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Messages - bytemedeep

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 27, 2017, 01:37:39 am »
It just goes to show that people don't ever read the readme.

I did. :) I also had to, since it was my first time using Higan and didn't know how to make the patch work on it. But I read readmes regardless just to check what's new and what has changed.

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 26, 2017, 12:22:59 am »
The Higan Retroarch core is now updated and will play the translation with the fixed .rtc

Do you have an idea if the Higan RetroArch core is compatible with the SNES Classic?

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 24, 2017, 04:08:12 pm »
or use a SNES mini controller, i assume they work but i dont know anyone who has tried it

but those Hori controllers look AWESOME, i need one of them and a Hori N64 pad too (the ones that look like GameCube controllers)

Yeah, those will work on the Wii since they have the same connector as other Wiimote peripherals.  Even if the SNES Classic came with two controllers, I hope Nintendo releases the standalone controllers like they did with the NES Classic.

Just checked the price of the Hori digital controllers on eBay and, wow, they jumped up in price way too much from the last time I checked.  That's just...wrong.  I think I've also seen that Hori controller for the N64 once, locally.  I now regret passing up on it (it was quite cheap, too).  What I want now is that Hori controller for the PS1, the one that looks like a Wii classic controller.

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 24, 2017, 01:02:35 am »
Sorry if this has been asked but what exactly does the higan clock bug affect? The clock not updating when you load a proper save?

The date becomes 00-00-2000 when you load a save. I'm guessing it would only affect in-game events that happen at specific dates of the year.

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 23, 2017, 11:51:20 pm »
byuu has said the date bug is already fixed but won't be public until 106 is released, which might be a few weeks because he's taking a vacation now.

Yep, I did read something like that here. That's what I'm waiting for, actually. I'll probably just explore the game on Wii until it comes out. I only have time to really play on weekends, anyway.

Is that a Gamecube Hori Digital pad?  Those things are crazy expensive.  How did you get your hands on one?

Yup, that's the one. I actually have 3 of these (2 black and 1 indigo). I'm using this one because it's the most beat up among the 3. The Start and Select
are also a darker tone of gray (seller might've swapped in ones from the SNES pad). I got them all locally this year from different people, and they only cost me almost $100 collectively if converted from our currency. It was a lucky catch because these are expensive, as you said, but nowhere near the value of the GameCube YPbPr component cables. I'm sort of a GameCube nut. Hehe.


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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 23, 2017, 09:37:00 pm »
bsnes v087 isn't recognizing my Xinput gamepad for some reason.  So, until there's a version of Higan that fixes the date bug when reloading the save file, I'll be playing on the Wii.  I have a controller that kind of makes me feel like I'm playing the game on an actual SNES, anyway.


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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 23, 2017, 08:18:08 am »
Nice, looks like this game and translation work will be getting more attention now:
http://www.nintendolife.com/news/2017/10/super_famicom_exclusive_far_east_of_eden_zero_translated_into_english

It just sucks that they keep  referring to it as "Far East of Eden". Also, no mention of the prominent contributors that made the translation a success.

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 22, 2017, 02:13:05 am »
No, it's out out, no twitter required.

https://www.romhacking.net/translations/3243/

Cool, cool! Thanks, man. Can't wait to try it out when I get home. I'll spread the good word out to my local retro gaming group. More people need to know about this interesting series. Awesome, awesome day.

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 21, 2017, 11:56:59 pm »
Nice, it's release time! But just to be clear, those that already have the patch were the ones that requested via Twitter, right? I wasn't able to request it that way since I don't have a Twitter account.

Anyway, still proud to be one of the first people to witness the patch's release. Great job, Tom, DougRPG, and the rest of the amazing guys that helped make this translation release possible!

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 20, 2017, 12:23:31 pm »
Just downloaded the translated manual and extras.  I was blown away at the attention to detail and the amount of effort that was put into making them.  It really shows the level of love you guys have for this game.  Props to you, Tom, and Cargodin for even wanting to translate those materials.  I've never read a game manual so much before, as I just did.  Hehe.  I've learned a lot about the game already, thanks to you guys.  I also love the sticker work for the game cart.

I hope the submission process won't turn out to be much of a hassle for you.  Just happy that the patch is almost out.

On that subject, I also hope DougRPG wouldn't mind posting a tutorial on how to insert the translation patch into the actual cart, eventually (in his free time, of course), so that some of us can enjoy playing the game on real SNES hardwere. :)

Good job, all!

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 18, 2017, 10:16:56 pm »
I put a video in youtube showing the game running in the real Snes. The link is:

https://www.youtube.com/watch?v=wdFeIF8GRUk&feature=youtu.be

My english pronunciation is not so good, so be patient  ;)

WOW! Your video made me giddy like a little school girl. No joke. Hahaha. Seeing the translated version run from the actual cart on real hardware melts my heart. Can't wait to try the patch myself and see the wonderful work you guys did!

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 17, 2017, 10:33:59 am »
Think about it...

DougRPG now has the only working English Tengai Makyou Zero cart in existence.

He could even print out a full box and manual for it and complete the package.

Can you imagine how valuable that would be?

I'd get that in a heartbeat.  I love you guys.

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 09, 2017, 01:08:58 pm »
With the official emulator? EXTREMELY unlikely Nintendo would write support to a third-party mapper that, to my knowledge has not been used in any VC release. (there were only two other games to use the SPC7110, right?)

Yeah, it was just wishful thinking, I guess.  I've seen a list of games that people have tried on the unit, and most that used special chips didn't work.  Maybe something like RetroArch can support them in the future.  That thing allows you to play Neo Geo, Genesis, and GBA games (among others) on the SNES Classic right now.

I don't think it will put the series on the map, as the series is pretty much dead (Konami owns the IP), but it will be a nice little treat for those who are "in the know," much like Oriental Blue: Ao no Tengai.

By "put the series on the map" I simply meant to say for a bigger crowd to take notice of the series, which hopefully inspires more translators/hackers to work on making patches for them.  However, I've yet to see someone else carry the same passion you have for translating games. ;)

P.S. Still waiting on DougRPG's contribution to the readme. The game is ready right now. I'm just waiting on him to write a small blurb for the readme, at this point. Cross your fingers, I guess.

I can almost taste it. I'm glad I'll get to fully appreciate this game before I die.  Outstanding job holding on.

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 08, 2017, 11:23:20 am »
I made this account just to thank Tom, DougRPG, and the rest of the crew for their efforts and enthusiasm to get this translation going.  I've been following the translation's progress ever since DeJap initiated the project, and it looks like this thing will finally see the light of day after being in translation/hack limbo for more than a decade.

TMZ was the game that got me into the series despite still knowing little about the games.  I hope this translation will put the series on the map and get people to want a translation for the rest.  Once this is out, I want Dai-yon no Mokushiroku (preferably, the PSP version) done next.  Then, either Manjimaru or Kabuki-den.  But my ultimate dream is to have all entries translated. :)

I wonder if this game will run on the SNES Classic out of the box, without the translation patch.  I mean, it does emulate the Super-FX chip.

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