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Messages - KiloRH

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Personal Projects / Re: Dragon Quest I - IV: Delocalized Editions
« on: February 17, 2020, 10:31:05 am »
I wasn't at all aware of Roto being official, I think I've just heard "Loto" used as a name in some other medieval fantasy media then. This is also the wiki I was referring to:

"Please take the gifts in these chests, for they will aid you on your quest." This sentence is comprised of two independent clauses (each could stand alone as a complete sentence) which are joined by the conjunction "for", and should technically have a comma.

"Also, speak with the guards, for their knowledge can help you." In this sentence, "Also" is an introductory clause and should technically be offset with a comma. "Speak with the guards" and "their knowledge can help you" are, again, two independent clauses that are joined together with the conjunction "for".

These are the kind of comma errors that are unlikely to stand out to anyone except professional writers/editors/English teachers. I'm a writer myself, but I personally wouldn't bat an eye at this kind of thing in a video game, as it's fairly frequent.

Those are the kinds of missing commas I was talking about. Guess I'm a professional English teacher if they immediately stood out to me that much. Sorry to bother you, then.

Personal Projects / Re: Dragon Quest I - IV: Delocalized Editions
« on: February 16, 2020, 08:28:12 am »
Sorry about this late revisit but I have another suggestion. According to the wiki, Erdrick's Japanese name is spelt "Loto", not Roto, which I also personally think sounds more English knight hero-y and thus what they were going for. Also a side note, there're a ton of missing commas, including three in a row right at the start.

Personal Projects / Main Character Movement
« on: November 23, 2019, 11:21:56 am »
I started the hack of Dragon Quest 1 and I'm really enjoying it so far. However, there's something that confuses me about this hack. NPCs only being able to face forward has been fully restored, yet the hero still faces four directions like in the NES version, instead of having to choose a direction in the menu. I can understand doing this to make talking to NPCs more convenient, but for the sake of sticking to the goal of this hack and truly retaining the Famicom version's early PC RPG-style archaic charm, why not have an optional patch that re-adds the original movement for those who want it? The only thing really taking me out of this is that missing feature, and I think it would be the perfect way to address a conflict between authenticity and quality of life. That's just my suggestion, though.

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