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Messages - CryinOnion

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One of my subscribers liked my graphic improvement work on Street Fighter III (NES chinese bootleg). He asked me if I could do the same with Street Fighter IV (which is a totally different game). However, the game uses some kind of anti-piracy system that prevents modifying the game tiles. Does anyone have any idea how I could avoid it?

This is a request from one of my subscribers:

"Make Goro taller" in Mortal Kombat II (NES bootleg)

That's out of my skills. However, this is a beloved franchise so, I trust someone will be interested in taking the project forward and of course, I offer my graphic skills to redraw the sprite if that person needs it.

Personal Projects / Re: Resident Evil - NES Edition (Fester Quest)
« on: May 03, 2020, 09:24:10 am »
Greetings from Barcelona.

This idea sounds cool!

A suggestion: You tried to use a 'Nightmare on Elm Street' colour palette for the scenarios? Usually fits well with dark/ominous atmospheres.

Keep working hard bro! We'll see You at the end of the rainbow :thumbsup:

May 03, 2020, 09:24:18 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Greetings from Barcelona.

This idea sounds cool!

A suggestion: You tried to use a 'Nightmare on Elm Street' colour palette for the scenarios? Usually fits well with dark/ominous atmospheres.

Keep working hard bro! We'll see You at the end of the rainbow :thumbsup:

Personal Projects / Re: Evil Dead: Ash lives!
« on: April 21, 2020, 02:28:50 pm »
Nope. Even though I have improved my skills with practice, I still have a lot to learn.

I've spent the last 4 months on this project, and even though I know there is room for improvement, I will publish it in 24-48 hours. Who knows, maybe in version 1.1, after a looong break to focus on creating content for my youtube channel. I also have some projects in mind. One of them smells like a classic ( and also a lot of hours of effort), and the others are more modest.

April 23, 2020, 07:25:25 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
And here's finally, my personal tribute to Bruce Campbell and the Evil Dead franchise:

I created some covers for the game, for those of you who use a game launcher or NES Classic with Hackchi. Here's the link:

Thanks for your support and suggestions. I hope you enjoy it! :beer:

Personal Projects / Re: Evil Dead: Ash lives!
« on: April 18, 2020, 06:01:52 pm »
Taking a little break before giving the final push to the project.

Yesterday I remembered that although the animated gifs I created can't be seen properly here, I can share the Twitter links so you can have a look:

On the other hand, I have also published some of my NES covers for the hacks I have created (and other people's). Take a look at them. If you like them I accept requests.

Personal Projects / Re: Evil Dead: Ash lives!
« on: April 09, 2020, 06:52:47 pm »

As promised, here are some pics of the project's progress ;D:

Here she is, the diabolical old woman

And here's a example of how I work to replace a sprite

I've finished this right now. When I was 100% sure it was a variation of the normal animation (with a bucket) it was a piece of cake. Anyway, the most important thing ever, is to understand how a sprite works before replacing it.

A hint of the new level 4 boss. Could it be a reference to the famous "Freddy vs. Jason vs. Ash" crossover? :happy:

Personal Projects / Re: Evil Dead: Ash lives!
« on: April 08, 2020, 03:43:33 am »
AoD was the definitive turn of this saga into comedy. It was a shame that his profits were modest, cause director had big plans for the sequel (in a future "Mad Max" style). Still, my favorite is Evil Dead II, because it has a unique balance between comedy and horror. If you haven't done it yet, check out his TV sequel, "Ash vs. Evil Dead", it's outstanding.

Concerning video games, it's weird that no company showed interest in licensing the franchise for consoles when they were at the zenith of their popularity (where was LJN then? XD). That's what I want to fix with my hack.

A picture better than a thousand words: Tomorrow night I'll share some screenshots of the latest progress. Luckily, levels 5 and 6 are not giving me much work, which will allow me to catch my breath for level 7, which is intriqued as hell!

Personal Projects / Re: Evil Dead: Ash lives!
« on: April 04, 2020, 02:43:32 pm »
Of course there's a demonic old woman!XD, and I draw my own sprites. A little bit of them:

Also as a movie lover I have left many references to classics and not only that: In the game, many are veiled to avoid copyright infringement I supose and now, well, are non-veiled XD.

