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Messages - CryinOnion

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21
Personal Projects / Re: Super Mario Bros. 8
« on: June 03, 2021, 04:37:06 pm »
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the enemies that are not from the mario world will be replaced?

Not all of them. The original idea was to change only the enemies that had an obvious counterpart in the Mario world (the original game takes inspiration from it, so that's relatively easy) and the uninspired ones.

This, as usual, has changed a bit due to the suggestions and feedback I' ve been receiving through my Youtube channel. In certain aspects, I'm afraid of disappointing the " grown up kids" who will see how some of their beloved memories have changed, but (obviously) I won't be able to make everyone happy, so I'm going ahead and if I consider it necessary I would make changes in a ver. 1.1

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Just one little nitpick though: I think Kirby would benefit from being a little rounder if possible, and maybe his UFO should encroach a little less on his head so the proportions look more even. But if that's not possible due to sprite size limitations, it's not a big deal in the end.

As always, keep up the good work!

That's not a big problem in the design of Kirby's Adventure, because the perspective is lateral. In fact, I did some experiments, although I finally decided to fuse both designs because I thought the perspective gives it a nice touch.

22
Personal Projects / Re: Super Mario Bros. 8
« on: May 30, 2021, 11:26:07 pm »
Thanks as always for your suggestions. In the end I have opted for Kirby-UFO (Lakitu on his cloud is too tall):

https://twitter.com/CryingOnion3/status/1399164221712179201?s=20

About the little wooden soldier, I intended to replace him with the tin soldier in SML2, but it didn't match well at all. That's why I "fused" both designs, using the original animation and redrawing it in the style of the Nintendo sprite. The result fits quite well, and I even dared to combine two palettes:

https://twitter.com/CryingOnion3/status/1399166661106733057?s=20

In conclusion, it has been a very productive weekend. Now my neurons are starting to get tired and I doubt every decision. Half of the robot's sprite is mirrored, forcing me to use a character seen from the front. I've used a Goomba for now, but it feels a bit generic. And about the boomerang-throwing pig, more of the same:
https://twitter.com/CryingOnion3/status/1399199196675194882?s=20

On the one hand, a Boomerang Bro would fit perfectly. On the other, I'm starting to think I'm changing things by inertia and maybe I should preserve the pig. So the question is: Pig IN or Pig OUT? What do you think?

23
Personal Projects / Re: Super Mario Bros. 8
« on: May 29, 2021, 04:33:00 pm »
Thank you for your suggestions! ;D At this point (after some minor tweaks) I can start working on World 5. And this is the first progress I have made:

https://youtu.be/tfc1ssvdujc

I think the changes integrate well with the original graphics and fulfill what someone who had played Chinese Bootleg when they were little would have expected (I've also added a little joke, just for fun >:D).

And now, a few questions:



This cute UFO is begging to be changed. Someone on my Youtube channel has suggested Lakitu (which could cause problems, because if I remember correctly it measures 24x16 or 32x16 with the cloud).



About the pig, it is clear to me that the most obvious choice is a Boomerang Bro. And the wooden soldier I will try to change it for the tin soldier from SML2.



And this tiny robot... oh, how I hate it XD. Seriously, it looks really uninspired. It shares palette with the UFO and has an annoying attack routine: When you hit it it gets damaged, but it keeps moving, which causes if you're too close it causes damage to you.



And of course the boss. Apparently the development team had a certain fixation with giving the Final Bosses a somewhat creepy and menacing look, with spikes and icy eyes.

Plan A is to alter the design to make it more "friendly", Mario style. It's a good solution, because in the end it's a game that arouses nostalgia, and changing it excessively can be detrimental... unless you come up with something that fits like a glove instead.

And that's all for now. Nothing is closed yet, so, let the Brainstorming begin! And thanks in advance for your help.

