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11 March 2016 - Forum Rules

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#21
For those who'd be interested, I documented every GFX, tileset and palette loading I've met in the game here :

https://datacrystal.romhacking.net/wiki/Magical_Taruruuto-Kun:ROM_map
#23
Some hex editors let you paste from elsewhere. You should try a few to see what you like. However, you'll have to be careful not to exceed original text limits without knowing about NES pointers.
#24
Gaming Discussion / Re: My Custom Box Arts! (feel ...
Last post by PowerPanda - September 25, 2023, 09:42:32 PM
Peacefighter, those are some great covers!
#25
News Submissions / ROM Hacks: Crystalis (Female) ...
Last post by RHDNBot - September 25, 2023, 09:07:02 PM

Update By: Manall

A simple patch this time, for a cherished forerunner of the action RPG.

Cosmetically, it changes the protagonist to female & edits the palette from purple to green. Also included is a more ranged-themed scepter weapon. As well, players can choose Continue at the startup menu to begin with the Warrior Ring in their inventory, which will help address the grind, lessen the twitch-reaction gameplay, and reduce the need to constantly ensure the weapon is charged to deal meaningful damage.

RHDN Project Page

Relevant Link
#26
ROM Hacking Discussion / Re: Titlescreens: Screenshots ...
Last post by Masaru - September 25, 2023, 08:32:53 PM
Quote from: tryphon on September 22, 2023, 06:55:18 PM
I felt the palette was too bright compared to the japanese logo, So I restored the original palletes back
#27
ROM Hacking Discussion / Shining Force 2 Definitive Bal...
Last post by KainOver - September 25, 2023, 06:14:56 PM
I tried to upload my mod, who took a lot of time to make, but for some reason it was rejected I guess. I got no message, I have no idea what I did wrong. I would like to share my years of work with the community, but at this point I don't know if there are some rules I don't know about. Can anyone tell me what should I do to upload the mod?
#28
ROM Hacking Discussion / Re: Question of texts not list...
Last post by Vladjslavs Dracvlae - September 25, 2023, 04:55:22 PM
Quote from: Vladjslavs Dracvlae on September 25, 2023, 04:53:29 PMDo I have to type each hexadecimal value of each letter one by one in the Hexa editor?
Is there any easier way to do this?
#29
ROM Hacking Discussion / Re: Question of texts not list...
Last post by Vladjslavs Dracvlae - September 25, 2023, 04:53:29 PM
Quote from: Nobody Important on September 25, 2023, 02:17:44 PMIn your first screenshot, the top box of the autoit script says that the data (starting at address 229172) is 9D,AB,1A, etc.

According to the encoding scheme,
9D = T, AB = h, 1A = e (with a space).

So as you can see in the bottom window of the autoit script, 9DAB1A says "The ", and so on for the rest of the bytes in the string.

In your second screenshot (in the hex editor), if you look closely you will see the same pattern (9D, AB, 1A). It's 2 columns to the right and 6 rows up from what you have highlighted.

Changing these bytes in the hex editor (for example, to 98,B8,44 and saving) will also change them in the rom file.
Do I have to type each hexadecimal value of each letter one by one in the Hexa editor?
#30
Personal Projects / Re: Mortal Kombat SNES blood +...
Last post by Sharknnth - September 25, 2023, 04:01:57 PM
Here's a patch that combines Champion Edition v2.0 with the uncensored patch (some fatalities work and some don't) and there are bugs
https://www.mediafire.com/file/xxgd6lx42gxw2xm/Mortal_Kombat_Champion_Edition_-_Uncensored_%2528v2.0%2529.ips/file