If I finally don't include more references to the movies (for which I apologize in advance), it will be to maintain "coherence" of what I'm doing, because I see the hack more as a continuation of the official line (the old Ash from the TV series) than a mix of the movies. Trust me by now.

P.S. Show my work to the Bruce himself!? I'm not worthy of it!

Personal Projects / Re: Evil Dead: Ash lives!
« on: April 03, 2020, 09:54:13 am »
Thanks for your support! Source game is the 2nd installment on Splatter House series, and a pseudo-prequel. Has a solid gameplay, and tons of horror/pop culture references so, as a mixture of horror and comedy, it's a great start for a Evil Dead game. The only problem is that it seems that the developers were obsessed in making everything too cute: Imagine the Chestburster scene in the first Alien movie... with "kawaii" eyes XD, yes, that's what I'm talking about. That's why I'm replacing 90% of the sprites, and fixing the other 10% to make them funny, and scary at the same time.

Yes, it's the first Wanpaku hack (and it's not strange, because the way the sprites work, makes it more complicated than other hacks I worked on)... and yes, I played Zelda hack XD. Adding Bruce Campbell to a game makes it instantly better!

I hope to finish the project by the end of this month, I'll appreciate your support with new updates in this post.... And remember, shop smart, shop S-Mart!

Help Wanted Ads / Re: Add missing ingredient (music) to my hacks
« on: April 03, 2020, 09:02:08 am »
No one's interested? We're talking about hacks based on beloved video game, movie and TV show franchises. Some of them appeared as suggestions in the community forum:

·Rick and Morty
·Big Trouble in Little China DX
·Dragon Quest Heroes
·Ranma 1/2
·Miami Vice: The Videogame
·Street Fighter II

I know it's easy to ask others to do your job, but it's no secret that sound engineering is something that escapes many users, and this isn't just about me, it's about the work we share with everyone who wants to enjoy it. So, please, nobody interested?

Personal Projects / Evil Dead: Ash lives!
« on: March 26, 2020, 11:51:54 pm »
Working hard on my latest hack: My personal tribute to Bruce Campbell and the Evil Dead series. The plot? Simple: Ash's daughter is kidnapped by the Necronomicon itself, and now, he must do what he does best to save her: kill deadites!

The changes made to the original game (Wanpaku Graffiti) affect:

·Title Screen


·First three levels (100%)

The idea is to make the game feel like something completely original and not just a simple hack. Practically everything will be replaced, or modified (with special emphasis on maintaining the humorous style, but less cutie).

How's it looking so far?

March 31, 2020, 04:49:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

Help Wanted Ads / Add missing ingredient (music) to my hacks
« on: March 15, 2020, 05:19:25 am »
Greetings from Spain,

I like to turn games into something totally different, ex. The classic "Kung-Fu" into a Ranma 1/2 video game, or "Gauntlet" into a Dragon Quest spin-off... but my hacks seem to lack something when they don't sound like they should (can imagine an SFII game without their classic themes, or Superman without John Williams partiture?? that what I meaning).

If someone were to take a look at my hacks, they would probably find something interesting, or challenging, by adding the missing ingredient.

Thank you in advance for your answers.

News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: October 12, 2019, 01:07:15 pm »
Hi man, what's exactly the problem? Trying to download, or extracting the file?

Newcomer's Board / Re: Superman 2 - Darkseid Edition: Help editing PPU
« on: April 29, 2019, 12:44:19 am »
Greetings from Spain,

Thanks for your words. I would appreciate a small review to encourage other users to take it a look ;)

I heard about this prototype and I agree, add John Williams soundtrack to this game would be awesome (or any other soundtrack, cause the original one sucks  :laugh: ).

Greetings from Spain,

The silly idea of this hack started a few days ago, when I rewatched AVGN chapter 151 dedicated to the Robocop trilogy on NES...

The first game follows respectfully the plot of the movie, but, when You fight against Clarence Boddicker on the adandoned factory stage, Robocop just arrest him... arrest him... not finish him piercing his throath with a spike. That kind of things happen when You port a R-Rated movie to a family entertaining system... I want to change this, and some cheerful colour palettes on the game to bring it a more mature feel, like the movie.

