Could you take advantage of some sprites from the Master System version ?
News: 11 March 2016 - Forum Rules
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Nothing too interesting to share today, just a few enemy updates.
I'm actually pretty happy with how the spinies came out. I should go back and re-do my SMB1 spines similar to that. ( But not soo similar. ) If I can alter the palette without ruining some other part of the game, I'd like to change the bob-ombs to black ( by which I mean really dark grey ) Not sure what to do about the key-less Bob-ombs in Dark Land. Lakitu works really different than it does in SMB1 so I had to make it symmetrical. And I could not make the cloud round, but I tried to at least give sort of an illusion of it.
Side note, Mario 3 has so many variants on it's power-ups and even some of it's enemies, it's hard to tell what something is used for when I look at it in YYCHR. Some of them even appear to be unused but I can't be sure since they're indistinguishable from the in-game version. There's no new artwork of the old power-ups for SMB3, so I was going to base the power-ups more on how the giant super detailed sprites look in the spade panel mini-games. But god, it's tough to track what's what. There's a sprite for what comes out of the power-up blocks, a sprite for the toad houses, a sprite for inventory, a sprite for hammer bros. boxes, a sprite for the end level roulette, a sprite for the card that you win from said roulette, and more presumably.
I'm dreading them frankly but wish me luck. Hopefully they'll be easy once I get the regular Mario sprites out of the way. Raccoon Mario will hopefully be as simple as adding ears and tails onto what i've already done.
Mario's DMB3 sprite is coming along nicely, I got a little to caught up fretting over the walk cycle today, but three frames, and one has to be the idle stance, I think I should stop overthinking it so I can move on. I will be happy to let others take a whack at a better walk cycle if they please.
In fact, if someone really wants to see if they can improve on something i've done, I can send them a .bin file of my progress on a particular sprite. I think this has become a semi-collaborative effort at this point anyway.
I actually wasn't a fan of how the enemies changed in SMW, the Mario Masked Koopas and pidgit bullet bills just looked too weird for me so I would avoid beating that final level in the special zone . I think i'll just try to be a little more subtle in my variations from the original sprites. Nothing too off-beat.
Your support means a lot anyway!
The finish line is a long ways away and it seems to keep slipping further away but I hope you'll enjoy it when it's ready.
I totally should have anticipated this, but the player sprites are causing quite a bit of frustration, although I think what I have so far does look nice. Always room for improvement though. I might even take some of the feedback i've gotten on the Lost Levels and SMB3 sprites and try to touch up the Mario 3 sprites.
EDIT: It's not a landslide but I think the current poll is sorted. I'll have to come up with the next one soon.