I've gotta say, awesome job here!
I always wondered why this was taken away from the NES game.
Say, it wouldn't be possible to put those laser cameras in there, would it?
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Kind of a Parodius-like game.Spoiler:A F-Zero or (insert 1st Person tunnel shooting game here) hack where you're racing and shooting things in someone's bowels. The intro could feature a ship entering a goatse.
Game unfinishable? Bosses disappearing? How could those showstoppers escape the notice of developpers? Seriously?
-MegaMan Wily Wars Speedup: For some reason this game feels slower than the NES counter parts.
There is a rumor that Mega Man The Wily Wars was programmed in C for Genesis and is the explanation for why the game suffers from A LOT of slowdown compared to the NES versions. Seriously the game slows down while fighting CutMan if he throws his projectile as I recall which the NES version didn't.
That's not to say that you couldn't make a decent game in C for Genesis. Maybe 68000 compilers generate better code today too. But as with any system certain things will discourage homebrew development such as Sound & Music tools as well as alternative development platforms that may be more appealing or easier.
Good job, Matrizzle!
VirtualDub is only capable of very limited editing operations. Now, Avidemux is one of the few free non-linear video editors available for Windows, but I can’t vouch for it.
(I enjoy grinding)