News: 11 March 2016 - Forum Rules
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Messages - AlternativeZeroSubs

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Was wondering if there could be an optional extra for Japanese voices as well?

I tried taking a look at MML 1 and 2 alongside a few other games and I'm quite stumped with it's audio as it's ordered differently than than the Japanese version, for example Lunar 2 is 1:1 with it's Japanese version so I put it on the backburner as I finished an undub for Legend of Dragoon.

Personal Projects / Re: Secret of Mana: VWF Edition - Relocalized
« on: December 28, 2018, 02:09:28 am »
Apologies but the link isn't working for me.

EDIT: Link is working again, no idea what the problem is, thanks for your hard work.

Personal Projects / Re: Mega Man Zero 4 (GBA) - restore vocals, blood
« on: November 16, 2018, 03:32:30 pm »
Tested and works great so far, thanks so much for your work.

Thanks so much for bug fixing the problems with DQ1+2 on the SNES, I wanted to play the first 3 on SNES as the Android version has awful touch screen controls and the 3DS ports are in Japanese unless someone can port the Android translation to them.

Just thought I should mention but the download link for the alpha 3 patch seems to be down.

Newcomer's Board / Mkpsxiso & PSP/Vita Compatiblity Issues
« on: August 15, 2018, 08:11:55 am »
I've been attempting some PSX mods after seeing some threads explaining how to extract the files and modify them but I ran into an issue with getting the compiled game from mkpsxiso working after converting it to an eboot for the Vita to run with Adrenaline.

I included the license files from psyq and they seem to work fine and ran the .bin through starwin's EDC/ECC recalculator afterwards but it's unable to boot, staying on a black screen instead, when testing through epsxe, it runs perfectly without any issues so I'm unsure what the problem is and thought I could get some suggestions on what I can do to get it running.

I was having trouble getting this to run on the Vita through Adrenaline and was wondering if I could get some assistance.

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