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Messages - The Timekeeper

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Personal Projects / Re: Chrono trigger plus
« on: January 04, 2019, 06:47:13 am »
I am glad that this is still being worked on! After you fix all the bugs and finish 1999, what do you plan to do further?

Personal Projects / Re: Chrono trigger plus
« on: November 23, 2018, 08:26:07 am »
Fixed. So, what about Marle's techs?

Personal Projects / Re: Chrono trigger plus
« on: November 23, 2018, 06:24:26 am »
So I added other missing changes that were not in the readme. I left out the 'Haste not affecting all party' from Nes because maybe you changed your mind and left it that way. Or if you didn't, at least please make separate nes patch to include haste affecting the entire party.

I also left in the Lavos boss rush through the bucket of time + I added your other optional patch of characters hitting 999HP when reaching max level. Do correct as you see fit.

I am still not 100% clear: which both sides of which 2300 factory must you complete? Geno Dome (Robo's Quest) or the very first factory you run into (needed to open the time gate before the end of time)? I am leaning towards Geno Dome.

Also, have you considered making an optional patch for Marle's tech? An ultimate for her (Ice Age) and making Cure 2 a heal-all tech?


1. Battle2 and Singing Mountain music tracks added.
2. Octorider, Johnny and Frog King can now be fought as enemies.
   (Beating the Frog King makes the Hero Medal effect permanent)
3. A few restored lines from the pre-release re-added.

4. Unused Weapon effect 'Magical attack' added.

5. Added unused guns for Lucca with unique projectiles.

5. Destroyed Dome and Coliseum map tiles added.

6. Magus' castle is now fully visible on the world map.

7. Zeal secret dungeon re-added.

8. A few DS or Japanese uncensored equipment and Tech names restored.



1. Crono is an optional character for most of the game now.

2. Porre Ferry goes to Choras allowing it to be explored from the beggining.

3. The first trip to 65,000,000BC can be made anytime after arriving at the End of Time.

4. Magus can be recruited or fought or avoided altogether on the Northern Cape,
   anytime after the Ocean Palace, making him available for the Blackbird.

5. Spekkio is optional allowing for no magic runs.

6. Must now complete both sides of the factory north of Proto Dome.

7. Can now leave the Black Omen between the fight with Zeal and the fight with Lavos.

1. MSU-1 music fully integrated (still requires the tracks).

2. The two other islands in Zeal are now fully explorable.
3. 1999 is now partially accesible.

4. Full new dungeon in 2300AD (Coliseum).
5. Chrono's mom has her own bedroom.

6. Choras has a small ferry station.
7. Reptite Village in 65,000,000BC.

8. Optional battle with the 'Prophet' in the second visit to Zeal.

9. The red scythe (Reaper) for Magus is now available for obtaining.   

9. Frog will be in his human form in cutscenes if Magus is beaten.
  Hopefully a fully playable Glenn will be available soon.                 
10. All items now have descriptions.   
11. Zeal can be saved by beating Lavos in the Ocean Palace.


1. All Rock Triple Techs are now learned permanantly through events and
   no longer require an accessory slot.

2. Spekkio will now change forms when beaten and will no longer depend on player level.
   (Once his last form is beaten, he can no longer be fought).

3. Charm tech is less effective but Twin Charm tech is more effective.

4. Filling house with cats is much less grindy.

5. Leveling up is quicker overall, but stat gains spread out to level ** instead
   of 50, making the game more challenging but with better progression.

6. The Kilwala in the 600AD Guardia Castle forest no longer drops a Shelter,
    if the player has at least a Shelter in their pack.

7. Marle and Lucca have much better Hit stat growth, allowing them to use physical
   attacks more effectivly.

8. Required TP is adjusted to keep the characters learning at the same rate.

9. Haste, Protect and Magic Wall now target whole party instead of one member. 

10. Charming MegaElixers from enemies is no longer possible.

11. Few enemies will now drop items when defeated.

12. All single healing Techs have reduced power.

13. Lightning 2 and Life are swapped to make Chrono consistent with the others.


1. Magus' cape turns red like in the animated cutscenes.

2. Autorun makes run the default, hold B to walk.

3. Characters will all now hit 999HP upon reaching the maximum level.

4. NES difficulty:
   - Money dropped by enemies is reduced to half.
   - Reptites are a little stronger.
   - The damage power of Ultimate Techs is slightly reduced.
   - Only up to 10 of one type of item can be purchased from any shop.
     (This does not apply to finding items in chests or winning them from enemies)
   - Starting HP is higher and Lavos' Shell is slightly nerfed in the original hack.
     Both are undone in this patch.

