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Messages - CryinOnion

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Greetings from Barcelona!

Finally, my graphic improvement of this game was released 8), and after 48/72h, a 1.1 version will be available with some bugs fixed.

A funny detail, is that you can play as the final boss using some hex: Someone located in the NES memory the value of the characters in the selection screen (0000F2), and if just after choosing we change that value to "05" or "0B", we can play as Musashi or Conbon >:D.

As far as I know (zero programming skills, I've never opened a programming book and absolutely basic concepts are strange to me), cause the change is made in that part of the memory, it doesn't stay saved.

I also see that apparently, each of the ten characters has a unique value (even though they are 5 characters repeated with different name, portrait and color palette).

So (hypothetically), if someone were to locate the value of one of the duplicate (and therefore expendable) characters from the selection screen in the ROM, the change will be permanent, and they would only have to replace their portrait in the selection and vs. screen to make Musashi an available character :thumbsup:.

Frankly, this is out my skills so, the question (or request) is: Will someone accept to help me with this? I think users would appreciate it (this game isn't very good, its value is 100% nostalgic).

I also wouldn't mind someone doing it on their own and publishing it as an addendum. One way or another, the result would be enjoyed by all.

Thanks in advance for your help.

Thanks! (and thanks!XD) for the reports :thumbsup:. I fixed the bug, so now the rom works properly on FCEUX, Mesen and Nestopia. Fixed the typo, and a small flaw in Tracy/Bunny's stage. Added too a readme file (avaliable in english, spanish and portuguese) with the special attacks list, and a way to play with the final boss using some hex >:D. In 48/72h ver.1.1 will be available.

I saw this just a few minutes ago:
Obviously it's a fake, but with a lot of work, the NES game would look exactly the same :laugh:

Finally! The project is finished and ready for download:

Honestly, I felt weird improving a game that is far from good, but it was about fulfilling someone else's illusion,
and in that I think the hack meets expectations.

I add a link so you can have a look at it in motion:

And a cover, for those of you who use a game launcher or Nintendo NES Mini:

ROM Hacking Discussion / Re: Help modifying or removing hex value
« on: June 15, 2020, 03:39:27 pm »
Thanks for your help, but especially for your sympathy. Yesterday a friend from the community offered to do this little job for me, and to explain to me how to do it if I wanted to.He speaks Spanish and in his own words "he doesn't know much about programming", which I think has made it easier for us to speak the same language (literally and figuratively). I don't worry about learning, "au contraire", although I recognize that I was investigating on my own the modifications he had made to the rom and I still don't understand how he did it, although now I do understand some concepts better.

Anyway, I hope you won't hear from me for a long time (in a good way) ;). Greetings to all and thank you for your time.

ROM Hacking Discussion / Re: Help modifying or removing hex value
« on: June 14, 2020, 01:13:37 am »
This issue seems to have become a snowball that keeps growing, so I just want to explain my point, because I think some things have been misunderstood:

First of all, I have never questioned Cyneprepou4uk's contributions to this community. I also don't question that he tried to help me. All I was looking for was an apology for his disrespect. Since he has insisted on making fun (and continues to do so)

I didn't think it was right to accept his help. That doesn't mean I refuse to thank him for his help because I don't know what to do with it (that seems childish to me!). Nor does it mean that I closed the post or that I didn't accept help from anyone else, for example from Vanya, who has been patient and correct at all times.

Thirdly, speaking Chinese (it pains me to clarify) is just one example of the gap between your explanations and my knowledge. Here's another example: Until yesterday I didn't consider that each value is equivalent to one byte of information... I know that it is normal to take certain knowledge for granted when one specializes in something. There is a saying that goes, "There is no worse teacher than one who knows a lot". For my part, I used words like "explanation for fools" or "zero programming skills" in reference to myself, so I don't think anyone would accuse me of being touchy.

In short: "Peace, brothers" I am not looking for trouble, I have simply been stepped on and instead of lowering my head and going my way I have asked for an apology.