24
Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: May 29, 2021, 03:43:57 pm »
Hey bro! I don't think you have to apologize for leaving the project as is. Realistically, a project can always be improved, which means it may never be finished, and in its state it's really awesome. And you can always come back to it. Personally, I think your hack is the only way Sonic the Hedgehog for NES is worth playing, so whatever you decide, that's fine  ;)

25
Personal Projects / Re: Super Mario Bros. 8
« on: May 26, 2021, 12:39:51 am »
Yo, people! Greetings from Barcelona,

After a long sleep, the project is back on track. Although I have a small stylistic doubt:

Magi-Koopas usually wear blue magician's robes, I know. But in this case, there's a lot of blue here: In the background, on some of the enemies, etc.



So what do you guys think, blue Magi-Koopa or fuchsia Magi-Koopa?

26
Personal Projects / Re: Super Mario Bros. 8
« on: May 10, 2021, 02:26:20 pm »
In fact, the gameplay is somewhat familiar but completely different.

This game is basically a "as it should have been" of a Chinese Super Mario bootleg, which was based on Taito's Don Doko Don 2. In this game the main character doesn't defeat enemies by jumping on them: He uses the hammer to stun them, and then you can pick them up and use them as ammo. You can see for yourself and get an idea of how the project is evolving here:

https://www.youtube.com/watch?v=HMsn0IjGDP4&list=PLj0Jfry_akMcwDDd86pZ9t8zkDVb7B_mr

Taito never had a problem in recognizing that he was inspired by the plumber's game to create Don Doko Don 2, so although the gameplay is different, there are many familiar vibes in the graphics, music, and gameplay, which is why this particular booleg is fondly remembered (the original game was good, and the Chinese merely modified the title screen and main sprite, so for kids of the time who often didn't know the difference between an original and pirated cartridge, this was just another great Mario adventure).

And although I really just wanted to improve it a bit, changing the essentials and adjusting it to the time when this bootleg appeared, now even Bowsy (who didn't make his first appearance until Super Mario Sunshine!) appears as World Boss 1:

https://www.youtube.com/watch?v=iMbjXOTc3FY&list=PLj0Jfry_akMcwDDd86pZ9t8zkDVb7B_mr&index=5

Still, I hope it makes a lot of "Grown Up kids" happy. Thanks for your support, and stay tuned for more updates!

27
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
« on: April 29, 2021, 02:19:22 am »
Yo bro!

FYI, one of my subscribers has shared this link to an arrangement of the Guile's Theme using the Sunsoft sound engine.

https://www.youtube.com/watch?v=GutR6pE3HEk

Keep working hard!

28
Personal Projects / Re: Super Mario Bros. 8
« on: February 27, 2021, 07:53:47 am »
Hi people!

Here's a little preview of World 4 https://youtu.be/HMsn0IjGDP4

Some changes still don't convince me, so I'm still open to suggestions. What I do hope you like is the new Boss. Have a nice weekend!


29
Personal Projects / Re: Super Mario Bros. 8
« on: February 20, 2021, 03:02:09 pm »
Greetings from Barcelona!

I love to see the amount of projects that at some point this year we will be able to enjoy ;D. This hack will be (for the moment) my small contribution, and I wanted to share with you the latest progress.

The feedback from the community has been a great help to me :thumbsup:. It seems like a small thing, but in a level with lack of details, changes like the moon or the tombs give it a more familiar feel.



Another annoying aspect of World 4 is that there aren't many classic Mario characters that fit well in it. Also of course, not just anyone will work, because they have to fit well with the shape and patterns of the existing enemies. For now I've managed to replace the weird mummy-mushroom guys with Drybones, and the regular bats with Swoopers (again, thanks for your suggestions).



