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Messages - niuus

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241
Personal Projects / Re: Mortal Kombat Trilogy - quality hack (Saturn)
« on: June 09, 2017, 12:43:23 pm »
Updating the hack (v1.1). The list of changes is in the 1st post.


Very nice work!  8)

242
Personal Projects / Re: Mortal Kombat Trilogy - quality hack (Saturn)
« on: June 07, 2017, 02:38:52 pm »
Ah, I see that. Yeah, my personal suggestion is to revert the lifebars back to the original locations, and then keep everything else the way you have it, and it would be pretty perfect.
This. That's the only change that should be done, the rest is pretty great!

I dunno why people won't let him make his hack HD. CRT's are obsolete.
Research a bit: CRT televisions and Professional Video Monitors are THE BEST way to play and enjoy classic retro games, since those games were natively made for that tech, and use their resolution. There's no way around for that. While you can upres and apply filters and stuff in emulators, it's not the same unadulterated experience, and sometimes causes glitches here and there, specially input lag. Playing on the real console is almost always the best and most enjoyable way to play, specially taking into account that not all emulators are 100% compatible (Saturn comes to mind). CRT tech might not be 4K/8K/12K Ultra Omni MegaZord HD, but it will be decades before it ceases to completely exist.

sorry that we can't all be loaded enough for hdtvs, kiddo
Also, this.

243
ROM Hacking Discussion / Re: Mega Man Remastered
« on: June 06, 2017, 11:40:57 pm »
Very nice project! Definitely a keeper.

244
Personal Projects / Re: Mortal Kombat Trilogy - quality hack (Saturn)
« on: June 06, 2017, 10:58:11 pm »
Those games all might use that resolution, but they probably don't place any important information in the overscan area. Really all anyone is saying is that the health bars need squeezed in a little so that they won't get cut off, if that's even possible. If it isn't, then oh well, you did all you can do. As a side note though, most people who would want to play a rom hack on original hardware probably intend on using a CRT, as newer televisions will have signal delay from converting an analogue signal to a digital one.
I certainly do care about the safe zones on overscan, as i play on a CRT TV+my PVM, and occasionally on a LED TV.

245
Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: June 04, 2017, 08:23:50 pm »
Thanks for this awesome project. Looking forward to the release so i can replay it!  :thumbsup:

246
Personal Projects / Re: Tengai Makyou Zero translation project
« on: June 04, 2017, 08:05:22 pm »
Thanks Tom. Downloading and playing since today.

247
Yeah I didn't exactly check for grammar or typos very throughoutly, did I? :P
I just went by the "doesn't crash and linebreaks fine, it works" logic :D

Still, weird that no one else caught it up before.
Anyway, here's an updated patch:
https://www.dropbox.com/s/an3xjgp10sed98w/TranslationGamma.ips?dl=0

Should take care of the latest points brought up by you, GHANMI, and by Jorpho.
I started to play this yesterday. Superb work.

248
Personal Projects / Re: Mortal Kombat Trilogy - quality hack (Saturn)
« on: June 04, 2017, 07:45:13 pm »
There's a lot of Saturn patches there. Nice! :beer:

249
Personal Projects / Re: Tengai Makyou Zero translation project
« on: May 30, 2017, 01:01:13 pm »
Anyone else interested in beta testing? Reports have been slowing down, so I was hoping for some extra volunteers.

Looking for people with prior experience beta testing, people who are already familiar with the game, and people who leave no stone unturned. (I really want the optional events checked, not just the main story.)

Let me know.

Send me a PM with your e-mail.
Sent you a PM, Tom.

250
Personal Projects / Re: Tengai Makyou Zero translation project
« on: May 20, 2017, 10:30:31 pm »
If someone has never heard of it, it's all the more reason to refer to it by its Japanese name. There is a reason people are familiar with "sushi" or "teriyaki." That's the way they first heard it. If you tell people that the name is "Tengai Makyou" when they're hearing about it for the first time, they will accept it.

Will it sound really Japanese to them? Of course it will. But the game IS Japanese, so that's natural. There's no need to protect them from supposedly unnatural-sounding Japanese names when you are telling them about it for the first time.

Completely agree to this. Tengai Makyou Zero for the win.

251
Personal Projects / Re: Tengai Makyou Zero translation project
« on: May 17, 2017, 07:52:32 pm »
Very nice. You gave me some hope i can enjoy this great translation on consoles :) After release of the translation can you compile the Snes9X Xbox360 or Ps3 version too?
My opinion is that play this great game on PC its like take a shower in sockets :) Its a sin, because the Tengai Makyou Zero is a REAL console game.
Sure, i could give it a try  8)

xZabuzax: Currently, we've been running the game on bsnes as well as a hacked version of SNES9X, but it can be easily adapted to Higan by making a new file. (Doug said he could do that.) I don't know if Doug will make his version of SNES9X available, or if he will leave it up to the makers of the emulator to decide whether or not to add support. He said that pretty much any emulator can add support by making the necessary changes.
I can recompile Snes9x GX for Wii, just point me to the change :beer:

252
Personal Projects / Re: Tengai Makyou Zero translation project
« on: May 16, 2017, 11:34:10 pm »
The change is only one line (or very few depending on the emulator) in the code, but it needs a recompilation.
After the release I'll give the instructions on how to update the mapping on emulators. The only problem is the recompilation, because the change is trivial.

May i know what this change is and where to insert it? I would gladly recompile and post a build for Snes 9x GX Wii :beer:
https://github.com/dborth/snes9xgx

DougRPG, Tom & company, thanks for your hard work on this translation. I am very eager to play it since i am a lucky owner of an original copy for this Super Famicom game.

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