News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Recent Posts

Pages: [1] 2 3 4 5 6 ... 10
1
Personal Projects / Re: Secret of Mana, Turbo - Beta 210610
« Last post by hmsong on Today at 08:56:58 pm »
Will do.  I edited the my comment above (just missed it), but "Where to" for vanilla and VWF won't be possible, even with DTE, I think.  But it's definitely possible for Relocalized.  Do you think I should add that specifically for Relocalized, or leave it out?

For Reborn spacing for (1 2 3), I'll go with what you want, as for this case, I want to reflect what the Reborn creators (you and ManaRedux) want.
2
ROM Hacking Discussion / Re: The FDS Gigaleak ROMs
« Last post by FCandChill on Today at 08:26:06 pm »
You're thinking of the "rdafds.exe" tool. It was part of the leak. The FDS images in the lotcheck had separate files for each side, so you have files with extensions like ".rda" and ".rdb". This tool can concatenate the sides together to the make a QD or FDS image. It can also convert between formats.
3
I had issues with Lunar IPS. Can you try with FLIPS instead?

https://www.romhacking.net/utilities/1040/
4
Personal Projects / Re: Secret of Mana, Turbo - Beta 210610
« Last post by Queue on Today at 08:10:36 pm »
I went and checked the European version of SoM (which has a couple bugfixes, or at least attempted bugfixes, over the US version), and they fix it with \if_flag== 11 0B apparently. Without double-checking exactly when event flag 0x11 reaches 0x0C+, I expect it's once you've gone through some of the Water Palace dialogue with Luka. Don't accept it as the only way to fix it, because it's not like the European version is perfect, but just mentioning it for reference.

Since Reborn dialogue choices are always left-aligned, going all the way right-aligned feels / looks more natural to me than floating in the middle, but that's just my opinion.

Regardless, fixing the sequence break needs to be a separate patch from a cannon travel route changing patch. I'm experimenting with reorganizing the event slightly so it'll be easier to have the two patches behave together. My initial thought is:
Code: [Select]
%OFF% Event0CE
\event \flag== 0F 00 \call 408
\event \if_flag== 11 00 \goto 0FB
\event \text_open \gold_show
TEXT _ ^H i ! _ ^T r a v e l _ s p e c i a l : \n
TEXT _ 5 0 _ ^G ^P _ p e r _ t r i p ! \n
\event \if_flag== 1E 7F \goto 0D1
...for vanilla. This keeps \if_flag== 11 00 \goto 0FB in the same position, so that a different patch that alters it won't need special accommodations (other than needing to occur later in the patching order).
5
yes, i believe wonderswan has a vertical orientation as well as horizontal
Yes, games were designed for you to physically rotate the console while playing.
Though for emulation that requires an extra button.

There are two sets of four action buttons (known as the X1-4 and Y1-4 buttons). They were arranged so that one set of buttons can be used as the D-pad, and the others as action buttons.
I think emulators usually requiring mapping buttons separately for each mode, but maybe some emulator is smart enough to auto-detect and remap them automatically.
6
What did you use to patch? in my experience, some patchers really mess up the results. I recommend RHDN's own patcher. Also pay attention to header requirements.
I used Lunar IPS and also used my emulator's soft patching.
7
ROM Hacking Discussion / Re: The FDS Gigaleak ROMs
« Last post by KingMike on Today at 07:35:11 pm »
I'm assuming the Nintendo leaked ROMs are QD (QuickDisk) format.
I hear those are different in that they include file checksums among the data on the disk (which scene dumps do not).
Also, QD files are 65,536 bytes per side, "FDS" are 65,000.

However, I thought I read someone wrote a tool to convert between the two formats.
What I'm not sure, is if it was part of the leak itself? (as odd as it would be to imagine Nintendo writing a tool to convert between third-party dumps and their own archive)
8
What did you use to patch? in my experience, some patchers really mess up the results. I recommend RHDN's own patcher. Also pay attention to header requirements.
9
Gaming Discussion / Re: So... Metroid 5: Dread
« Last post by Jorpho on Today at 06:19:15 pm »
Unless Flash is needed to see them.
No, nothing uses Flash anymore. I suggest trying another browser.

Or you can just use the Youtube links I posted.
10
Maybe it has to do with the length of the MC's name? a shot in the dark, but who knows.
I tried it with a long name (as pictured) and a one character name, both same results.
Not really off-topic. I don't have any such issues. The target window pops up, it doesn't get cut off, nor does the weird partial highlight happen, and nothing sticks around until the end of the turn. It simply functions as one would expect it to. All I did was use the rom from the no-intro set and applied the patch as-is with nothing else added to it. Did you patch over an already patched rom by chance? Or use one from another source? Clean rom + Krisan patch = working smoothly and as-intended. Aside from the fairy flute hiccup, of course.
I've used now 7 different roms from different sources including now the no-intro set. Completely clean every time. Tested on different emulators. same results.
Pages: [1] 2 3 4 5 6 ... 10