I've also replaced the rolling pumpkins with Drybones skulls, and the Frankenstein monsters with Mummy-Toads. I'm still not 100% convinced of the result with the Mummy-Toad, although it looks (a little bit) better in motion.

https://twitter.com/CryingOnion3/status/1363211926877184007?s=20

I'm also not sure what color palette to use with it. You can send me your suggestions as always here or through the poll I posted on Twitter.



https://twitter.com/CryingOnion3/status/1363200634581880834?s=20



And finally I have replaced the (as my buddy Supergamerguy called them) skull-ghosts with Kurokyura (Draculas from SML2).

After tweaking Mummy-Toad and replacing Mario with something Wario-like when he drinks the potion, I'll be ready to focus on the second section of the level (which is already quite advanced) and of course, the damn boss.

Although I appreciate your suggestions, I'm still not sure which character I'll use, although I have an idea (at the moment just that, the idea) that I'd like to tell you about. The main problem is its particular shape, with the legs forming a compass. Also he must have some kind of core replacing the beating heart that he covers with his legs and is his weak point.  What I have in mind is to create some kind of vehicle manned by one of the Koopalings (my first choice is Wendy O. Koopa). It's hard to explain, but as soon as I have a sketch, if I go for this option, I will show it to you. In the meantime I'm still all ears.

30
Help Wanted Ads / How to locate and change the attributes of a tile?
« on: February 10, 2021, 11:36:04 pm »
Greetings from Barcelona!

After learn some new tricks (with your help), now I'm able to reassign sprites & background palettes. I can never thank you enough! Although I will try ;)

This time, I've tried to make a particular area of Don Doko Don 2 look more familiar to Mario fans:

Don Doko Don 2


Super Mario Bros. 8


As you can see in the spots I have marked, there are some tiles that are programmed to appear duplicated. In the first case (the blue bricks above Bowser) it' s not too annoying.

It is on the ground where it is impossible to ignore the flaw. It is a single 8x8 tile that is (again) displayed twice.

Could someone explain to me how I could fix it?

Thanks in advance for your answers.


31
Personal Projects / Re: NES RoboCop with Arcade sprites
« on: February 10, 2021, 11:03:33 pm »
If there were a HOTY (Hack Of The Year) award, this project would be, along with Street Fighter II Deluxe, the most solid candidate. The use of colors is so well optimized in that screenshot that it looks like an early Megadrive game, instead of an NES one! Keep it up, bro!

32
Personal Projects / Re: Super Mario Bros. 8
« on: February 06, 2021, 04:46:20 pm »
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I thought it was an Office worker Koopa, Anyway I don't know what a "SWAT" is

Office Worker Koopa, you killing me XDDD



S.W.A.T. "Special Weapons And Tactics" yo know, police guys with special equipment like an anti-riot with the helmet, shield, and a non-lethal weapon like a baton.

33
Personal Projects / Re: Super Mario Bros. 8
« on: February 06, 2021, 03:00:36 pm »
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I love that you went with the Para-Koopas in the video! Using Sledge Bros, Snifits, and Robo-Hammer-Bros were also all very creative and well-implemented ideas.

Actually, they are not Robo-Hammer Bros, they are "SWAT" Hammer Bros Hahahaha.



I know, it's hard to see. The funny thing is that this was already happening with the pigs. It's hard to see if they are robots, knights, etc. The only time you can appreciate the details in both is when they hit, and it's for a split second. Anyway, even I don't know what prompted me to reimagine them as SWATS. Maybe for using something different, and more contemporary.

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Looking forward to seeing what new boss you have for level 1.

You won't have to wait long to see it my friend! ;)

https://youtu.be/iMbjXOTc3FY

And now, after a brief time of leisure, it's time to get back to work. Actually, at this point I think I could use some suggestions for World 4, especially for the final boss.



It looks creepy and out of place. One of my subscribers even mentioned that he had nightmares about it when he was a kid, seriously.

34
Personal Projects / Re: Super Mario Bros. 8
« on: February 05, 2021, 10:48:18 pm »
Hey people, how are you doing these days? :D For me they have been quite productive. Here's a preview of World 3 so you can see that the project is still alive and moving at a good rhythm:

https://youtu.be/6rL8PvdtBro

And of course, while the project is still open, suggestions are welcome (I recently added a new boss for World 1 that I think you will love it! :crazy:).