Why I need help to do that?

As a rookie, I only know how to track text/colours when there have equivalences betwen address on PPU table and the rom file.

Curiously, with this process I can only find/change the background colours.

There's some 80's-90's movies fan interested in aid me with this trouble?

Newcomer's Board / Re: Superman 2 - Darkseid Edition: Help editing PPU
« on: April 21, 2019, 03:41:24 pm »
Thanks to Everybody! The job is done (and the patch submitted) :laugh:

If I understood well, when I know the equivalence of each letter (or element that I want to change), just writing something like "01 = A" in a .txt file and saving it as a .tbl file, I get a easy way to locate/edit (like a Rosetta stone).

As a rookie, I'm not familiar with most of those tricks and I've been conforming to made changes locating the address of the tiles in the PPU Viewer. I wanna go a step beyond... but I still stuck XD. I mean, I don't understand how can I found some elements using the Name Table Viewer, Debugger, etc. I tried to follow the instructions of some of You, but is like some steps are missed. Example:

The hack of this title screen was easy, cause only use a few tiles to compose it. In "rookie words", I was find the address/name of each tile in the PPU Viewer, and then on the Rom file (a stuff like "20, 2D, 23, 00...etc.". Creating my own equivalence table, I was able to reordenate all those tiles and replace "Kung Fu" to "Ranma".

Now I want to do the same with the DD2 title screen: Move the tiles to fill the empty spaces between the chinese letters. Much tiles, much work, but same process, right? Wrong. Thats where my nightmare starts. If I try to find the tiles of the first letter using the name/address of the PPU Viewer (in that case "01, 02, 03, 04 and then a blank space 00") on the rom file I don't have result. But if I check on the PPU:

 :banghead: Here is. Of course, I know that's useless, cause the PPU rewrites the changes and make it disappear, but "Oh, how easy will be if..." XD.

Now, the point is: Someone can teach me to do this kind of things, explaining step by step, and with simplistic words, like attempting to teach a 8 Y.O. child? I wanna learn, but theres no good tutorials of this kind in my language, or there are too technical for me. Or I throw the towel and look for some aid, some "Robin" to do my "caped crusades"? XD

Newcomer's Board / Re: Superman 2 - Darkseid Edition: Help editing PPU
« on: April 19, 2019, 09:56:16 pm »
I'm sorry, but I'm still stuck ... My fault, hacking is not my specialty. I finished all the graphical improvements.

It looks great, but it's unfinished. If anyone can help ... Simply by changing Lex Luthor's references like the screens I share, I will be eternally grateful.

Original Stage 2 Screen

Stage 2 Screen (As should be)

Original Stage 4 Screen

Stage 4 Screen (As should be)

Original Stage 5 Screen

Stage 5 Screen (As should be)

Original Ending Screen

Ending Screen (As should be)

Newcomer's Board / Re: Superman 2 - Darkseid Edition: Help editing PPU
« on: April 01, 2019, 08:40:26 pm »
Hi! I appreciate any help. Probably I will need a bit of time to "digest" the info and put on practice. There's no translation of this game, but using same concept, I suppose I can use the text of the original game (Sunman prototype) to compare and found the pointers. If I fail, probably I will create a new post with "Explain to a 8YO child how to edit PPU" subject XD. Meanwhile, I have graphic work to do. There's new screen of the progress:

Newcomer's Board / Superman 2 - Darkseid Edition: Help editing PPU
« on: March 30, 2019, 11:19:33 pm »
Hi! I'm working on my own addendum for PACNSACDAVE hack, "Superman 2 - Lex Luthor Edition". I made the graphics for Intro and Title Screen, but I feeled very annoyed when I discovered the texts before enter the level (You know, "Stage 1 Metropolis!") are located on the PPU memory. I'm from Spain and is impossible to found tutorials about this in my language, or english tutorials easier to understand, or explained with screens, video, or step by step. I only need to change part of the text to contextualize Darkseid as the new boss for finish my project... HEEEELP!

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