News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

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Congrats on this! It's nice to see, especially after the disappointment that was Metal Max Xeno.

(I will say one thing about Xeno though, it made me want to get back to work on 2.)

Can I ask why you went with "Hanta" as the default player name instead of "Hunter" or something along those lines?
ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« Last post by Martze on Today at 11:34:46 am »
Congrats on the release! The podcast will be posted next Wednesday if all goes well. I'll link it here when it's out. It'll link to the 3.0 patches because that's the latest stable release.
News Submissions / Re: ROM Hacks: Shadowrun reborns from the Matrix
« Last post by the_E_y_Es on Today at 11:01:15 am »
I seem to remember your topic for this project. You provided me with a demo or beta of this hack. Regrettably I didn't play much of it and never offered any feedback. Apologies for that. I spent so many years away from the game, when I tried to get back into it I just couldn't. I guess my brain needs to get reacquainted with it. It's cool that you finished it, well done.
Personal Projects / Re: Zelda II Redux
« Last post by ShadowOne333 on Today at 10:49:25 am »
Thanks to all the people that have been voting so far!
I plan on closing the poll by Friday (my b-day :P) to settle on a name.

Still though, I want to give people the option to rename the spell if they do want it to be something else.
I don't know if you guys noticed, but ALL of the names in the poll have exactly 6 letters each.
This will help a lot if any of you want to rename the spell.

I will explain how to do the edit in a hex editor. Should be as simple as going to the correct offset, and copy-pasting some bytes I will write.
But more details on that later this week. :)

In the meanwhile, I am still trying to switch the Magic tile which handles the magic meter.
Haven't been able to do much progress on that forefront yet, but I hope I can get it to work soon enough.
News Submissions / Re: Translations: Laplace's Demon v2.00
« Last post by Griever_GF on Today at 10:17:20 am »
But the new, correct title does start with Laplace, same as the Japanese one coincidentally. Moreover, just a few posts back you mentioned you prefer "Demon of Laplace" as the title.
Oh, my mistake, I was totally confused. I mean I prefer "Demon of Laplace" (same as "Демон Лапласа" in Russian), not "Laplace's Demon". Well, anyway, I guess it's useless to discuss, no one will change the title back.
Personal Projects / How to free some ROM in FF1
« Last post by Bregalad on Today at 08:53:04 am »
Hello everyone,
A long romhacking idea I had was to hack FF1 (and possibly also FF2 and FF3) so that it/they uses compressed graphics (probably using Huffman compression) in order to free up lots of ROM space that could be used by further hacks or translations. It's more a proof-of-concept than an interesting hack by itself.

However in order to do this I need to store the decompressing routine somewhere, and guess what ? There's almost no free space in FF1 US ROM. I'm fairly sure however that there was this big ugly pseudo-random-number generator eating lots of ROM, and that someone had already replaced it by something very efficient. This could create some free space in the ROM so that I can insert some decompression code.

I'm almost certain this was already made, but I cannot find the hack here, probably it was just part of a bigger hack ? Where can I find this hack that replaces the PRNG with something more space-efficient, and free lots of ROM in the fixed bank ?
On the Dawn of Souls side of things, I wonder how possible it is to replace all graphics and sounds to their NES counterparts.
Altering the sound of Dawn of Souls is definitely possible, however I tought a "sound restoration" patch for DoS who'd restore it to NES-like sound would be very low, that's why I didn't do it. Even a version that would restore it to PlayStation 1's sound would have low demand, as the GBA version of the game ceased to be popular since other remakes were made - and those interested in the originals would play the NES originals instead. So yeah, that's why it wasn't done, nothing technical.
News Submissions / Re: ROM Hacks: Shadowrun reborns from the Matrix
« Last post by CrocMagnum on Today at 07:31:23 am »
Congrats for completing this project. Indeed they're so little hacks dedicated to this game.

This one deserves more love. I mean if you get past the graphics and the (relatively) basic soundtrack you have some surprisingly deep rpg mechanics for the era, especially when compared to Shadowrun SNES (which I like very much too).

And you know that's precisely the problem: Shadowrun Genesis is too often compared to it's SNES counter-part without judging the game on it's own merits.You see! I somehow just did. *facepalm*

Finally on this subject, i feel this game deserves a better soundtrack. But maybe new musics are beyond the scope of your project? Just felt the need to ask or give hackers ideas maybe. ^^ Anyways thanks again for making Shadowrun Genesis a better experience, Vikfield! :)
River City Ransom / Downtown Nekketsu Monotogari

I'd like to see a hack that is more than just a simple graphical hack. Anything really!

This game deserves so much more attention, has a lot to offer too. It has kick ass music, large open world map (sorta), fast paced beat em up action, tons of moves and techniques, RPG elements to level up your character and many other games from its series to rip graphics and music from!  The series is still going strong to this day with the original 8bit graphics and feel being used (check out River City Tokyo Rumble and River City Rival Showdown on the 3DS). There's never been a better time to hack this game!!

I can't seem to find any data online for editing maps.


- Double Dragon levels in River City Ransom!
- River City Ransom 2: Slick's Revenge
- River City Ransom with the maps of the 68x version (more screens, rival schools accessible)

I'm sure if the maps could be rearranged a bit, the bosses names and graphics changed a bit, dialogue revamp.. this could easily become a popular series of hack!

Years ago there were some tools being worked on, all seemed to have disappeared, BARF was the name of one.  If such tools existed right now I personally would start my own hack.
Personal Projects / Re: Deadpool NES Hack (IPS Patch released)
« Last post by NiO on Today at 06:14:09 am »
We also have a new mechanic on the game, some enemies will drop random items at random times, so not only for the kill counter you will want to kill them, some of them might give you ammo, life or lives.

Also seems like more music would be added soon.

After that, we need to see what to do about the cutscenes, still in development, but everything else seems to be just fine now.
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