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Messages - cartridge_rom

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61
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: October 12, 2020, 06:05:19 am »
Could you take advantage of some sprites from the Master System version ?

https://www.spriters-resource.com/master_system/streetfighter2brz/


62
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: October 10, 2020, 02:34:56 pm »

You could update the art portraits by roster copying the GameBoy models that are better than the NES ones.


63
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: October 09, 2020, 07:52:50 pm »
Music and Fx = Street Fighter III NES

I advise contacting these specialized users in "FamiTracker"

they were the ones who helped the Sonic NES project and the result was incredible

here expert in FamiTracker contact users of music and sound for your proyect =

here contact for you help =

https://www.romhacking.net/community/2797/  Ti_

https://www.romhacking.net/community/4246/  Amilgi

64
The 1st image looks better, much softer the colors and good changes with the floor tiles and the clouds, its fidelity to the original version of NES 8-Bits seems great when updating art to 16-Bits.

the 2nd image is very saturated with purple and more dark tonality.

65
Personal Projects / Re: Super Mario Bros. 8
« on: September 21, 2020, 08:11:47 am »
wow ... great art work sprite type art mario bros. :thumbsup:

you could add a mario with mace from Donkey kong Dx or Game & Watch Gallery by GameBoy.


This other Korean title "without a license" Buzz & Waldog (Koko Adventure) has mechanics and a graphic base practically from Super Mario World, you could use it for another future project with his talent as a sprite illustrator, he could replace the characters and enemies with a sprite from another Mario title, for example Mario is Missing for Nes (which are Mario World sprites for Nes) and rename Mario & Luigi (
Mushroom Adventure) :beer:


Buzz & Waldog (Koko Adventure)
https://www.youtube.com/watch?v=adyTqpoLloo&ab_channel=WakkoWarner123




66
this can help in the project, it has a list of unused graphics, including a boo around the ghost houses on the map :thumbsup:

https://tcrf.net/Super_Mario_World_(NES)

suggestions for your project =

- upgrade the dinosaur island map to the original model.

- keep the world selection "special island" of the complete ROM and add your selection on the map by pressing select button.

- add pipes next to entry points to the "special island" world selection island.


Music and Fx
I advise contacting these specialized users in "FamiTracker" to create and write the music for Super Mario World NES

they were the ones who helped the Sonic NES project and the result was great :beer:

expert in FamiTracker contact users of music and sound for your proyect =

https://www.romhacking.net/community/2797/  Ti_

https://www.romhacking.net/community/4246/  Amilgi


+ plus = another proyect canceled

https://www.youtube.com/watch?v=OfFmAOPr-kc&ab_channel=MCBRemakes

67
Fantastic job, in case it helps you in your project, here I add links to another NES title = Mario is Missing!

Mario is Missing! It is already directly to port and work in NES sprites. It is NES programming code, it is not necessary to be carrying or adapting the Super NES sprites, which will be much more complex and hard work.

From which you could  replace every single graphic within the game with ones ported extract and copy its sprites to improve your Mario World project on NES. luck :thumbsup:


http://www.mariouniverse.com/sprites-nes-mim/

https://www.youtube.com/watch?v=NZlycIT_fUw&app=desktop

https://www.youtube.com/watch?v=FsT1blcKXIw


You could also extract some sound themes and sample effects (sound when entering pipe / jump sound / Yoshi mount) / enter fortress sound theme.

hope it helps in the project.







another SMW NES project that was canceled, there is only a 1st world demo :

https://www.youtube.com/watch?v=gkxwKOVtIqc
https://www.youtube.com/watch?v=i7EH1MmZWDM&ab_channel=LooneyDude

plus +
an idea for the project would be to add the 4 color variants of Yoshi, for example:

World 1 and 2 = Yoshi Green
World 3 and 4 = Yoshi Yellow
World 5 and 6 = Yoshi Red
World 7 = Yoshi Blue




68
DragonBall Nintendo "NES"
This user has had a great idea they should seek to help their ROMhack work to complete a great DragonBall game for NES (change enemy sprites, history, cinematics)  ;)
who can help contact your YouTube channel

https://www.youtube.com/watch?v=hX3SqBiQBw4

69
Johnny Cage will be added 8) ... it would be great to have him in the 16-Bit version at last.

always stayed out of the original MK3 and the Ultimate version :(


70
Personal Projects / Re: Super Mario All-Stars Redrawn
« on: April 18, 2020, 08:59:50 pm »

This project has a fantastic art quality, will it be continued ...?

or is waiting ... :'(

71
Hokuto no Ken II: Last Battle ( hack restoration / translation and improvement )  :-\



https://www.romhacking.net/forum/index.php?topic=23412.0

- translate the all Japanese version text.
- greatly reduce the exaggerated difficulty, more balance make it more fun.
- improve art sprites more animation or music themes.

72
patch for Fatal Fury 2 in Genesis  ;)



- remove upper black bar, you will see the entire stage and the life bar

- add the 4 blocked bosses.

- balance gameplay and reduce difficulty.

73
Personal Projects / Re: Super Mario All-Stars, Artwork Faithful Edition
« on: January 31, 2020, 07:23:34 am »
I would opt for the original version of the "sprite" Phanto.
from the original Super Mario Bros. 2 for Nintendo "NES".

his "noseless" appearance and his profiled eyes next to his evil smile make him much more feared as an enemy in the phases of the keys.



another suggestion about the Pocket project

Super Mario Bros. 2
I never liked the exchange of the original hexagons for hearts on the life screen of the All-Stars version.
Do you value restoring hexagons with a new sprite art ?
thanks.

