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Messages - AdamDravian

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21
I know the bugfixed versions would be the best way to play them, and I would defiantly be playing them that way too, but of the 3 NES games FF3 doesn't have a bugfixed version. So I am looking to play FF1-FF6 without bugfixes for consistency's sake.

:huh:

22
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: September 18, 2020, 10:24:07 am »
I could be wrong, but wouldn't be surprised if some of the votes for 3 were actually intended for 2. I think it'd be an easy mistake to make since 2 is the third picture.

23
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: September 17, 2020, 09:26:44 pm »
2. With 7 being a close runner up.

24
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: September 17, 2020, 07:13:56 am »
From what I'm reading, it seems you disagree with Queue.

No, Queue and I were both arguing for why it'd be a good thing to have the burnable trees be more noticeable. The way Queue started his post could give the impression that he thought that changing the trees adds no value, so I see where you might have gotten confused.

25
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: September 17, 2020, 04:16:16 am »
I agree with Queue, but don't feel strongly about it. A Link to the Past is widely considered to be the best of the classic Zelda games, and it doesn't go too subtle with its hints. Instead of the player having to do tedious trial and error or pixel-hunt for clues, it becomes more about taking mental (or written) notes on the prospective secrets you come across and then remembering to come back to investigate them once you have the item needed to do so.

26
Fantastic hacking, but it should read "Are you done yet?" because it otherwise sounds primitive like when Tarzan speaks (Me Tarzan. You Jane.)! English isn't my native language, but I still know some grammar...

As a native English speaker, I assure you that "You done yet?" doesn't come off as Tarzan speak. It's really common to hear that in casual English.

27
ROM Hacking Discussion / Re: Zelda 1 NES best graphical update/hack?
« on: August 02, 2020, 04:06:49 am »
Check out the Zelda 1 Redux thread in the "Personal Projects" section of this forum. It uses a light touch to spruce up the graphics a bit in a way that I feel avoids the pitfalls mentioned in the above post.

28
Personal Projects / Re: Dragon Quest I - IV: Delocalized
« on: July 02, 2020, 09:10:59 am »
I believe that "Rumor has it" should be set off by a comma, unless it's followed by the word "that", at least according to the grammar resources I've been checking lately.

You're correct. "Rumor has it" functions as an introductory clause and should be offset by a comma.

Commas are surprisingly tricky bastards. Especially since so many of our US English teachers incorrectly thought us that commas merely go whenever there should be a slight pause in a sentence.

29
Personal Projects / Re: My NES Translation Projects
« on: June 26, 2020, 06:30:16 pm »
Thanks for the series rundown. What little I heard of the music does seem pretty great.

It's too bad this wasn't released in the US, but having seen the video, it's obvious why.

30
Personal Projects / Re: My NES Translation Projects
« on: June 25, 2020, 07:49:52 pm »
Lest I not forget the video I uploaded of this sweet cutscene.

https://youtu.be/bT6TKDH6hKM

Oh, wow. I never knew much about this series, but that video just put it on my must-play list. I mean, questing to free the demon Pazuzu from a computer--sign me up!

31
Personal Projects / Re: A Link to the Past: Redux-Relocalized
« on: May 24, 2020, 04:07:23 am »
"Mudora's Tome" works for me.

And I second the notion that the Zelda 1 book wasn't intended to literally be the Bible. As Blaze said, many Japanese creators like to toss in random Christain imagery (and Jewish, like the Star of David) merely for "flavor". If you watch a lot of anime, you'll run into that kind of thing all the time.

32
Personal Projects / Re: Dragon Quest I - IV: Delocalized Editions
« on: April 21, 2020, 12:46:16 am »
I appreciate the update, as this is one of the projects I'm most eagerly anticipating. I'm glad to know you're still working on it.

33
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: April 20, 2020, 07:26:45 am »
Let me know what you guys think.

I think the new bosses look great. Ganon, in particular, is a vast improvement. Excellent work.

34
Personal Projects / Re: Zelda 1 Redux / The Legend of Zelda Redux
« on: April 16, 2020, 09:57:58 am »
I really like the redesigns for the most part. Great job. I'm glad I can finally see the wizzrobes for what they are instead of my brain always turning their amulate into an open mouth.

I miss Zol's (black dot) original dark palette. There's already so many blue monsters.

