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Messages - Jedi QuestMaster

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Newcomer's Board / Re: Hacking the original Metal Gear NES
« on: August 16, 2011, 08:10:44 pm »


I've gotta say, awesome job here! :thumbsup:

I always wondered why this was taken away from the NES game.

Say, it wouldn't be possible to put those laser cameras in there, would it? :o

Hard? Or brutally abusing the SMB physics? Because I found SMB2 did the latter & wasn't fun because of it. :-\

A F-Zero or (insert 1st Person tunnel shooting game here) hack where you're racing and shooting things in someone's bowels.  The intro could feature a ship entering a goatse.
Kind of a Parodius-like game. ;D

Except this game would resemble Gyruss.  So it'd be called something like Vulgaruss. >:D :o

News Submissions / Re: ROM Hacks: Bugfixed version of Cheetahmen II
« on: July 22, 2011, 07:18:45 pm »

Game unfinishable? Bosses disappearing? How could those showstoppers escape the notice of developpers? Seriously?

Considering this game was never officially released, that's understandable.

However, was Cheetahmen I completable?  I never did get through that game.

Great, now I feel sad because I'm still a far way from finish my NES Nadia hack. :'(

Stupid math class. :-\

This is completely BAD ASS.

Or should I say ¡ muy excelente ! :thumbsup:

-MegaMan Wily Wars Speedup: For some reason this game feels slower than the NES counter parts.

I read this recently at NESDev:

Quote from: MottZilla
There is a rumor that Mega Man The Wily Wars was programmed in C for Genesis and is the explanation for why the game suffers from A LOT of slowdown compared to the NES versions. Seriously the game slows down while fighting CutMan if he throws his projectile as I recall which the NES version didn't.

That's not to say that you couldn't make a decent game in C for Genesis. Maybe 68000 compilers generate better code today too. But as with any system certain things will discourage homebrew development such as Sound & Music tools as well as alternative development platforms that may be more appealing or easier.

Personal Projects / Re: Megaman Odyssey Project
« on: June 14, 2011, 11:07:18 pm »
I know this must be late, but do you still need spriters for the ruined city?

I can go ahead and design some tiles based off of Journey to Silius' first stage.

ROM Hacking Discussion / Re: this game Hacked or video edited ?
« on: May 23, 2011, 11:00:23 pm »
Let's see why these aren't hacked:

01. Sonic the Hedgehog - no HUD
02. Tetris - widescreen?
03. Duck Hunt - too many sprites, & the machine gun from Doom
04. Pacman - I know there are a million versions of Pacman, but one with those ghost faces?
05. Q-Bert - who knows, maybe that one was ripped :o
06. The Legend of Zelda - Link doesn't move that slow; variable-width spacing? Without changing the dialogue?
07. Super Mario Kart - okay I'm board with this charade - they're obviously not hacks

Sounds promising.  Why don't you go ahead & make it?

Script Help and Language Discussion / Re: Dragon Ball
« on: April 02, 2011, 03:42:21 am »
Ooh! This has been on my project list for a long time.

Care to team up & tackle this together?

By the way, what are you translating the title to? Shenlong Mystery or Shenron Mystery? Or Mystery of Shenron?

Finally - I'll know how the hell to get out of that stupid house.

The mazes ruined the game for me from the start. :-\

NOT the card battle system.


Good job, Matrizzle!

Now if I can fight the urge to change that to "JEDIQUEST" ... >:D

Personal Projects / Re: The Legend of Zelda: Shadow of Night
« on: March 16, 2011, 06:56:57 am »
I had time to start this.

I like what you did with having to find the first Sage - pretty clever.

Don't know where you want us to go next, though.  It's completely dark in all the caves. :-\

Personal Projects / Re: The Legend of Zelda: Shadow of Night
« on: March 13, 2011, 08:49:58 am »
VirtualDub is only capable of very limited editing operations. Now, Avidemux is one of the few free non-linear video editors available for Windows, but I can’t vouch for it.

Don't knock VirtualDub!  I did this with it.

Looks like a promising hack!  Great job on the title screen! But I have to say, my main concern is with the darkness - usually when you want to use darker colors, it's best to throw in some really light colors to contrast with it.  A prime example is Batman (NES).

I've always wanted to see this game redone with added features, first & foremost being able to throw your projectiles while jumping.

A different map would also be nice.

I should've made a list; I know I had a bunch of things I wanted to see (some easy to hack, some not).

Edit: Okay, remembered some of them (made pictures, too! :o)

It was always annoying only seeing stuff when it was right in front of you - it'd be nice if we could've seen people standing wherever they were.  Likewise...

No more having to scavenge for those stupid letters.  Of course, this is all wishful thinking! :angel:

There is an unknown person in this cabin.

Who is that? (Again, wishful thinking)

I once had a dream I was playing 4-player Friday the 13th (but it was actually a 3D newer-gen game).

And here's the most wishful thinking of all!

Among the things that are probably easy to hack:

-longer days
-not losing your machete if you touch a knife
-less of Jason attacking the children (I thought Jason didn't kill children? :huh:) & more attacking the counselors &...
-more sudden appearances of Jason during sidescrolling scenes (or maybe not :-\)

Personal Projects / Re: Die Hard TG16
« on: January 18, 2011, 02:03:48 am »
When do Die Hard games ever follow the movie plot?

At least I know the arcade & Die Hard Trilogy for Playstation made significant changes. I think. :-\

Personal Projects / Re: My NES Translation Projects
« on: January 14, 2011, 12:10:46 pm »
I think you should do Gyruss next. ;)

I just played the game again for the NES, & apparently the FDS version has a full ending! :o

ROM Hacking Discussion / Re: YouTube/Google Video thread
« on: January 12, 2011, 11:23:07 pm »
It's nice to know what's going on now! :)

What still needs to be done? :huh:

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