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Messages - gamingcat02261991

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News Submissions / Re: ROM Hacks: Inspector Gadget for NES Released
« on: May 16, 2022, 08:30:47 pm »
I thought it was Maurice LaMarche (later famous for The Brain from Animaniacs and Father from Codename: Kids Next Door) who voiced Gadget, not Don Adams.

Here's another ROM Hack idea, this time to celebrate Kirby's 30th Anniversary: A ROM Hack of Kirby Super Star (also known as Kirby of the Stars Super Deluxe in Japan and Kirby's Fun Pak in Europe) for SNES (Super Famicom in Japan) that adds the Spring Breeze title theme from the Nintendo DS remake, adds remixes of the Boss and Game Over music from Kirby's Dream Land to Spring Breeze, adds unused remixes of the Castle Lololo and Shooting (based on Core Kabula's boss theme from Kirby Planet Robobot) music from Kirby's Dream Land (as well as an unused remix of Kirby's Adventure's title theme) to the Sound Test along with adding the above three tracks and reordering the music listing, and alters the rest area music to mostly use The Great Cave Offensive's rest area music with the exception of the rest area prior to Marx using the Dyna Blade's Nest music. It's kind of a "what-if" regarding if Kirby Super Star had been delayed in Japan, but by a couple of months before release, as well as releasing in North America and Europe in their respective intended years.

ROM Hacking Discussion / Cannot Patch Properly With xDeltaUI
« on: May 07, 2022, 03:59:46 am »
I've been trying to patch this game, but xDeltaUI gives me the error message "xdelta3: target window checksum mismatch: XD3_INVALID_INPUT":

I'm at my wit's end! Help! :'(

Gaming Discussion / E3 2022 Cancelled...
« on: March 31, 2022, 04:40:03 pm »
Bad news: E3 2022's been cancelled...  :'(

Gaming Discussion / Re: Older Games with Epilepsy
« on: March 27, 2022, 08:47:16 pm »
There was Kirby Super Star, which had flashes of light that happened whenever a boss was defeated. The Virtual Console and Nintendo Switch Online rereleases of it not only removed the flashing, which sped up gameplay, but also received a somewhat unrelated major bug regarding both Combo Cannon and Marx exhibiting odd behavior during their respective beam attacks, which also may have caused epilepsy. To my knowledge, there's no known patches or bugfixes for the original and rereleases, respectively.

Another idea of mine is a version of Super Mario World that adds over 50 new levels, brings the maximum total of exits to 200, has a Moon World, features eight playable characters for One Player and Two Players (Mario, Luigi, Blue Toad, Yellow Toad, Peach, Daisy, Rosalina, Toadette), readds stuff cut from the final game (including cut stuff from the gigaleak), adds alternate versions of the ending/credits depending on which character fights Bowser, fixes bugs and errors (i.e.: Iggy's hair, Magikoopa's colors, Yoshi's arms, Bowser's skin, etc.), adds stuff from the Super Mario Maker series (i.e.: Desert music, Forest music, Airship music, Spikes, Rocky Wrenches, etc.), features rematches against the Koopalings and Bowser, adds the Fall versions of Pokey and Galoomba from Super Mario Advance 2: Super Mario World, and more all wrapped up in a 4MB ROM.

Instead of an MR1 Seasonal Shrine, I had an idea for something called a Random Shrine for both it and MR2 that picks a random monster regardless of the breeder's name, the current week/month/season/year, etc. while skipping the "Remove disc and insert another disc.", "Scanning..." and "Replace scanned disc with game disc." lines of dialogue. Though, the usual messages for locked monsters will appear if a locked monster is picked. Plus, like MR1&2DX, it would add monsters like Axer, Mt. Tecmo, and Diskarma, along with alternate versions of existing monsters with the ??? Sub-Type like a blonde Anguish, a Neon with white flowers, and Gold Wolf, all placed behind Radial and White Mocchi in the respective games in main type order. The MR2 version of the Random Shrine, however, is incompatable with the Seasonal Shrine hack made by STARWIN. But, it is compatable with the Swim Bug Fix he also made. With both, no longer do you have to scan music CDs, PS1 game discs, etc. to get a monster. All you need is a legit copy of Monster Rancher or Monster Rancher 2, the patch you need, and PPF-O-Matic. That's it.

And that's my idea. I based it on the Random button found in the Shrines of Monster Rancher 1 & 2 DX for Switch, iOS, and Steam.

Gaming Discussion / Re: Elden Sting
« on: March 14, 2022, 08:41:07 pm »
Honestly, this is going to be like the Driv3r scandal all over again.

