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Messages - Fox Cunning

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You should really check out the Redux version then, as it has completely revamped and fixed most of the glaring faults of the original.
Absolutely will do, thanks.

Looking forward to it as well! The cheap deaths and obscure "what do I do now" parts meant I could never play the original game through to the end.

Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: March 11, 2021, 07:46:03 am »
The beta version is available
And pre-compiled packages are on my GitHub:

Being a very "hacky" tool, it's not the easiest to use ::) I should make tutorials for it.

It includes a built-in sound/music editor! Color me impressed.
I tried to make it as complete as I could ;D Instruments and music can be modified without external tools, although for creating music from scratch I'd suggest FamiStudio (my editor can import from that with just a few caveats).

News Submissions / Re: ROM Hacks: Shadowrun 2058 - New Update!
« on: March 08, 2021, 04:14:04 pm »
Love this hack, I wasn't expecting a new update. Thanks man!

Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: March 03, 2021, 09:55:56 am »
I've just published another Alpha release:
Mac OS and Linux packages will follow soon as I move to Beta.

All the editing features are there, some UI elements still need implementing or adjusting.

As I mentioned it's quite a complex piece of software, and I'd like to create a tutorial or two.
What would people prefer, video tutorials or hypertext with screenshots?

I'm excited for this Editor! I'd love one for Ultima IV for the Sega Master System! :)
The SMS version of Ultima IV was great and very close to the computer releases.
Hopefully someday I will have time to look into it too, or even better maybe someone with more experience on the platform will beat me to it ;)

Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
« on: February 16, 2021, 06:06:38 pm »
I can't wait to give this a try and see how it plays. Judging by the screenshots, it's already looking better than I thought was possible!

Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: February 16, 2021, 10:53:20 am »
I've added some "translator's tools". These are meant to allow the creation of custom mappings to expand the alphabet:

Also made an alpha release package for Windows:
It may be buggy and there are still a few features left to implement, but it's becoming usable.

I understand it will be a complex tool to use, and I don't have the equipment or the voice to make video tutorials :( so you'll have to wait until I have time to write down a little manual.

Personal Projects / Re: Ultima: Исход (РЭШ)
« on: February 11, 2021, 12:45:17 pm »
how to use this program?How do I open it?Maybe you need some program to run?Help!!

Hey! Thanks for checking this out.
Once I have implemented all basic features, I plan to make a nice executable packages for Windows, Linux and Mac OS.

For now you will need to use a Python interpreter.
Assuming you are using Windows, this is the one you need:

Once installed, you will need to run some commands to add a couple of necessary libraries:
python -m pip install -U Pillow
python -m pip install -U pyo

Now download the source code if you haven't already:
Then on the command prompt go to the folder containing and run: python

If that's a lot of trouble don't worry: I shouldn't be too far from an alpha release.

Personal Projects / Re: BZK 6502 Disassembler
« on: February 10, 2021, 02:46:12 am »
That's one great little utility! I primarily use Mesen, which can also export CDL files. I'll let you know if it works with those too.

Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: January 17, 2021, 02:45:06 pm »
Speaking of music, I'll start working on that after I've completed the Battlefield Map Editor.
Here's a preview of the current state:

January 22, 2021, 06:28:21 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
And finally an early screenshot of the Instrument Editor module :)

This is looking great! :thumbsup: I wasn't a big fan of Zelda II, but I'd definitely play this hack.

Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: January 15, 2021, 05:31:54 pm »

I've been busy, so here are a few progress screenshots:

Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: November 18, 2020, 12:26:23 pm »
And the spell editor module is now about ready:

Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: October 21, 2020, 06:44:20 am »
Indeed the focus is on Remastered hack support, but the editor will attempt to detect which ROM is loaded:

As you can see, some fields are disabled in the original ROM (i.e. primary attributes and second colour for character sprites).

Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: October 19, 2020, 04:20:37 am »
Here's a little update!

The "Special Abilities" module is all done:

And the "Professions" module has been expanded to give control over casting abilities of each class:

Amazing to see that after all those years that dream is coming out!  :)

I'll try my best not to disappoint, but can't guarantee ;D

It's already looking quite complex, and that's by design since I want it to be able to edit every possible aspect of the game.
Maybe I will have to do a series of tutorials on how to use the editor once it's ready.

Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: October 05, 2020, 06:00:47 am »
Sorry about the late update. I suffered a little setback my main drive failed.
Luckily I had an external backup, but still I was set back a few weeks, plus I took that occasion to completely rebuild my main PC (this time with a RAID 1).

I am almost to the point where I was before the incident, minus one feature that I have to re-implement.

In the meanwhile, also as an extra form of external backup, I have put the current (if extremely messy) code on GitHub.

Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: August 24, 2020, 03:19:15 pm »
Excellent, I enjoyed very much the progress shown in the youtube videos on your channel. What would be the next steps to tackle?

Thanks mate, it's always encouraging to see that there is interest in a project :beer:

I am now working on the sub-modules that allow editing weapons and magic.
After that I'll tackle customisation of the pre-made characters, and then the final step will be editing sound and music.

That last part might prove challenging because I had not touched the sound engine in the game and thus will need to first reverse-engineer it, but we shall see.
If that doesn't take too long, then I will have time to also add a nametable editor; that would allow easily changing the title screen, the intro "cutscene" and a few other things.

Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: August 23, 2020, 09:51:38 am »
After plenty of debugging, I finally got the Profession Editor sub-module to work without making the game crash :laugh:

Here's a quick video of it in action:

Personal Projects / Re: Ultima: Exodus (NES) *Editor*
« on: August 01, 2020, 08:42:03 am »
Another little preview of a new feature:

This took way longer than expected, as I managed to introduce 3 bugs with the same code - which I have finally managed to fix. Phew!

There are fountains in the dungeon.
Go to Dawn.
Have you ever heard of Dawn?

Apple II:
Fountains fair and fountains foul, all are found in dungeons bowel.
'Dawn' comes each new pair!
West 8, South 35 and await the Dawn!

The NES script can be cleaned up lots.

To be fair, the actual NES script says:
'West 8, South 35 and wait for new moons'.
That line was however inaccessible in the original release because of a mistake in the compressed string.

NPC 1: Do not drink water from fountains in the dungeon.
NPC 2: Drink water from fountains in the dungeon, if you feel tired.

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