P.S. I still have no idea how to solve my problem, because this last night I did a sprint to finish part of my project. Today (which is tomorrow for me) in the night I'll try with the last explanations you've given me, but I'm afraid you'll hear from me again. See you then!

Help Wanted Ads / Help modifying or removing hex value (Again)
« on: June 13, 2020, 04:13:07 pm »
Greetings from Barcelona,

For a no explained reason, the post I created 2 weeks ago to ask about  a hex value that prevents me from easily editing a title screen has been removed. The worst is that a user was trying to help me, and his explanations have been lost with the post so, here I am back explaining my problem:

The original tittle screen (with slight changes). This game has nothing to do with the Capcom franchise. In a later version, this game is renamed "FIGHTER LEGEND" so, that's what I wanna do:

This is usually a piece of cake for me. I just make a tile map like this using the PPU viewer:

And with patience I change the values to rearrange the tiles. In this case, I have all the tiles I need for the title using the "S" and the "IV", which are composed of six tiles. That's a piece of cake, but...

The values don't appear as they are represented on the screen. Instead of shown the top of "STREET" like "ED, EE, EF, 0F, 0F, EE" is shown "ED, EE, EF, 02, 0F, 81, EE". Value 02 is a multiplier, it makes the two upper parts of "E" show. Value 81 is just a tile of the castle shown on the right side of the screen. It seems to be there for no reason. I've tried to replace the value 02 with another one like 0F, or ED and the title screen crashes.

I must emphasize that my programming skills are zero. I have NEVER opened a programming book. I don't have the basics. All I've learned so far, for me, are "tricks", like locating and editing palettes, text, creating TBL files, or rearranging tiles according to a working pattern. All that of course by asking.

Community users explained to me that the value that appears before the rest, "83" is a kind of "control value" that tells the code to write the next 3 bytes as they appear. I don't know about programming, but it makes sense that the value 83 appears, then the values of "S", "T and "R" as they are written, then value "02" and two "E", etc. I tried to replace the value "02" by "83" and "voilà", I could write correctly the values in that line, until I jump to the next one that starts with "02" to show two black tiles. This time the screen crashes.With the indications given to me I try a dozen ways, changing or moving values without result.

The tiles I need to modify are the ones that appear in the screenshots above this line (yes, even the copyright year uses the value 02 to show the 9 of "1993").

If someone can help me with this by explaining it to me in a way that I can understand and do it myself, I will be eternally grateful. I would prefer this even if it is difficult for me because it is a way of not being dependent on others.

Even so, if someone wants to collaborate with me by arranging it for me in exchange for being credited for it, we would speak for PM.

Thanks in advance for your help. I value very much being able to participate in this community and I never hesitate to help make it known, because I believe that there is a lot of work and dedication behind every project.

P.S. If this post is deleted, I would like to know why, just as a courtesy.

ROM Hacking Discussion / Re: Help modifying or removing hex value
« on: June 10, 2020, 08:28:29 pm »
It's your own fault for being inattentive
Respectfully, that's the worst apology I've ever heard. With this I can guess one of these options:

1) You're the opposite of humble, which is assuming anyone can make a mistake.

2) You're accustomed to people answering you rudely, in which case it wouldn't be your fault.

Anyway, without an apology I don't think it's right to accept your help.

ROM Hacking Discussion / Re: Help modifying or removing hex value
« on: June 10, 2020, 05:41:47 pm »
Excuse me, but this is like you telling me:

-I don't speak or read Chinese, what do those symbols mean?

-"Mîao I Sing Lin Wa".

-What does that mean?

-Use your own brains.

If you think about it, that's a pretty rude way to answer.

ROM Hacking Discussion / Re: Help modifying or removing hex value
« on: June 10, 2020, 02:33:26 pm »
XD change for what?

ROM Hacking Discussion / Re: Help modifying or removing hex value
« on: June 10, 2020, 01:17:29 pm »
In Spain we have a song that says the following (more or less): As Jack the Ripper said, let's go by pieces...