74
Personal Projects / Re: Super Mario All-Stars, Artwork Faithful Edition
« on: January 30, 2020, 06:03:16 am »
Nothing too interesting to share today, just a few enemy updates.



I'm actually pretty happy with how the spinies came out. I should go back and re-do my SMB1 spines similar to that. ( But not soo similar. ) If I can alter the palette without ruining some other part of the game, I'd like to change the bob-ombs to black ( by which I mean really dark grey )  Not sure what to do about the key-less Bob-ombs in Dark Land. Lakitu works really different than it does in SMB1 so I had to make it symmetrical. And I could not make the cloud round, but I tried to at least give sort of an illusion of it.

Side note, Mario 3 has so many variants on it's power-ups and even some of it's enemies, it's hard to tell what something is used for when I look at it in YYCHR. Some of them even appear to be unused but I can't be sure since they're indistinguishable from the in-game version. There's no new artwork of the old power-ups for SMB3, so I was going to base the power-ups more on how the giant super detailed sprites look in the spade panel mini-games.  But god, it's tough to track what's what. There's a sprite for what comes out of the power-up blocks, a sprite for the toad houses, a sprite for inventory, a sprite for hammer bros. boxes, a sprite for the end level roulette, a sprite for the card that you win from said roulette, and more presumably. 

I'm dreading them frankly but wish me luck. Hopefully they'll be easy once I get the regular Mario sprites out of the way.  Raccoon Mario will hopefully be as simple as adding ears and tails onto what i've already done.

Mario's DMB3 sprite is coming along nicely, I got a little to caught up fretting over the walk cycle today, but three frames, and one has to be the idle stance, I think I should stop overthinking it so I can move on. I will be happy to let others take a whack at a better walk cycle if they please.

In fact, if someone really wants to see if they can improve on something i've done, I can send them a .bin file of my progress on a particular sprite. I think this has become a semi-collaborative effort at this point anyway.

I actually wasn't a fan of how the enemies changed in SMW, the Mario Masked Koopas and pidgit bullet bills just looked too weird for me so I would avoid beating that final level in the special zone  :laugh:.  I think i'll just try to be a little more subtle in my variations from the original sprites.   Nothing too off-beat.

Your support means a lot anyway!
The finish line is a long ways away and it seems to keep slipping further away but I hope you'll enjoy it when it's ready.

I totally should have anticipated this, but the player sprites are causing quite a bit of frustration, although I think what I have so far does look nice. Always room for improvement though.  I might even take some of the feedback i've gotten on the Lost Levels and SMB3 sprites and try to touch up the Mario 3 sprites.

EDIT: It's not a landslide but I think the current poll is sorted. I'll have to come up with the next one soon.


Pocket you know this work of DarkSamus993 and IceGoom.

I could give ideas for art designs. ;)

Super Mario World Redrawn




https://www.romhacking.net/hacks/2919/

https://www.youtube.com/watch?v=JeP46e15Mq8


another suggestion Pocket, comments on the possible improvement of the sprite eyes of "Peach" changing to original blue in Mario 3.

75
Personal Projects / Re: Super Mario All-Stars, Artwork Faithful Edition
« on: January 28, 2020, 11:36:43 am »
great contribution, Metalwario64 and NiO  :beer:

These sprite models are amazing for Super Mario Bros. 1
I hope they can be reused in other Super Mario projects in a patch on Nintendo "NES" or SuperNes.







The last original SMB.3 sprite with full eyes, I always wanted to see it in the NES 8-bit, and with better colors than just black and reddish brown.



Pocket could improve the Princess Toadstool "Peach" in SMAS.
adding original blue eyes sprites to Peach.

76
Personal Projects / Re: Super Mario All-Stars, Artwork Faithful Edition
« on: January 26, 2020, 02:32:53 pm »

Super Mario Bros. 3 :)

pocket ... you value restoring the original Japanese dialogues of the Famicom version.

- No joke -
The Japanese SMB3 features a more serious Princess Toadstool. In the original Japanese version, Princess Toadstool originally said, "Thank you! Finally, peace returns to the Mushroom World. The end!"

USA version ( heavy joke )


Japanese version ( original )

"Thank you! Finally, peace returns to the Mushroom World. The end!"



77

Patch to enable the control pad for all SuperScope :P games (Bazooka) in Super Nes. :police:




78
Personal Projects / Re: Super Mario All-Stars, Artwork Faithful Edition
« on: January 26, 2020, 07:28:31 am »

Super Mario Bros. 1
I would run out of black contours to keep the art in harmony with the entire game. :thumbsup:

79
Personal Projects / Re: Super Mario All-Stars, Artwork Faithful Edition
« on: January 24, 2020, 09:04:57 am »
pocket values in the future as a project, make minimal improvements to update in the sprites of the original NES Super Mario games.
It would be nice to see. you have talent.
Greetings.

80
Personal Projects / Re: Super Mario All-Stars, Artwork Faithful Edition
« on: January 23, 2020, 09:05:23 am »

I understand the basis of the design work is the reference of the original Japanese Artwork handbook of the Nintendo titles "NES" / Famicom. :thumbsup:



I think it's great, an amazing work of art, Pocket. :beer:

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