Personal Projects / Re: Chrono trigger plus
« on: November 22, 2018, 08:41:16 am »
I guess it was the first run of the game, probably after rescuing Crono, but I am not very sure. I am 100% sure I was playing your version because I used the 'load recent game' function of Snes.

Personal Projects / Re: Chrono trigger plus
« on: November 22, 2018, 07:40:09 am »
How could have I loaded a vanilla ROM and also be so far in the game at the same time? Wouldn't that mean I would have had to start from scratch (loading a vanilla ROM)?

Personal Projects / Re: Chrono trigger plus
« on: November 22, 2018, 06:55:44 am »
Waaaait. Don't fix Haste. I think it should target the whole party, regardless of the patch. I really like your nes difficulty patch and makes the game more challenging, but it would suck to have Haste only target one member.

Also, you can still boss rush Lavos if you take on him from the bucket at the end of time. I do suggest that you leave this in the game for those who want to go through the boss rush. Maybe even mention somewhere that if you take the bucket of time, Lavos will go through the boss rush.

Maybe Gasper could say an extra line when touching the bucket of time:

[...] But be warned that fighting Lavos through that bucket will give him the strength of 9 other enemies you faced before.

Personal Projects / Re: Chrono trigger plus
« on: November 22, 2018, 06:08:51 am »
Hey, Ben. I took the liberty to style your readme a little bit and clarify some things. I'll post it here and if you like it, you can use it. But before that, there's some things unclear to me (and perhaps to others, as well).

1. What's the 'destroyed dome'?

2. The both sides of which factory must you complete?

3. What does the 'magical attack' effect do?

4. Is there a difference between the 2300AD dungeon under the New content section and the coliseum under Restored content? It's unclear to me as to why you listed them twice, then.

5. The nes difficulty patch says that 'In the base hack Haste is full party [...] this patch undoes this'. But I have this patch applied and Haste is still full party. Did you mean something else?

6. The nes difficulty patch reduces WHICH money by half? The ones gained from defeating enemies?

7. Also, maybe it's not intended, but when you beat Spekkio in his last form, you can no longer fight him.

8. Do you still plan on adding the Singing Mountain location?

Personal Projects / Re: Chrono trigger plus
« on: November 21, 2018, 02:00:52 pm »
Eh, by the way, your readme says 'New weapon for Ayla...'. When do you get it? I've finished NG+ and no sight of it. Unless you need to reach level 99 to get it.

I was thinking: maybe you could make Barrier and Shield also target the whole party? Or at least introduce some MegaBarriers and MegaShields that do that.

Personal Projects / Re: Chrono trigger plus
« on: November 21, 2018, 01:46:26 pm »
By the way, did your wife get to the Golem Twins? Do let me know how she managed them and what her level was at that point.

Personal Projects / Re: Chrono trigger plus
« on: November 21, 2018, 09:18:41 am »
Okay, so here are some typos/spelling errors that should be fixed. I'll highlight my changes in bold and also underline them. By the way, there are some of your own texts that have phrases/sentences starting on one window and continuing on the other, rather then being broken down into two parts. It looks aesthetically unpleasant, given that the original dialogue does not do that. Also, you have this weird habit of not ending sentences, but rather separating them through commas...

1. Cinematic film.
O: Magus!! get ready to meet your end!
C: Magus!! Get ready to meet your end!

2. Coliseum - reading the notebook
O: You found an old ruined notebook full of strange symbols and drawings of Lavos, the only legible word is 'Judgement'
C: You found an old ruined notebook full of strange symbols and drawings of Lavos. The only legible word is 'Judgement'.

3. Coliseum - after reading the notebook
O: Marle:This is pretty creepy, what happened here?
C: Marle: This is pretty creepy. What happened here?

4. Coliseum - entering the password
O: You enter 'Judgement' as the password and the computer fires up, it is full of information on Lavos and time portals unfortunately it is corrupted, all you can do is unlock the door console.
C: Entering 'Judgement' as the password fires up the computer. Information on Lavos and time gates can be read. [SHOULD CONTINUE ON NEXT WINDOW] Unfortunately, the data is corrupted, but the door console can be unlocked.

5. Coliseum - the computer in Lavos Spawn's room
O: This facility here is in much better shape than any we've found so far, this will be our base of operations in our war against Lavos.
C: This facility here is in much better shape than any we've found so far. This will be our base of operations in our war against Lavos.