Perhaps using the color of the blue-green molblin would be a nice compromise.

The old woman looks too friendly. She had an "old hag from the deep woods" look to her that added to the atmosphere, especially since she's initially mute.

I actually think the original old woman sprite looks more friendly than the new one. She's no longer smiling.

Gibdo's redesign (mummy) doesn't really work for me. Again, too much blue, and he lost so much weight. He used to look physically imposing.

I agree that this it the one change I'm not sold on. Perhaps it's too radical of a departure. If I came across that in the game I woudln't know that it was a gibdo. I think a compromise between the two designs would be best.


Goriya's (boomerang guy) sideways sprite looks a little thin. It's possible I'm simply too attached to the original.

I prefer the thinned up look. They always looked too fat to me in the original.

35
Personal Projects / Re: Dragon Quest I - IV: Delocalized Editions
« on: February 17, 2020, 04:15:24 pm »
Those are the kinds of missing commas I was talking about. Guess I'm a professional English teacher if they immediately stood out to me that much. Sorry to bother you, then.

Heh. I was exaggerating a bit when I said that kind of comma error is unlikely to be noticed by non-English teachers/writers/editors. I suppose I was trying to "soften" the criticism so as not to sound too harsh. I try to be careful not to sound overly critical to fan projects like this, as I know what it's like to pour countless hours into a fan project, and criticisms can be discouraging.

36
Personal Projects / Re: Dragon Quest I - IV: Delocalized Editions
« on: February 17, 2020, 01:47:10 am »
‘Please take the gifts in these chests for they will aid you on your quest[.’][wait][line]
‘Also speak with the guards for their knowledge can help you[.’][wait][line]
‘May we meet again, brave [HERO][.’][end]

I'm not seeing the missing commas you are referring to. Please be specific about where you think they are missing. Anyone else is free to chime in as well.

"Please take the gifts in these chests, for they will aid you on your quest." This sentence is comprised of two independent clauses (each could stand alone as a complete sentence) which are joined by the conjunction "for", and should technically have a comma.

"Also, speak with the guards, for their knowledge can help you." In this sentence, "Also" is an introductory clause and should technically be offset with a comma. "Speak with the guards" and "their knowledge can help you" are, again, two independent clauses that are joined together with the conjunction "for".

These are the kind of comma errors that are unlikely to stand out to anyone except professional writers/editors/English teachers. I'm a writer myself, but I personally wouldn't bat an eye at this kind of thing in a video game, as it's fairly frequent.

This website might help explain the comma rules I'm referring to: https://writingcenter.unc.edu/tips-and-tools/commas/

37
Personal Projects / Re: Secret of Mana, Turbo - Beta 200211
« on: February 11, 2020, 11:03:22 pm »
Version 2019-02-11:
https://ufile.io/zmum6qz7[/url

Unless that's a build from exactly one year ago, I think the year's wrong.

38
Personal Projects / Re: Super Mario All-Stars, Artwork Faithful Edition
« on: February 11, 2020, 04:28:30 am »
I need to reiterate this is a special optional patch and the default option will mostly use touched up SMB1 sprites.

Before reading this sentence, I was going to say that the only one I take any issue with is trouter, as it feels wrong to mix a Doki-Doki enemy into the "real" Mario 2, but since it's an optional patch, why not?

Also, please don't get discouraged by unhelpful criticisms (not talking about Metalwario64). Obviously, the majority here seem to greatly appreciate what you're doing and think you're doing a fantastic job. I'm sure I speak for many of us when I say I'm eagerly looking forward to playing this once it's ready.

39
Personal Projects / Re: Super Mario All-Stars, Artwork Faithful Edition
« on: January 29, 2020, 07:01:02 am »
I think the latest Mario 3 sprites look incredible. Looking forward to seeing the powered-up variations.

40
Personal Projects / Re: Super Mario All-Stars, Artwork Faithful Edition
« on: January 26, 2020, 07:51:22 am »
Here's the idle stance ( the only sprite i've done so far) with, and without the outlines.


I think that if people are voting based on this comparison alone, then the votes will likely favor black outlines. However, if you were to compare the black outline Mario to the image that Triforce posted giving Mario darker brown for contrast, then I think it would be a much closer race (while also being more indicative of your actual intent).



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