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Messages - tduyduc

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ROM Hacking Discussion / Re: Final Fantasy 6 Advance font hacking
« on: August 27, 2019, 12:20:37 pm »
Many thanks! :woot!: I managed to find the final (hidden) third font via searching for all 3 FONT instances on HxD Hex Editor. It is the condensed small font from FF4A but their letters are not actually seen in FF6A interface.

Topic solved.

ROM Hacking Discussion / Final Fantasy 6 Advance font hacking
« on: August 25, 2019, 12:22:44 pm »
Hi everyone,

I'm struggling with creating a menu (small) font modification for FF6A. To be specific, all letters glyphs were working fine but not numbers. Numbers were visible in Tile Layer Pro (starting from offset 0x1626A0 with Virtual Boy tile format) but only the numbers in the bestiary entry numbers took effect (not HP/MP numbers in the main menu); see the screenshot below.

Numbers not showing as expected, after modification:
Numbers modified as expected:

Could anyone please show me the ROM offset of those number glyphs?

Newcomer's Board / Re: Which category should my ROM hack belong to?
« on: December 30, 2017, 10:32:24 am »
I would submit it as a translation, and note the bugfixes/graphical changes in the description.
Thank you so much! I have successfully submitted my translation.

Newcomer's Board / Which category should my ROM hack belong to?
« on: December 28, 2017, 07:52:26 am »
My ROM hack that I would like to submit to RomHacking is a Vietnamese translation—which translates story text (large fonts only) but not menu and battle text—of Final Fantasy 6 for SNES. However, this hack also has bugfixes and some graphical changes (i.e. window patterns).

Should this ROM hack be submitted as a Hack or a Translation? Thanks in advance.
(I cannot attach any screenshots; maybe I have never posted anything before)

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