O: We constructed a fort out of the remains of the old Gaurdian castle to protect this facility from Lavos spawn and the murderous robots coming in from out in the ocean.
C: We constructed a fort out of the remains of the old Guardia Castle to protect this facility from Lavos Spawns. [SHOULD CONTINUE ON NEXT WINDOW] The fort should also keep the murderous robots at bay. They keep coming in from out in the ocean.

O: We may have finally found a way to save this world from Lavos, an old man appeared today he was dressed in clothes I've never seen before, he claimed that he came here through a time portal created by Lavos, if we can find a way to harness this power we might be able to go back and stop Lavos.
C: We may have finally found a way to save this world from Lavos. [SHOULD CONTINUE ON NEXT WINDOW] An old man appeared today, dressed in clothes I've never seen before, claiming that he came here through a time portal created by Lavos. [SHOULD CONTINUE ON NEXT WINDOW] If we can find a way to harness this power, we might be able to go back and stop Lavos.

O: Tomorrow we're going to summon a Lavos spawn, then after we extract its energy we just simply have to kill it.
C: Tomorrow we're going to summon a Lavos Spawn. [SHOULD CONTINUE ON NEXT WINDOW] After we extract its energy, we will have to kill it.

6. After reading the computer text
O: Marle: They weren't a cult after all, they were just trying to stop Lavos the same as us.
C: Marle: They weren't a cult after all. [SHOULD CONTINUE ON NEXT WINDOW] They were just trying to stop Lavos, the same as we want to.

7. Talking to the blue robot in 1999AD in Arris Dome
O: I'm sorry but Arris is for residents only, if you're looking for stores might I recommend West City.
C: I'm sorry, but Arris is for residents only. [SHOULD CONTINUE ON NEXT WINDOW] If you're looking for stores, then I recommend visiting West City.

O: R-66Y? I didn't think you'd be coming back here, allow me to escort you down below.
C: R-66Y? [SHOULD CONTINUE ON NEXT WINDOW] I didn't think you'd be coming back here. [SHOULD CONTINUE ON NEXT WINDOW] Allow me to escort you down below.

8. Talking to the girl in the 1999AD Market about the film.
O: I'm going to see the new movie 'Masamune' it's a fantasy movie about a frog man that saves the world from a wizard
C: I'm going to see the new movie 'Masamune'. [SHOULD CONTINUE ON NEXT WINDOW] It's a fantasy movie about a frog man that saves the world from a wizard.

O: They say it's loosely based on a true story. <- 'story' here shouldn't have indentation. It should be under 'They'.

9. Interacting with the Octobino (1999AD)
O: That's an Octobino, they're getting to be very popular as pets. It's yours for 1000g.
C: That's an Octobino. They're getting to be very popular as pets. [SHOULD CONTINUE ON NEXT WINDOW] You can have it for 1000G.

O: Oh it's so cute I want it.
C: Oh! It's so cute! I want it!

10. Refusing to buy the Octobino
O: Aw you suck!
C: Hmpf. You suck!

11. (this is actually original dialogue, but still wrong) Trashing Dalton Plus and retaking Epoch.
O: Ayla: It  Okay?!
C: Ayla: It okay?!
Note that there's an extra space in the original.

12. (also original dialogue) The scene where Melchior comes into the Guardia Castle to make weapons out of the Rainbow Shell.
O: MELCHIOR: This is a very rare! <- straightforward: It has an extra 'a'

TEXTURE GLITCH: At first, I thought it was a one-time thing, but this glitch happens every now and then in the same spot. Link:
It's the battle with those two Lavos creatures just before going down the flight of stairs leading to the notebook with the password. What's also weird, apart from this 'merging' is that once you beat the creature, you're still left with the creature in the left of the screen.

In the future, might I ask you to send me future dialogues of yours in a PM so I can proof them? I'd like to help, if that's okay with you.

Personal Projects / Re: Chrono trigger plus
« on: November 20, 2018, 02:53:14 am »
Ben, why does your own written-in dialogue mostly have indentations in the beginning of sentences? No other dialogue in the game has, but yours.

Personal Projects / Re: Chrono trigger plus
« on: November 19, 2018, 01:08:27 pm »
You know what would also be nice? A Triple Tech for Marle, Lucca and Frog? How on earth do these three not have one? They're like the first four characters in the game. And some double techs for Magus would also be quite welcome.

One more thing: The SeraphSong is pretty useless. It's very slow paced, especially considering that by the time you can obtain it, your battles are either very fast or very long and require massive amounts of MP. Maybe it should refill MP every time its wearer's turn is up.

