not even sure it's from a PSX gameIt's all good....
[a single tear rolls down his cheek, as he goes back to playing Baldies on his PS1]
News: 11 March 2016 - Forum Rules
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1. The movie subtitles aren't very well done, like the timing is off and the size can be odd.This is true in some places. I had not intended to release subtitles at all (only voices), but went out of my way to do subtitles because several people requested it. I noticed the quality issues after the release, but a fix was low on my list. It will likely never happen at this point.
2. It got censored. I did a little research of this, the translator did revert some names from accusations but not all of them. I'd like to know if the script itself got a nerf or not or if there's any lines like "she fucks like a tiger" from SNES ToP.I would think a more important question would be 'is it fun', but regardless, I will answer. Rumors of censorship are mainly hysteria. I will speak honestly. These rumors were started by one person who I exchanged a few paragraphs with in private messages. They were a Brigandine fan who struck me as intelligent in a few posts so I approached them asking for opinions on some names. In that short conversation, I mentioned I was a 'conservative Christian' and the conversation ended rather quickly with him saying I was 'dangerous'.
3. There are random gameplay changes in the translation patch itself. I know there's a separate difficulty and tweak patch, but I've been hearing this about the main translation. There appears to be a fix floating around for this.The gameplay changes were centered around, the uber-spell "Meteor Doom" which most people felt broke the singleplayer game. Once you get a couple units that can cast it, you can defeat any AI army easily. In an attempt to counter this, I raised its MP cost and gave it to weak healers hoping to force players to choose between healing or damaging enemies. The units that lost Meteor Doom gained ranged attacks and abnormal status attacks with increased range and potency. I found the changes far superior to vanilla, but a few long time fans complained. I finally changed it back because someone pointed out that I had left black element without an area effect spell. I don't think that was terribly significant to gameplay balance, but it did feel 'off'.
Can you name some examples?Two off the top of my head are Hungry Ghosts and Shadow Tower Abyss. I believe I've only seen about 4 titles that seemed to be in this category- I didn't mean to suggest that is was a large number, just that there are some out there. More so in the PSP/PS2 era since SHIFT-JIS seems to have become much more common.
since you said it's that easy, i'd like to see a list of games you have already finished, im expecting it to be quite long, since "it's that easy"I guess this was addressed to me? A lot of games are as you describe, but some have built in auto-sizing for text boxes, or an 'always big' frame. That combined with artful translation can sometimes avoid the need for resizing hacks. The game I'm working on now (Asuncia) supported fixed width ASCII. I chose to install a couple variable width fonts to 'prettify' it, but so far I haven't needed to resize any text boxes.
I recall at least one person attempting to hack Growlanser 1 for the PSX, but obviously they didn't get very far.Maybe there are technical hurdles. Any chance you have a link to an old thread discussion etc?
Other than that, I think my friend Esperknight might have poked around with the game and made some tools.
there's a fairly high chance that the data inside the containers is encryptedIn such instances, do they usually encrypt everything or just key files/exe etc? Looking at the game in a hex editor, I see a lot of what appears to be non-compressed/non-encrypted image patterns - probably the bmps you mentioned.