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Messages - Kenzya

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News Submissions / Re: ROM Hacks: GoldenEye X - Patch 5a Released!
« on: October 02, 2012, 11:19:05 am »
This is such a cool romhack. So much fun with friends. God damn! It would blow my mind if you were actually successful in porting the single player game.

Personal Projects / Re: Mario In Time Flies (SMB3 hack demo)...
« on: September 05, 2011, 04:35:13 am »
Yeah, what is the deal with fred flintstone? I played through an SMB3 hack this weekend where it was the same exact thing, but with barney rubble instead.

Personal Projects / Re: Grandia ReDux
« on: June 30, 2011, 12:22:12 pm »

Personal Projects / Re: Grandia ReDux
« on: June 27, 2011, 08:34:43 pm »
Every time I try to download your patches, it takes hours, and I can never complete the download.

But the patches aren't even a MB.. It took less than a second to download both of them for me.

Personal Projects / Re: Grandia ReDux
« on: June 26, 2011, 02:16:55 pm »
I don't mean to sorta necro-bump without any useful information but...

I started playing Grandia for the first time a few weeks ago and mostly used fast forward during the battles and eventually stopped playing. I started playing this and it actually has made the game better. It's always nice to have to take a strategic outlook on a battle instead of mashing a button. Especially with spells that now have higher chances to cancel attacks (keeps them relevant). I love it.

Personal Projects / Re: Ice Metal [Super Metroid hack] [Released]
« on: September 04, 2010, 12:44:40 am »
I beat the game. I also beat it without Space Jump, Speed Boosters, Ice Beam, Or Screw Attack. I almost beat it without the charge beam but I guess so will everyone else. I didn't have to use any bomb jumping. I thought maybe I did have to on the way to the Ridley fight but that little spike shaft could be conquered with a wall jump and then morphball jump.

Like I was saying, my favorite part of this hack was that there were no walls for which the player to get stuck. I never got stuck because I didn't have an item I was supposed to have (although I did get stuck according to my earlier post there because I didn't have the gravity suit but I had to re-do that entire area anyway from an earlier save and ended up finding the suit in that second run through). I left a lot of areas unexplored but only because I kept moving forward and never had to back track. I just eventually ended up at the end of the game.

Overall it IS a great hack. It is very well designed with very little bugs. There are custom pallets in this game for samus and the world around her and they are generally well done. There are a couple set pieces that look like they don't quite fit in but I'm thinking specifically near the beginning of the game. Near the end of the game there are some cool environment design choices. There's also a custom story put in and the end of the hack is definitely something the player won't expect.

But, what is up with that ending? I understand the story as it was spelled out by the map terminals. The last terminal suggests that the player needs something special in order to defeat or fix whatever problem but what was that problem? Was it the charge beam that I needed? What were those yellow circles and why was I constantly taking damage at the end. And, why was that guy the last boss? Why did the planet explode? The game felt a little rushed near the end.

I didn't hard save but my ending percentage was 201.9%

Personal Projects / Re: Ice Metal [Super Metroid hack] [Released]
« on: September 02, 2010, 02:54:47 pm »
Is this a bug? Am I supposed to walk on these spikes? There's grapple blocks above them.

Also, when I use that map terminal it will reveal more of the map but it's all pink. In the mini-map in the corner the unexplored parts will be blue but in the start menu they're pink. You might know about this or I could just be dumb but I just thought I'd mention it.

But I really like this hack. The pacing is awesome. Generally in Super Metroid romhacks I'll get to a point where I have absolutely no idea where to go or the backtracking and correct path to follow is so complicated and convoluted that it isn't fun. I like that you've simplified the boss battles too. At this point I've fought them so many times that I'm sick of them so it's nice to see that the emphasis on this hack isn't put on to making it super hard or extra tricky.

There is one thing I don't really understand and that is why the morphball bomb jumping had to change. The morphball jump is gotten so early in the game that the bomb jump doesn't even seem necessary. It might be good for sequence breaking though? If that's the case then it was probably a good idea to make the bomb jumping harder :) I can barely even do it in this game, haha.

Edit: Oh wow. I just got to the map terminal after the varia suit. This one works perfectly and, wow, I really like what you did with it.

I don't know if I'm supposed to have that suit yet but I do not so I'm stuck in there.

Personal Projects / Re: Ice Metal [Super Metroid hack]
« on: August 06, 2010, 05:59:57 pm »
I'll be visiting this forum just to check if this gets released. Can't wait :)

I just chronicled what I was experiencing/thinking throughout the hack. I enjoyed the writing and theme. I thought the dialogue flowed very well and didn't feel generic. I felt it was weird that there were several points where grinding were required for the player to progress. It is a small hack, so it would be nice if there was more momentum to guide the player. It was a little off-putting when the first enemy I fought blew up and instantly killed me.

It wasn't all negative and I like it enough to play through it. Before playing this hack though, I had never really checked out the editor but the hack did stir ideas up in my mind for my own creation.

I didn't even know I could go anywhere else besides the house and sewer. I just used fast forward to level up to level 30 in the sewers.

But still.. When you start this hack and enter your first battle, if there's a bob-omb then the player is going to die. In fact, if there's anything but two molds then the player is going to die. I thought I was doing something wrong at the beginning. Why does the showcase hack have to have so much grinding? Also, should I really have to follow a strategy guide in order to beat this or even just get passed the beginning? It's just frustrating from the beginning.

Fixes my problem.

And, man, what a frustrating hack this is.

I was trying out v2.0 of the bob-omb mafia and came across a rather serious issue. I have Mallow and I got the second gas mask. Now, the game freezes when I select the second gas mask. That's it. My only option is to run through the gas infested areas with only one gas mask.

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