News: 11 March 2016 - Forum Rules, Mobile Version
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Well I think DKC on SNES had pretty smooth animation and showed a lot of colors at once for the system
See, "showing a lot of colors at once" by no means constitutes "pushing a limit".  In the case of the SNES, it means nothing more than selecting a graphics mode and having something aesthetically pleasing to display.  (It might be different on the GBC, since – as seen in Alone in the Dark – the hi-color modes are genuinely CPU-demanding and restrict what you can do in terms of gameplay.)
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We'll see it, I'm sure. Just no political/personal attack stuff.
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ROM Hacking Discussion / Re: i noticed there was no La Wares annoucement.
« Last post by Mugi on Today at 01:31:04 am »
well, seeing the reception people gave to the previous translation announced here by dynamic designs,
I wouldn't be surprised if you never see that stuff in here again.

some people just took it upon themselves to systematically trash this groups work based on some nonsense about one of the earlier patches they released contained something they didn't like. I could link you to the thread but it was purged from that nonsense so there's nothing to see anymore.
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Personal Projects / Re: PS1 tools
« Last post by Mugi on Today at 01:18:58 am »
yeah, it's pretty old.. I'm loving it though, it's pretty much my swiss army knife when it comes to graphics :P
as a painting program its pretty terrible though, but the format supports and the color reduction engine make up for that ^^
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Personal Projects / Re: Tengai Makyou Zero translation project
« Last post by Tom on Today at 12:41:21 am »
Glad you appreciate it, vergil2012!
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Also if you could take a look at Actraiser 2 when you get the time. This is another Enix/Quintet (Soul Blazer, Illusion of Gaia) game that needs either a patch to run, or it has a graphical glitch.

In this case, the map is showing incorrect coloring. One of the old SNES9X should present the same issue as the 1st image.




---------

Illusion of Gaia is not yet fixed.

Demi from resetera tested the patch, and while the main menu works, if you try to enter any of the options such as delete a file or change the buttons, the black bar issue is still present.
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Help Wanted Ads / Re: [Japanese Translator][GEN] Surging Aura
« Last post by RedComet on February 20, 2018, 11:42:55 pm »
Hey Lhadatt. I haven't found anyone yet. How much experience do you have when you say "novice"?
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Personal Projects / Re: [RELEASE] Super Mario Ultimate (previously NSMB3H)
« Last post by sics on February 20, 2018, 10:35:25 pm »
I am pretty happy you liked. It was made with love, tears, and a lot of perseverance  :laugh:

Man, where it comes from? Is it Nes? Mario's sprite is too much colorful!
Thanks for sharing it!

 Exactly, in fact that image is only a Mokup, so it is actually in NES forma ;D



February 20, 2018, 10:49:36 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Yep, I know something like SMB2 or Megaman  could be done, but could even be possible add more than 2 metasprites? If so, something very near to it could be done.

 In reality the sprite was applied in "Mario is Missing" but the real version doesn't look as good as in the image 
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Personal Projects / Re: Arcana - Seal of Rimsala! (SNES) ~ FastROM bug fixed! ...kinda.
« Last post by sluffy on February 20, 2018, 10:31:55 pm »
I really should get back on the ball with this. Game likes to over-transfer data and it tends to drop sometimes.

Code: [Select]
max transfer size
$80/BFF3 C9 01 18    CMP #$1801              A:1B90 X:10C3 Y:0000 D:1DE1 DB:80 S:1FEF P:envmxdIzC HC:0934 VC:202 FC:06 I:00
$80/BFF6 B0 0B       BCS $0B    [$C003]      A:1B90 X:10C3 Y:0000 D:1DE1 DB:80 S:1FEF P:envmxdIzC HC:0958 VC:202 FC:06 I:00


1-time transfer
$00/BFF8 A9 FF FF    LDA #$FFFF              A:0000 X:0000 Y:0000 D:0000 DB:00 S:01FF P:EnvmxdIzc HC:0238 VC:000 FC:00 I:00
$00/BFFB 8D 1D 11    STA $111D  [$00:111D]   A:0000 X:0000 Y:0000 D:0000 DB:00 S:01FF P:EnvmxdIzc HC:0254 VC:000 FC:00 I:00
$00/BFFE 9C 1F 11    STZ $111F  [$00:111F]   A:0000 X:0000 Y:0000 D:0000 DB:00 S:01FF P:EnvmxdIzc HC:0270 VC:000 FC:00 I:00
$00/C001 80 0C       BRA $0C    [$C00F]      A:0000 X:0000 Y:0000 D:0000 DB:00 S:01FF P:EnvmxdIzc HC:0286 VC:000 FC:00 I:00


split transfers
$80/C003 A9 00 18    LDA #$1800              A:1B90 X:10C3 Y:0000 D:1DE1 DB:80 S:1FEF P:envmxdIzC HC:0982 VC:202 FC:06 I:00
$80/C006 85 04       STA $04    [$00:1DE5]   A:1800 X:10C3 Y:0000 D:1DE1 DB:80 S:1FEF P:envmxdIzC HC:1006 VC:202 FC:06 I:00

$80/C008 18          CLC                     A:1800 X:10C3 Y:0000 D:1DE1 DB:80 S:1FEF P:envmxdIzC HC:1046 VC:202 FC:06 I:00
$80/C009 6D 1D 11    ADC $111D  [$80:111D]   A:1800 X:10C3 Y:0000 D:1DE1 DB:80 S:1FEF P:envmxdIzc HC:1064 VC:202 FC:06 I:00
$80/C00C 8D 1D 11    STA $111D  [$80:111D]   A:1810 X:10C3 Y:0000 D:1DE1 DB:80 S:1FEF P:envmxdIzc HC:1104 VC:202 FC:06 I:00


$1801/$1800 = way too much. Set mine at $1401/$1400, which cuts it close. Could lower another $100 on safe side maybe..

DMA[0]: CPU->PPU Mode:1 0x7E4010->0x2118 Bytes:1400 (inc) V:229 VRAM: 5008 (1,0) word
$80/84AC 8C 0B 42    STY $420B  [$80:420B]   A:5008 X:0060 Y:0001 D:0000 DB:80 S:1FDF P:envmXdIzc HC:1214 VC:229 FC:19 I:00
$80/84AF 4C 69 84    JMP $8469  [$80:8469]   A:5008 X:0060 Y:0001 D:0000 DB:80 S:1FDF P:envmXdIzc HC:1196 VC:260 FC:19 I:00


Random graphic glitches disappear for me with generic fastrom build. Have to see if I can trigger heal bug on no$sns. Does it happen with vanilla too or just rainponcho's fast or seal of rimsala edition?
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ROM Hacking Discussion / Re: Canoe official snes emulator -- problems and fixes
« Last post by sluffy on February 20, 2018, 10:26:22 pm »
Great! Thanks for feedback. Have to retool these (current, future) writeups but I'll get to them.

Krusty is strangeness but interested.
== edit: good news is snes9x 1.51 freaks out also. Muah ha ha. Wondering what's causing this one.
== Doing h-dma wrong somehow. Writing to color register every scanline. Almost batshit loopy. Scanning emu output.


Lemmings -- is there a short animation of flickering in action? Exactly which frames it happens could give clue. Can't find this bug in emus.

And Daffy Duck does enough borderline wacko irq behavior. So going to play with it first before asking more.
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