I think that having too many Blobs in the Cult of Lavos is breaking the balance of the game because of their respawn. They drop Barriers each and every time and you can sell these barriers for quite a sum and make loads of cash. What if you buffed all of the door guardians and then you wouldn't need to have them respawn each and every time? Would make for more challenging fights while taking out the grinding part. That way, you could also add Aliens, since they fit within that place and then people wouldn't abuse of their charmable Tabs, since they wouldn't respawn.

Personal Projects / Re: Chrono trigger plus
« on: November 19, 2018, 10:37:51 am »
I already made an optional patch that shoots all characters hp up to 999 between levels 98 and **, that should satisfy the completists while still keeping my balance.

WOHO! Going to release it along with the new version of the main patch?

As for the DS extras menu I loved that part of the DS version, unfortunately it's just not feasible to add it.

Cannot be integrated with the SNES version or you don't know how? Or there isn't enough ROM space?

1. Inconsistent translations within the Hero's Grave when retrieving the items from the sealed chests. When you go to 1000AD and retrieve the Valkyrie, it will say it got upgraded from Siren. When you go to 600AD and retrieve the Siren, it will say that you obtained Siren Kiss
Same thing with the sword: 1000AD - Kali Blade; 600Ad - Onimaru

Should I keep reporting you these inconsistencies or will you integrate the DS translations at some point?

2. Very nasty bug when redoing the Geno Dome (Robo's Quest) area in NG+. The scene where he confronts Atropos will loop over and over and the game will lock if it gets to the battle. The scene starts looping after you trash Atropos and she's about to fade out - most likely caused by the AtroRibbon item. You need to get out of the room real quick, else you risk needing to reload the game.

3. Can't tell if bug or not. After you've done Frog's Quest and avenged Cyrus, you can no longer battle the Frog King in NG+ (he'll just say: Alright, I give up) if you previously trashed him the very first time, even though I have both the upgraded Masamune and the Hero's Medal on me. So, I can't tell if the effect is kept from the previous fight or it's doubled now that I have the 'extra' Hero Medal.

Personal Projects / Re: Chrono trigger plus
« on: November 19, 2018, 02:55:46 am »
Think of it as each character reaching their own personal maximum.

But that already happened... their stats: not all characters max out on this. Come on, I really think there should be some hard quest for completionists, starting with NG+ (maybe in 1999AD) to max out the character's health.

Also, what about those features from DS? Beastiary, list of endings etc. Not keen on adding them?

Personal Projects / Re: Chrono trigger plus
« on: November 18, 2018, 02:30:59 pm »
Wow a lot of responses, first Manamiko I agree you can't max out hp for all characters but most RPGs are like that including Chrono Cross, it was the values they had at level 50.

Oh, man, don't say this. This is a nightmare for a completionist. Is it possible to make them max out through other means? Maybe a special quest after reaching level 99 or obtaining a special item... It can be done in NG+, of course.

I never made a script so it'll be a case by case basis for fixes.

I mean... isn't it possible to just copy it from the game and then paste it here or in a pastebin link?

9 out of 10 shots the Gradeus will be stronger, and it's the output regulator that Gob fixes.

What? Mine is broken then, because it never went over 1000 damage, so far, while the WonderShot went over 2000. Am I missing something here?

Johnny can only be fought before you have the bike key, Lab32 has always been that short.

Well... new game+ it is. But I am fairly sure that most players get they key before going to Lab 32. Maybe someone should drop them a hint or something?

1. Is it possible to have Magus's Reaper Scythe be visible during battles not only when he's attacking, but also when standing by? It's a kick-ass scythe, especially in combination with the cape.
2. Is it possible to integrate the Beastiary, Itemiary and the list of endings from the DS version? They're pretty cool. Especially the endings: gives us a good incentive to obtain all the endings.

Also, I was thinking that Lavos's inner forms should be buffed a little starting with New Game+. I had very little trouble whooping them. Hell, right now, his outer shell is stronger than its two other forms.

Personal Projects / Re: Chrono trigger plus
« on: November 18, 2018, 11:01:00 am »
Adding tech points is no problem, do you have ideas for names?

I guess the smaller one could be Lavos Minion and the bigger one could be Lavos Servant? I am not very creative.

People keep mentioning typos but never give me any examples...
Well, there were quite some in 1999AD, that's why it would be nice if you could give me the script. A typo is when when Sir Chrome brings the Masamune to Frog (in that film) and he says 'It wasn't easy, now lets go get......'

There were more but, again, I'd need to re-read the script as I did not screenshot them.

Adding a simpler way to get to 1999 would be nice but I don't want people flying around there (at least not till the map is finished) and the end of time map is pretty full, I'll see what I can do.

