« on: May 07, 2018, 11:39:44 am »
Just a curiosity. I uploaded a Mario RPG rom with a patch (pal button colors hack) and the game was overwritten the savestates every time I loaded one of them, even if I didn’t save the game previously. Then, I tried to upload a Mario RPG rom without the patch and the save issue was there still (so the patch wasn’t the problem). Even if you started a gameplay save ingame, the save was overwritten. I didn’t know if this was a ingame save or a suspended point problem. I tried different roms of the same game and the problem persisted. I used a sfrom to sfc tool converter (I wanted to apply the patch to the stock game but I first needed convert this one to sfc) and the problem was there yet. Finally, I applied the patch to the original Mario RPG game (the stock one, with sfrom extension) using the darkakuma’s sfrom tool and… surprise!! The strange savestate issue was solved and the patch worked fine. I reversed the process, using the sfrom tool to convert sfc to sfrom and the problem came back. With hakchi2? The same bad result. In summary, the saves only work properly in the original stock game of Mario RPG, while a Mario RPG rom converted to sfrom through hakchi2 or darkakuma’s sfrom tool has save issues ever. Im not a hacker, just a gamer, I comment this case if may be help you to fix other games with save issues. If you want to test it, get a Mario RPG rom and create a suspended point even before an in game save (you can do that before the first battle against Bowser). In the main menu, you’ll see the messege “If you continue from this suspended point, your game’s save data will be overwritten” again, again and again.
*By the way, any progress with games like Lufia 2, Eartworm Jim 2 or ActRaiser 2? I’m testing Lufia 2 to find some more battle graphics issues. I’ll notify you if I find them.