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Messages - Notthisguy

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ROM Hacking Discussion / Re: About Famitracker compositions into a NES rom
« on: February 13, 2020, 02:09:26 pm »
Yeah there's a few good forum posts on that.  By the time you're done sorting through them, you will have more questions than answers. 

(one guy's experience with FF1 engine)

1..Several mega man 2 3 and 4 rom hacks use lots of new music, but they were done with assembly.  It looks like they disassembled the (level hacked and graphics hacked) original rom, and replaced the sound engine with famitone.

2..You CAN reassemble it with the original sound engine, but you then have to figure out its music format and how to assemble the songs. 

3..The other way to do this (which i do not recommend) is by figuring out the music format by identifying music playing in the memory viewer, tracing its values back to the rom, and finally hex editing the notes or the timing. 
It helps to have famitracker save as txt for this. 

I am still trying to wrap my head around the process myself, since I've been playing around with Zelda II lately.  I have similar goals for a Zelda 2 project but I'm no ASM expert, so I'm still trying to figure out how to reassemble this mess XD
I used smartrenes for disassembly, I'm planning on using cc65 to reassemble.  Maybe someone can offer some more experienced insight on the nature of hacking the sound processor.   :-X

There IS a capcom music editor but it likes to crash, it's missing features etc.
I think it only works for megaman 3 4 5 and 6. 

ROM Hacking Discussion / changing snes palettes
« on: October 31, 2018, 02:14:13 pm »
So i've been working on this sprite hack of mega man x2, and my main goal is to replace X with Lucca from Chrono Trigger and eventually zero will be replaced with Crono. 
Problem is, I'm expecting these tools (vsnes, No$sns) to give me the rom's hex address of each color I'm trying to change in the vram viewer/palette tab.  It's not. 
For example under details when i pick a color, it displays its hex r/g/b values, but its index address is 9F.  In the OAM viewer i can see the palette address seems to say OBP1. 

I am running windows 10 64bit, so snespal tools don't work for me.  This should be simple, and yet it's taking 3 days. 
Any suggestions?

News Submissions / Re: ROM Hacks: Super Mario Land 2 DX released!
« on: December 30, 2017, 08:14:19 pm »
That's an emulator issue, so the patch won't be updated to make up for it.

You have to use a more accurate emulator like mGBA, Gambatte or BGB.

Ah i see.  Thanks for the quick response.  It works great on mGBA and Gamatte like you said it would. 

Great hack!! A+

News Submissions / Re: ROM Hacks: Super Mario Land 2 DX released!
« on: December 29, 2017, 08:10:53 pm »
Seem to have issues getting the 'macro zone' to work.  When i try to zone in, the game freezes.  It makes collecting all 6 golden coins impossible.  I've tried patching multiple versions of the rom, and I've tried everything except removing the header. 
I would LOVE to give this a play through but I think I'll wait for a 1.1. 

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