That's what I said: finish the entire map, then it can be explored with Epoch without a problem.

The Gradeus has the same damage but without the random element, if it's not to your taste you don't have to upgrade it.

That's what I meant: it's weaker. Why would anyone upgrade to something weaker? And, well, the guy didn't say he was going to upgrade the WonderShot. He only said something about upgrading something old without really mentioning what.

I'll check the Nu's dialog but I'm sure he always talked broken.

The Nu that you meet in the Hunting Rage DOES talk broken, but the other Nu, the one that changes your name and teaches you the triple tech, doesn't. That one speaks perfect English.

1.How do you battle Johnny? He won't battle me, no matter how many times I talk to him. Need I beat him a certain amount of times, or?
2 How do you obtain Magus's red scythe? EDIT: I already had it: the Reaper. But it's a shame that I can barely see it. I had only now caught a vague glimpse of it.
3. Is Lab 32 that short or did you make it shorter on purpose? I don't remember it being so short.

Personal Projects / Re: Chrono trigger plus
« on: November 15, 2018, 08:10:57 pm »
All right. I still have Robo's quest so I'll do it after I am done with that.

November 18, 2018, 04:29:54 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Okay, finally got some free time and was able to destroy Mother Brain. I am inside the Colosseum. It's pretty cool, actually.

Before I get to the Colosseum, I think that the scene after Robo and Atropos fight should have more dialogue. I mean, heck, Robo just had to obliterate his girlfriend, surely it should be more emotional.

- those creatures related to Lavos have no name and also give no tech points when defeated
- it becomes kind of annoying to keep having to fight the door guards after a while. Feels like grinding. Maybe, once they are defeated, they should just disappear from there?
- the door just before the Lavos Spawn fight automatically closes if you open the menu or if you want to change party members. I assume it's not intended? (edit: so long you don't open the menu when you're in the same area as the door or if the door is present on the screen, it will stay open).
- there's a spot where you have to enter a password, but.... where do you find the password?

- damn, it kicks ass! great job, Ben!
- there are some typos here and there, but I didn't manage to catch them all. Could you, perhaps, send me the script so I can proof it?
- I assume you're planning to make the entire map playable at some point?
- after #3 is implemented, think you could modify Epoch to go to 1999AD without having to pass through the Colosseum?
- HAHA, the line with 'make Porre pay for it' got me!
- the Gradeus is pretty cool, but it's actually weaker than the WonderShot... Could you make it either optional or stronger than the WonderShot?
- AtroRobbin - the description has a typo: it should be memento, not momento. Also, does this item do anything beside it being a 'memory'? Or will it do something in the future?

65M BC:
- When learning the triple tech from the Nu, there is no line of text informing you of this. The sound pops up, but that's about it. Also, Nu's final line is not in tone with his previous lines, since he shifts to broken English after having spoken in perfect English.
Black Omen:
- It seems you swapped the charmables for the Alien and Panel? Alien now gives Speed Tabs instead of Magic Tabs while the Display gives Magic Tabs instead of Speed Tabs. No problem here, was only curious if it's intended or not.

Personal Projects / Re: Chrono trigger plus
« on: November 15, 2018, 07:43:31 pm »
Nope, not yet. Will do after destroying the Black Omen. What level do you recommend I be before attempting it?

Personal Projects / Re: Chrono trigger plus
« on: November 15, 2018, 07:11:01 pm »
Over 2000 people have downloaded this and you're the first one who couldn't beat the golems, we'll see what happens when my wife gets to that part.

Maybe I am the only one who reported it.

Very nice music at Death Peak!

You know, there's one thing that's not really clear: how does the Sun Palace resurface in 2300 AD, while not being present in 600 and 1000, and even in 12,000 considering it was built in that eon?

Personal Projects / Re: Chrono trigger plus
« on: November 15, 2018, 03:21:07 pm »
There really was no way to go past them and I dislike grinding, so I just used god mode. They're impossible to beat, even with wait mode active. I don't know if it was because I was too low of a level (43). Anyway, after whooping Dalton and then retaking Epoch, I had thought the game locked. There was a big delay of about 30 seconds before Epoch started shooting at the Blackbird.

Also, have you noticed that some of the gateways atop the floating islands of Zeal have a quirky texture? The road that is tied to them is pointing in the wrong direction. I am talking about the gateway near Enhasa, the one near Eternal repose and the one near the Sun Palace.

Shouldn't the 'r' in repose be capitalised? And when you talk to Gaspar inside the eternal repose, his second line should start with a first-letter capital, right? Right now his line is 'have I met you before' with h small letter.

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