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Messages - Iredc

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21
Newcomer's Board / Re: Find dialogue text in PS2 game (Racjin)
« on: September 18, 2017, 05:19:53 pm »
Well, that's some progress  :)
I assumed the XA.PAK was audio based on others' comments, and since the first game of the series lacks that file (and coincidentally doesn't have voiceovers either), I supposed it contained just the voice acting. Though it's possible that they used a different file system in the first game. Perhaps comparing the spoken lines vs. the text-only lines (as in conversations with the random characters) could shed some light.
Anyway, thanks a lot for looking into this.

Edit: is the sector viewer you're using some function of PCSX2 log window? I can't seem to find the same functions; maybe I'm running an older version of the emulator.

22
Newcomer's Board / Re: Find dialogue text in PS2 game (Racjin)
« on: September 06, 2017, 12:35:08 pm »
Yeah, but in this case there's no SYSTEM.DAT. It's a SYSTEM.CNF which only has this data:
Code: [Select]
BOOT2 = cdrom0:\SLPM_660.73;1.VER   = 1.01.VMODE = NTSC..
I think the files are compressed or encrypted, so probably can't be retrieved without some serious reverse engineering.

23
Newcomer's Board / Re: Find dialogue text in PS2 game (Racjin)
« on: August 22, 2017, 06:19:36 pm »
I already tried the Monkey Moore and Arbitrary Search tools, both in the individual files and ISO, but got no result.
I had also heard that Square games were particularly difficult to hack, but wasn't some Kingdom Hearts game translated by fans?

There's this list of game characters inside the .ELF file:


Is this relevant?
There's also this, which looks like... a list of fonts? (it's from the English game):

24
Newcomer's Board / Find dialogue text in PS2 game (Racjin)
« on: August 22, 2017, 11:50:14 am »
I'm trying to locate the text script of a PS2 game (Fullmetal Alchemist 3: Kami o Tsugu Shoujo) to translate it from Japanese. The game was developed by Racjin, and it seems to have a very similar structure to other Racjin games like Naruto Uzumaki Chronicles, so any info on any of those games will be quite useful as well.
Upon extracting the ISO, this is what I found:

-A folder called "DSI": it contains the cinematic cutscenes in .dsi format (VGMtoolbox presumably opens them)
-A folder called "XA": it contains a file, "XA.pak". I'm not sure what is this, but was told in another forum that it was just music (it has no header).
-A "CFC.DIG" file: there's a quickbms script which extracts it and produces a lot of .raw files. Some are audio, and the others may be models (if it's the same case as this, as it seems: https://www.romhacking.net/forum/index.php?topic=24139.0)
-A "DATA0" file which is almost empty (200kb): apparently, only has some audio
-The .IRX modules
-SYSTEM.CNF
-IOPRP255.IMG (258 kb)
-The .ELF file (SLPM_660.73): the executable, I suppose.

Apart from this, there's nothing more inside the ISO, so I don't know how to proceed from here. I haven't found anything that looks remotely as a dialogue script, yet it should be "somewhere". This game has a lot of dialogue, similar to a visual novel, so it's very unlikely that the text is simply stored in texture files. Also, when I checked the previous FMA games (which were released in English by the same company), I couldn't find anything either.

Does this file structure ring any bells for someone? Perhaps the text is inside the .ELF? I can't really interpret the hex data inside it, but seems to be the only place left for it. Does that make any sense? I also checked the memory dump of a PCSX2 save, but there wasn't dialogue text there (neither in the Japanese nor in the English games).
I hope someone can shed some light on this mistery, because being a newbie in this, I'm totally confused.

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