When I replace the value 02 with 83 on that specific line it works (1)

Just in the next line the value is repeated (2) to generate two black tiles. If I try same trick It crashes  :banghead:. Same with (3) and (4).

I also tried to change the copyright year using same system (5). No positive results.

And finally, on the character selection screen, there is the same problem. An attempt is made to replace the value 02 with 83 with no result.

And that's it. I still have a lot of work to do, so I have a couple of weeks before I get stuck if I don't fix this problem. Still, thanks (to both of you) for your interest and help.

ROM Hacking Discussion / Re: Help modifying or removing hex value
« on: June 09, 2020, 01:10:02 pm »
Yep. If you see the tile map I made a little bit above, the hex values match, except that instead of showing "ED EE EF F0 F0 81", being F0 the top of the "E" in "STREET", use the value "02" to show two top "E" parts. As I said, if I change that value to 05 for example, it shows five "E's", so it certainly works as a multiplier.

ROM Hacking Discussion / Re: Help modifying or removing hex value
« on: June 08, 2020, 03:08:55 pm »
If I do exactly this (Change it into ED EE EF ED F0 81) we have a total crash:

About no need to know programming to do that, sorry man, but your explanations sounds like chinese to me... :o Maybe a explanation for dummies (step by step with screenshots) will help me.

ROM Hacking Discussion / Re: Help modifying or removing hex value
« on: June 06, 2020, 10:24:54 pm »
Sounds great...  How do I do it?XD. Sorry, I forget to mention, zero programming skills... 😅

Help Wanted Ads / Re: SMB2 The Beatles in Pepperland
« on: June 06, 2020, 12:04:33 pm »
Man, I love You, really XD

I love the concept, I love the movie and and I can't wait to play this hack. Courage, and maximum effort!

ROM Hacking Discussion / Help modifying or removing hex value
« on: June 06, 2020, 12:02:06 pm »
Greetings from Barcelona,

I'm working in a Street Fighter IV (NES bootleg) hack.

This is the original title screen (with slight changes). The only references to SFIV appears here and on another screen. Apparently, chinese title means "Fighter Legend" so, I'm trying to do something like that

Usually this is a piece of cake for me. I just map the tiles like this

checking the values in the PPU viewer and then modify it as I wish. In this case I don't even need extra tiles. As I said, it should be a piece of cake, but...

The hex value I marked in green before F0 seems to be some kind of "multiplier". It literally makes the E in "STREET" double. If I change the value from 02 to 05 for example, five "E's" appear. I have tried to simply replace 02 with the value of another tile, or put value 00 and the title screen crashes. Same problem to change the copyright year. "1993" appears as "1-the value that multiplies x2-9-3"

I could simply delete "Street Fighter IV" from the screen by emptying the tiles and leave the year as it is, but it's too "sloppy" so, if someone could explain to me how I could fix it, I'd be eternally grateful.

Step 1 is change portraits on select and vs screen and vs logo. Step 2 is (within my skills) polishing sprites and backgrounds.

June 13, 2020, 03:00:27 am - (Auto Merged - Double Posts are not allowed before 7 days.)

This hack is a request of one of my subscribers: Basically, a graphical improvement (like my SFIII NES hack).

This game is one of those Hummer Team games, with no relation with SF saga (except the title). Is pretty fun to play.

At this point, I've redone all the character portraits. I'd like some feedback. What do you think?

What the... :o??? It works! Thank you very much! I'll include you in my thanks when I upload the hack.

Thanks but, how can I change these values? I tried to use the FCEU hex editor integrated, and I think I was in the right place (address 6 and 7), but when I try to change the values this message appears:

Google has no idea what it is and suggests me pages about bug bites XD. I have tried (with no success) to find some information and looked at the program's manual.
I forgot to mention that I have zero programming skills. What I have learned so far are "tricks", like locating values and changing them (color tables, text, reordering tiles on a title screen).

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