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Messages - StorMyu

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ROM Hacking Discussion / Re: Cartographer for Tales of Destiny PS2
« on: February 22, 2021, 04:18:08 pm »
I don't know how cartographer actually grabs data but if it's looking through pointers only then yeah you can't parse this unless you make multiple blocks, the pointers are part of a structure that has the data of each artes attached (can't say exactly what but let's imagine it's like this:
struct arte {
 char* arteName;
 char* definitionText;
 int ccCost;
 int damage;
 etc etc

Just to say I haven't forgotten about this justin  ;)

Personal Projects / Re: Princess Crown (Saturn) English Translation
« on: November 30, 2013, 03:38:09 pm »
It wasn't even a complaint. And everyone at RHDN isn't from America. Get over yourself.

For my part I have a real question:
- If someone ever ends up making the PSP translation possible would you mind sharing the script ?

ROM Hacking Discussion / Re: Tales of Eternia PSP - Remove battery gauge?
« on: September 10, 2013, 02:51:24 pm »
I'm just curious. Reading your last 2 posts StorMyu it sounds like its quite easy to get/alter functions of PSP games. Please share your knowledge :)
it's easy when you know what you do and I'm merely changing parameters, not the actual function.

For example, especially on PSP, you got the intern-menu of the PSP (like when you press the Home button / the save/load Menu etc)
Well you'll not find a string to change that. It's an internal PSP function.

And I did change that for a project I'm on:

The first one is a change on the OSK (On Screen Keyboard) I've changed the encoding output / the language of its menu / the number of OSK (since you can have many of them for Japanese it's usefull to have one for Katakana, one for Hiragana etc but it's useless for us)
Second one is an example of the Save one, only had to change the language of it.

All that can be done easily by switching some parameters send to that particular function.
PPSSPP's debugger for instance let you know what and where are the syscalls to those functions.
You only have to know them / checking the parameters send to it / Check where it's being initialized and modify it.

I got asked for help a lot to do that when it's really not complicated with a little knowledge...
Btw, I use this website for function's reference:
not 100% accurate but still helpful.

Ok one example:
For the save/load menu, the game will call this function "int sceUtilitySavedataInitStart(SceUtilitySavedataParam * params);"
You check the parameters send to that function, first one is a struct named  "pspUtilityDialogCommon"
And I really hope I don't have to explain the rest: (there's a little typo on this page)

ROM Hacking Discussion / Re: Tales of Eternia PSP - Remove battery gauge?
« on: September 10, 2013, 02:20:12 am »
I've looked yesterday but already don't remember the exact name of the function. Just need to void its parameters and the icon disappear. Not really hard to do.

ROM Hacking Discussion / Re: Tales of Eternia PSP - Remove battery gauge?
« on: September 09, 2013, 07:47:51 am »
I was lazy to dig more than 2min, but the game gets the Battery status with the psp's internal function sceimposegetbatteryiconstatus then display it using... (still not sure about that since PPSSPP doesn't emulate it so taking my real psp to test that out was just out of the question because of my laziness.)

Newcomer's Board / Re: Shining Tears UNDUB attempt
« on: June 20, 2013, 09:25:11 am »
Even if you do extract and put it where it was, you have no idea if it would work if they've removed not only the audio file but the code that generates it.

Which means, good luck, it can be easy or a real pain.

Personal Projects / Re: Tales of Phantasia (SNES Enhancement)
« on: April 09, 2013, 01:30:56 am »
I love you Justin !

I spent over 20 hours on this goddamned thing. I suffered.

It's fucking real.
I've spent more time than that, I had to go through Psychiatric hospital to forget what I did this past year.

Personal Projects / Re: Tales of Phantasia (SNES Enhancement)
« on: March 18, 2013, 11:26:49 am »
Hard mode is awesome, don't take that away from me =p

Personal Projects / Re: Tales of Phantasia (SNES Enhancement)
« on: March 06, 2013, 06:47:17 pm »
French Gba version used Cless / Klarth.
that's just better ^^

Newcomer's Board / Re: NDS Pointers
« on: January 23, 2013, 06:41:17 pm »
most are little endian
It's a LE system, why would anyone torture himself using Big Endian pointer (or maybe just a stupid compiler but still...)

I've always wanted to take a shot at the Nds Game Center CX game ^^

ROM Hacking Discussion / Re: PCSXTrace plugins?
« on: January 13, 2013, 04:11:29 pm »
Try no$psx

Newcomer's Board / Re: SRW Z2 Saisei Hen Text Formatting
« on: December 07, 2012, 07:40:41 pm »
This thing reminds me of a "patch" (I really don't like to call it like that)
of Mana Khemia 2:

It's just an horrible font with someone who couldn't do a thing about it, please don't make the same mistake, this is not a patch.

Newcomer's Board / Re: Tingle Translation Help
« on: August 02, 2012, 02:46:43 pm »
He thinks we were gods at Romhacking the day we started something.

Newcomer's Board / Re: SRW Z2 Menu Translation Help
« on: July 30, 2012, 01:40:01 pm »
I doubt that because the japanese text has different widths in this game.
proof ?

Personal Projects / Re: Final Fantasy VII NES Project
« on: July 28, 2012, 10:05:26 am »
Youtube account plz !  :woot!:

Programming / Re: Tools for PSP (Playstation Portable) Hacking
« on: July 24, 2012, 01:06:37 pm »
Practice makes perfect. If you need to learn something and you're eager to, there's basically nothing stopping you from doing so; it's all up to your ambition and will power to achieve the desired results.
Exactly what I'm doing on this forum / hobby for 2 years.

Programming / Re: Tools for PSP (Playstation Portable) Hacking
« on: July 20, 2012, 06:13:01 pm »
Code everything, that's the rule !

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