News: 11 March 2016 - Forum Rules

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - vico

Pages: [1]
Can someone change the point scoring system of Super Monaco GP for Master System to the current in F1 (25-18-15-12-10-8-6-4-2-1)?

A request similar to @Googie, but for another game: put Luigi in Ghost House (Sega Master System game).

Original gameplay

TecToy already did a similar thing but with Chapulin Colorado, so its possible.

A request: Modify the post-suicide scene on FFVI to make Locke himself to appear and save Celes (and not a random poor pigeon with your legs tied by his bandana.

I absolutely hate him to be the last one to be rescued

Personal Projects / Re: Alundra (PS1) - widescreen hack
« on: March 18, 2018, 05:17:14 am »
So... any retroarch core capable of running this hack?

Personal Projects / Re: Alundra (PS1) - widescreen hack
« on: March 18, 2018, 03:18:59 am »
What are the settings i need to do to run this on mednafen/bettle psx on retroarch?

Does anybody have interest in add Sonic's spin dash on the Master System version of Sonic 1?

Gaming Discussion / Re: Chrono Trigger gets a Steam release.
« on: March 12, 2018, 09:14:23 pm »
Chrono Trigger has a relatively small world by RPG standards

If you just consider, superficially, the CT only. But if you consider the whole series you realize they pulled a whole archipelago from some pixels in CT ocean.

Gaming Discussion / Re: Chrono Trigger gets a Steam release.
« on: February 27, 2018, 10:52:47 pm »

I do not. That font hurt my eyes personally but I know some love it. I much prefer the original game's font. Also, the game would need some tweaking because the font doesn't line up the same way.
*Insert sad boys meme here*

I tried this out and I noticed that the manifest it makes names the ROM ff3 and I'm reluctant to change it. If I did would it matter? Also I noticed that the wind sound is missing from the intro. If I only wanted the spoken English version of the Opera and the rest of the soundtrack be the original, which one do I choose?

In MSU-1 in general you can replace only desired sounds, the others you can just ignore and the default sound from the ROM will be played. So, for example, you can add only the .msu from opera and leave all other sounds without a corresponding .msu and then the vanilla sounds will play.

Did you have plans to add GBA font as a optional integrated patch?

i could see that working since most modern controllers really aren't all that different from the N64 design. different shapes, mostly the same number of buttons...the C-Pad might be an issue though since that would be the right joystick.

D-pad > D-pad
joystick > left joystick
A > X
B > O
Start > Start
Z > Select or maybe Square
L > L1
R > R1
C-Pad > ...well, maybe if you set the L/R buttons to L3/R3 instead you could use the L1/2 and R1/2 buttons for the C-Pad.

In my emulations i always map C-Pad to the right stick. And Z-button to L2

I wish someone, someday, could do something for Dragon Crystal for Master System.

This game is so overrated, even for hacking!

Would be possible to port the Chrono Trigger DS script (minus the new areas obviously) to Chrono Trigger DS? Plus "port" the extra music from the PS1/DS version to SNES?

Personal Projects / Re: Chrono Trigger Bugfix and Uncensoring Patch
« on: November 24, 2017, 12:40:19 am »
Any plans to make this fixes (obviously the non-gametext ones) compatible with Chrono Trigger Retranslation?

Personal Projects / Re: Chrono Trigger MSU-1 (with FMV's)
« on: November 19, 2017, 06:28:48 pm »
Oh snap! When i try to download the patch i got a 504 Gateway Time-out error.

Personal Projects / Re: Chrono Trigger MSU-1 (with FMV's)
« on: November 16, 2017, 12:58:05 am »
Yeah, as I've said before, it is absolutely possible to combine this with other hacks, the only issue is that it modifies the script, so the script changes have to be pulled out and then put back in manually in Temporal Flux, you won't just be able to slap one .ips on top of the other. I've even modified the code to make it super easy to relocate to a different space in the ROM for use with expanded ROMs.

So, is this MSU patch compatible with Chrono Compendium's Retranslation patch (it changes not only the script but add a lot of extra things from the JP ROM)?

Personal Projects / Re: Chrono Trigger MSU-1 (with FMV's)
« on: November 09, 2017, 09:24:22 pm »
Hi! Just make an account here to ask directly on this post (i already ask in YT video but i thing here is better):

Is there any update on this? From what i understand (not EN native speaker) in the OP there is only a patch for the first FMV, the rest is only for closed beta testers.
Other question: most of CT MSU-1 considers i'm purchasing Chrono Symphony, but i dont like it. is there any chance for we see this patch work with other music (let's say, with WAV-converted Chrono Cross OST)?

Pages: [1]