PS I cannot pass up the opportunity to thank sics for his teachings. Now that I can reassign palettes in the scenarios, I think I will be able to take the project to a new level!

35
Personal Projects / Re: Super Mario Bros. 8
« on: January 24, 2021, 05:09:25 pm »
And I'm glad to be back! I didn't remember how much fun this is.

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Green easily.

Interestingly, I took a poll on Twitter and Orange is winning. There are still two hours left until it closes, so you know.... ::)

Now I have another problem: The Hammer Bros. are characters that will appear a lot in this hack, mainly cause they carry weapons, like many enemies in Don Doko Don 2. After finishing the work of implementing them in the game replacing the paratrooper pigs I realized it, so I made a new set of sprites using the classic Koopa. The point is that now I like both designs, and I want to make the project a more participatory process, with suggestions from users.

Which one do you like better?

You can see a comparison here https://youtu.be/S0BTNXQphXQ and respond in this post, or on Twitter https://twitter.com/CryingOnion3/status/1353457921233833984?s=20, as you prefer.

36
Personal Projects / Re: Super Mario Bros. 8
« on: January 23, 2021, 07:24:07 pm »
Yo, people! Long time no see ;D

First of all, I want to apologize to those who were patiently waiting for this hack. The project was progressing regularly, until for personal reasons I didn't feel mentally able to continue...until now.



The project continues where I left off: World 3. Here I have replaced the strange one-eyed ogres from Don Doko Don 2 with an adapted version of the classic Sledge Bro from SMB3, although I doubt between orange or green. What do you prefer?

37
Bro, I'm going to need a lot of fiber to digest this information! :laugh:

For now, 90% of what you kindly try to explain is beyond my comprehension. I admit that I have avoided going into the programming more than necessary although that, as you rightly say, limits me. However, I appreciate your effort enough to try (after running it through the translator into my language) to better understand those concepts.

If until then you could come up with, let's call it a "way for dummies" :crazy: to achieve a similar result I would appreciate it.

38
Yo, people! Long time no see ;D

First of all, I want to apologize to those who were patiently waiting for this hack. The project was progressing regularly, until for personal reasons I didn't feel mentally able to continue...until now.

To get back on track with the project, I started with something simple: make some improvements to the bonus screen. Now I think it looks in line with what one expects from a game starring Nintendo's mascot, although I still think it has room for improvement (with a little help from you).

A few months ago I opened a topic in this forum about how to reassign sprite palettes.
https://www.romhacking.net/forum/index.php?topic=31699.0

Now I want to do the same with some background elements, like the card of the screenshoot.


As far as I could check, A9 is the hex value of the sprites and their corresponding palettes go from 00 to 03, so if a sprite has 00 assigned for example, I just have to look for an A9 00 value, change it, and see if it has the result I'm looking for. But does anyone know if the background elements work the same way? If so, what value is assigned to it? And their corresponding palettes? They also go from 00 to 03 or use something similar, like from A to D?

Any help would be welcome.

39
Interesting. I will try to apply some of your advice. The truth is, I have a lot of work ahead of me (and projects between hacks and my Youtube channel to fill 2021 XD). Any advice that will speed up my work is welcome!

40
Personal Projects / Re: NES RoboCop with Arcade sprites
« on: November 10, 2020, 12:26:22 am »
Greetings from Barcelona!

You may have to pay a high price for excellence, bro: Your work is SO GOOD that you will probably have to redo ALL the sprites and backgrounds, as there is a strong contrast between what is improved and what is not!

But judging by the passion (and technical skill) shown so far, I think that's a price you'll be glad to pay ;)

Solid candidate to 'Best Hack of the Year'(2020 or 2021, no hurry if the work is still of the same quality).

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