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Messages - Spindaboy

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61
ROM Hacking Discussion / Final Fantasy IV Changing Battle Sprite Palettes
« on: February 23, 2017, 04:10:11 pm »
I'm finally back to working on FF IV! So I've started implementing some FF V sprites into the ROM, but I need to know how to change the FF IV palettes to reflect what the colors should appear as in FF V. Does anyone know the process for going about this? Also, if I change the palette for let's say Palom, will that also affect the palette for Porom? Or are they separated?

62
ROM Hacking Discussion / Re: Arranging Tiles in YYCHR
« on: January 23, 2017, 04:23:34 pm »
Compression likely.
Just looking at the tile viewer while running in VBA, those look like some large graphics that are only used once, a prime candidate for compressable data.

Are there compression tools for this game already? I thought there were.
What? Yeah, the file is already in its decompressed state in the editor.

63
ROM Hacking Discussion / Arranging Tiles in YYCHR
« on: January 23, 2017, 03:12:52 pm »
I am having an exceptional difficult time editing the intro graphics for Zelda Oracle of Ages at the moment. Even with the graphic format set to GB and the pattern set to NESx16 I can only see scrambled fragments of what should be the portrait of Link riding Epona. The problem is that I am not able to see it in the editor as it appears in game and thus am unsure of where to make changes. Is there anyway I can arrange them using a map file or something similar? Also related to this, it would help even more to be able to see the palettes as they appear in game as well. I have exported a .pal file and loaded it in YYCHR, but am unsure what to do from there.

64
Personal Projects / Re: The Legend of Emi Oracle of Grace
« on: January 16, 2017, 12:44:28 pm »
Title screen is FINISHED.

65
Personal Projects / Re: The Legend of Emi Oracle of Grace
« on: January 08, 2017, 07:59:29 pm »
Just added the long ass story. If you have any questions about it just ask :)

66
Personal Projects / Re: The Legend of Emi Oracle of Grace
« on: January 08, 2017, 04:35:54 pm »
I thought the 3rd Oracle game was supposed to be color themed?
You know what else is color themed? Discord.

67
Personal Projects / Re: The Legend of Zelda Oracle of Grace
« on: January 07, 2017, 07:27:07 pm »
ANNOUNCEMENT: Editing graphics makes me want to take a swan dive off the grand canyon so if anyone wants to help me with that it would be GREATLY appreciated. Right now I am working on the title screen and player sprites.

January 07, 2017, 11:18:54 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Here it is: after several hours of tedious work, the complete title screen. Also, I am working on the story right now too.


January 08, 2017, 12:34:38 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Decided to add a cape. Now I have to redo every single sprite. Someone kill me.

68
Personal Projects / The Legend of Emi Oracle of Grace
« on: January 07, 2017, 02:29:18 pm »
Introduction
Though it is still extremely early and I have little complete I would like to unveil my next project. This will be a hack of The Legend of Zelda Oracle of Ages. All I have done so far is created the new main character's sprites and the font (much easier on the eyes now). I am still learning how to disassemble the game so that I can change the title screen, intro, etc. When it is finished it will contain a completely new story, new characters, and such. Think of it as the long lost 3rd oracle game that never saw the light of day :)

Story
Long ago the Triforce was entrusted to the goddess Emi by the very deities who first created it in hopes that she could protect it for all eternity. For centuries peace reigned in the kingdom of Ruibaru thanks to the power of the Triforce. However, the light in the world was eventually threatened by a rising darkness that sought to seize the power of the Triforce as predicted by the 8 Oracles of the land long before. The Demon King Kage who lead the army of darkness was successful in obtaining the Triforce of Power before being defeated in the battle for the Earth. The goddess in attempt to protect the remaining 2 pieces kept the Triforce of Wisdom and entrusted the power within the Triforce of Courage to the 8 Oracles. Each was given a piece and locked away within a faraway shrine. The final action Emi could take was to divide the world into two dimensions: one of darkness and one of light. Now, with the last of her strength she summons a hero from a distant land to retrieve the Triforce shards and use their power to defeat the darkness once and for all, restoring balance to the world.

