fishing game showed shadows of all the different fish that were in the water.  There was definitely an upper limit to the number of fish you could add to a fishing spot before the game slowed down or just froze.  BoF4 doesn't have any fish shadows until you hook one, and then there is only one shadow of the fish you hooked.  BoF4 seems to be better at handling more fish in one spot, but still doesn't like large numbers of fish.

Have included a "Total number of fish" counter so you can easily see how many fish you have in a fishing spot.  Originally gave a warning if the fish count was too high, but have removed it for now since I couldn't determine a very accurate max number of fish.  Still doing more testing and will see if I can figure out an upper limit.  The BoF4 fishing game seems a little more involved than BoF3 as far as programing, so still need to figure some of that out. 

I left out the fish stats because it was going to be a lot of work, and some of it wasn't that useful.  I typed up a hacking guide explaining how to modify the fish stats yourself, and will include it in the next update.

This would be sad if you left and let them out. Individual fish points and stats will never happen anymore in the next update. Once it receives the last update, individual fish points and stats will never happen, again and there is possibility you may be trying out of BOF5 DQ or BOF2 editor soon. Unfortunately, individual fish points and stamina will never come to life as I see. =/

Many people do not know the hacking guide unless there is assembly editor, and it would be very complicated. Few may try out Cheat Engine to test out Fishing Points.

We apologize for the inconvenience.
How about a sprite hack of Mappy, where Mappy becomes the thief and cats become the policemen?
ROM Hacking Discussion / Re: Hack Ideas and Requests: W...
Last post by SMB2J-2Q - November 26, 2023, 12:30:21 AM

GAME: The Legend of Zelda


IDEA: Bombs harmful to Link if he stands too close to one when it blasts.

WHY? In the SNES game A Link to the Past, a regular Bomb was harmful to Link if he stood too close to one when it blasted off.

Newcomer's Board / Re: [Translation] Drakengard
Last post by Jorpho - November 25, 2023, 09:13:35 PM
That's probably not an ideal place to start if you have zero experience.

If no one has done any work on this game before, then there is no convenient software available. (What were you expecting to accomplish with HxD..?)

May I suggest the autotranslate functionality included in Retroarch?
Newcomer's Board / Re: Need help in hacking GBA g...
Last post by hmsong - November 25, 2023, 07:31:16 PM
Quote from: thunderdisk on November 25, 2023, 06:51:56 PMThere's a second pointer to 0x30f580 which you missed.

Ohh.  So there are 2 pointers for the 2nd part.  That was confusing, because the password part only has 1 pointer.  Yeesh.  Thanks.
ROM Hacking Discussion / Re: Maniac Mansion Mouse Hack
Last post by HonkeyKong - November 25, 2023, 07:26:32 PM
Hey, thanks for the fix! I'll work this into my code as soon as I can. I've been wrapped up in holiday festivities and banging out another game because ADHD. 😂
Newcomer's Board / Re: Need help in hacking GBA g...
Last post by thunderdisk - November 25, 2023, 06:51:56 PM
Quote from: hmsong on November 25, 2023, 05:03:28 PMI'm so sorry for bothing you again, but there is a minor thing that I need help in.  There were some passwords in this game that simply didn't have enough space for English (using Shift-JIS), so I tried to expand those by reducing in the passwords right next to it.  And of course, I found the pointers and tried to redirect those.  For example, like this:

30f578    FF BC 13 BC 3D BC 27 00                     ' ノイズ
30f580    4C 61 62 6F 50 61 73 73 4E 6F 30 31 33 30 00 00
30f590    FF BC 34 BC 26 BC 20 BC FE BC F3 BC 05 BD 18 BD 09 00 00 00    ' カスタムロボGX

3e3cdc    90 F5 30 08
3e3ce0    80 F5 30 08
3e3ce4    78 F5 30 08

30f578    82 6D 82 8F 82 89 82 93 82 85 00 00         ' Noise
30f584    4C 61 62 6F 50 61 73 73 4E 6F 30 31 33 30 00 00
30f594    82 62 82 71 82 66 82 77 00 00 00 00 00 00 00 00    ' CRGX

3e3cdc    94 F5 30 08
3e3ce0    84 F5 30 08
3e3ce4    78 F5 30 08

But after applying those and I try it out, the game crashes when I input either passwords, and I'm not sure why (I figured at least the Noise password would work, since it simply expanded without any pointers being changed, but nope).  I figured that there must be other pointers of some kind, but I can't seem to find it.  Can you please help?  Thanks.

There are other password lengths that I want to change, but if I can figure exactly what's wrong with this one, I can probably figure out the rest.

Btw, here's the save file and pictures on how to get to the password screen (I'm sure you know, but just in case):

There's a second pointer to 0x30f580 which you missed.