That's the game where the sprite of "Purge" from one of the Pokemon Diamond and Pearl hoaxes came from. And I said this hot off the heels of Pokemon Day.

ROM Hacking Discussion / Re: SMW Easy & Hard Modes
« on: December 30, 2021, 03:21:47 am »
I apologize, KingMike.

Anyway, if the 2022 deadline isn't met, I'll probably release the Easy Mode & Hard Mode mods sometime later in the decade. Oh, and speaking of the Koopalings, the original colors of Morton, Roy, and Ludwig in the end credits will be used in their respective boss fights, albeit rearranged to match their official artwork at the time. Similarly, Larry and Iggy's colors will be switched, and Iggy will have his unused hair that was only seen in the end credits. Not to mention that the Galoombas will have green feet and the Chargin' Chucks will wear blue uniforms like in their respective artworks and later appearances.

That's two games in the Galaxy Fraulein Yuna series translated, if one doesn't count that the first game has both FACT and FAFT versions. The last game, which I don't think is a game, is the Galaxy Fraulein Yuna HuVIDEO CD.

Personal Projects / Re: Pokemon Crystal Ultimate v1.0
« on: December 16, 2021, 03:32:17 pm »
Not to sound mean, but the three old men in Celadon City should've been named "old salts", since the term "Genwunner" seems offensive, at least to me...

ROM Hacking Discussion / SMW Easy & Hard Modes
« on: December 02, 2021, 01:38:59 am »
I've decided to put Super Toads 3 on hiatus until further notice, and have instead decided to make two ROM Hacks of Super Mario World. As the title of this topic suggests, this was inspired by an old Flash game called Super Mario Bros. Crossover (which featured not just characters from Mario, Zelda, Metroid, Ninja Gaiden, Blaster Master, Contra, Castlevania, and Mega Man, but also two difficulties that would alter the layout of stages and add or remove enemies and hazards, with the stage layouts being those of Super Mario Bros., Super Mario Bros.: The Lost Levels, and the Japan-exclusive Super Mario Bros. Special). The alterations will add and remove stuff not used in the original levels (like Big Steelies in Front Door/Back Door in the Hard Mode hack and solid ground in the dreaded Power Balloon section of Tubular in the Easy Mode hack). While the hacks will be individually-made, they will be in a single .zip together, complete with Readme. The only things not to be altered include the boss fights with five out of the seven Koopalings, the Reznor boss fights, and the final showdown with Bowser. The only other changes beyond the altered difficulties involve Bowser's body and Yoshi's arms. Expect these mods to be released sometime in 2022.

UPDATE: I forgot to mention that the Magikoopas will have the correct arrangement of blue shades in both hacks.

News Submissions / Re: ROM Hacks: Starfox upgraded with SuperFX2 Chip
« on: November 16, 2021, 04:10:02 pm »
The only problem I've come across involves music and sounds being truncated, like on the opening scene when starting the ROM itself up and the scene where the Arwings are about to take off when starting on Corneria.

The one thing I never understood is why ROM-sharing sites that I won't mention never uploaded the recent localized version of the game like they never uploaded the limited-time localized version of the first Fire Emblem game outside of the digital Switch game format... There could've been a .sfc and a .fds, respectively, but no.

I will admit, while I did watch the film, I never thoroughly enjoyed it from start to finish.
Sure, that 1986 anime film had an ending on par with Super Mario Odyssey's (since I'm a MarioxPeach purist, like with the Pokemon anime and Adventure Time in terms of straight MalexFemale ships that started following the very first episodes of each), which wasn't all that great, but the 1993 movie was...lacking. Right down to its cliffhanger of an ending.
And I think that following the film's release, Hollywood Pictures went out of business. If that happened, it serves them right for making what most people call one of the worst films in history, and by extension one of the worst game adaptations in history. Hopefully, with Mr. Miyamoto and Nintendo by their side, Illumination will correct every single one of Hollywood Pictures' mistakes. And I hate to say this, since I'm a Nintendo fan, but to reference an old Sega ad: Paramount Does What Hollywood Pictures Don't.

Personal Projects / Re: The Minucce Yard
« on: November 06, 2021, 06:50:48 pm »
Here's my service repair request: Fixing the notorious problems with Focus Energy and Rage in Pokemon Red/Blue/Yellow.

To me, the worst part of Hummer Team's bootleg games is the off-key high-pitched music. Take their unofficial NES port of Super Mario World, for example.

News Submissions / Re: ROM Hacks: A new coat of paint for SD3/ToM!
« on: November 06, 2021, 05:49:39 pm »
If only hacks of Trials of Mana DIDN'T use the transliterated Japanese name following its localized rerelease...

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