Characters
-COMING SOON-

Screenshots




69
ROM Hacking Discussion / Re: Zelda Oracle of Ages Hacking
« on: January 06, 2017, 11:09:36 pm »
EDIT: The font is at 70000, but it doesn't look quite right to me.
They helped me figure it out on Discord. You need to set it to 1bpp as opposed to 2bpp.

P.S. JOIN DISCORD

70
ROM Hacking Discussion / Zelda Oracle of Ages Hacking
« on: January 06, 2017, 06:25:13 pm »
So I noticed there is yet another great game which does not have any completed ROM hacks yet! As soon as I finish my CV3 hack I will be moving on to ZoOA, but I figured I already have some questions so I figured I would just make a thread for them here.
For starters, I was messing with graphics and I noticed that I couldn't find the location of the intro/title screen or the in game font grapchis.
Any ideas where these may be? (I've checked on data crystal already)

71
Personal Projects / Re: Castlevania III Prelude of Light
« on: January 06, 2017, 05:01:04 pm »
Sounds good.  I'll be available in two hours hopefully lol.
Okay. I sent you a request on Skype.

72
Personal Projects / Re: Castlevania III Prelude of Light
« on: January 06, 2017, 02:20:38 pm »

Fiddle around until you got something as practice makes perfect.  That's how I accidentally made my Sonia sprite lol.

By the way, I've been thinking on what you asked me in your PM.  I'll send you my contact info here in a bit once I'm done doing housework, just taking a breather for lunch right now  :D
Ahhhh thank you so much! levelengine and I have really wanted to talk to you :)

73
Personal Projects / Re: Castlevania III Prelude of Light
« on: January 06, 2017, 12:51:11 pm »
First attempt at graphic hacking. Thoughts?

74
Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: January 01, 2017, 11:37:04 am »
What a strange, meaningless coincidence. Just a few days ago I saw a video by DYKG on this and was really interested actually. I'll be sure to give this hack a try once I get around to playing it  ;)

75
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: January 01, 2017, 11:32:17 am »
Nice to see more work being done on such a great classic! Keep it up  :thumbsup:

76
Personal Projects / Re: Castlevania III Prelude of Light
« on: January 01, 2017, 02:36:00 am »
Damn right, I've been waiting for a Castlevania III hack for years.  Also, by "day to night transitions", I hope to god that you mean a gradual darkening in pallet, and not "what a horrible night to have a curse."  But a gradual pallet change would be really cool.
Haha no need to worry. I do in fact mean that the game begins in the morning (hence "Daybreak Castle") and progressively gets darker until it becomes night. As you can see in the screenshots the morning, afternoon, and evening all have their respective color palettes.

77
Personal Projects / Re: Castlevania III Prelude of Light
« on: December 31, 2016, 04:09:57 pm »
Because of the dialog and the story dosen't take itself to seriously and I read some of them and I find it funny.
Example A (Props to anyone who knows where this meme is from):

78
Wow. I'm really happy I happened to stumble upon this thread. Can you guys explain the process of changing the palettes on the title screen to me? Also, do you have any information on how the game handles bosses and how it knows what stage to take you to next once you beat a boss? Oh and if you know how to change the character palettes during cut scenes that would be greatly appreciated too!

EDIT: So I changed the colors of the title screen, but I couldn't change the colors of the opening sequence?

79
Personal Projects / Re: Castlevania III Prelude of Light
« on: December 31, 2016, 07:10:05 am »
freakin sweet
Thank you ^-^ I have devoted all of my free time to this project for the last few weeks and I am determined to have it finished as soon as possible. Fans of CV3 have been waiting so long for a full fledged hack of this game and I am here to deliver!

80
Personal Projects / Re: Castlevania III Prelude of Light
« on: December 31, 2016, 06:52:03 am »
-UPDATE #1-
I have finished all the stages up to Dracula's Castle. I'm still having some issues with moving bosses around and messing with character cutscenes so if anyone has any knowledge on how those work please feel free to share it with me :) I will continue to post whenever I have any significant news to share and hopefully we can finish this hack before February!

Stage 1: Daybreak Castle


Stage 2: Abandoned Factory


Stage 3: Frosty Forest


Stage 4A: Ship of Scalawags


Stage 5A: Crystal Tower


Stage 6A: The Bridge


Stage 4: Leviathan Lagoon


Stage 5: Underground Waterway


Stage 6: Cursed Temple

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