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Messages - cartridge_rom

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41
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: November 10, 2020, 06:34:54 am »
I've been looking among all the unlicensed pirate port, although they are not the best tunes if they are the closest to the original arcade, including the intro and sound fighter selection, I believe in the idea that they could be extracted for this project, Would it be difficult to adapt them or do they have better melodies ?

had they already valued this option ?

this is the version with the melodies "close" to the arcade
Street Fighter II Pro

https://www.youtube.com/watch?v=vUoit5rKZVw&ab_channel=AnonymousWorld

- technical doubts :-\

Ryu / Ken's Hadōken can have the original blue / white color and not be fire orange ?

chunli could you add Kikoken sprite ?

the health bar has some very dull colors lemon yellow looks purple violet the color of damage, shouldn't it be red and deep yellow ? :-\

greetings to the team :woot!:

42
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: November 08, 2020, 03:23:29 pm »
Ryu's ending art is amazing :o

I share this curiosity that I did not know, capcom had commissioned the license to a third-party company to develop Street Fighter II for "NES"
1992-93 / GamePro Magazine nº42

43
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: November 08, 2020, 05:09:02 am »
This project is spectacular, congratulations on the progress to those responsible for this spectacular work and programming :'(

Sics master art chief :beer: , this chun li exclusive ending always seemed more like Final Fight / Capcom art style to me.
the arcade original isn't bad, but it's very oriental and I think the art is more flat. :(

to all this Sics .. it would be possible to add the capcom intro logo at the beginning as rockman 6 with its theme music, it would be crazy :o

https://www.youtube.com/watch?v=2PFLkdkqoBs&ab_channel=Synn

greetings to all

44
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: November 07, 2020, 10:13:54 am »

fantastic art chun li, looks great :thumbsup:

45
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: November 06, 2020, 01:18:46 pm »
Well I think they are also evaluating improving the final screens  :o

my request is if they could value changing the chun li original image for the image of the Super Famicom versión, it always seemed more accurate than the original from the arcade. better art by chun li, is it possible to do ?



46
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: November 04, 2020, 05:43:36 pm »
this is the most complete sprite template database i found from many Street Fighter II games.

https://spritedatabase.net/tag/Street%20Fighter

I believe that the indicated art portraits should be the modern styles equivalent to those of the roster art  :thumbsup:

https://www.deviantart.com/nintendolegacy/art/Super-Street-Fighter-II-Characters-687144162

+ my request in the ideas thread in 2018 :)
+ https://www.romhacking.net/forum/index.php?topic=3282.msg354882#msg354882


47
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: November 04, 2020, 02:46:44 pm »
some sprite art of a twitter user named 2bitCrook

in case it works for something of the spectacular project

chun li's stage is very cool  :beer:




48
My MegaDrive is Japanese model, I wanted to try a copy of the Street Fighter II Champion Edition prototype "Rom"

https://hiddenpalace.org/News/The_Lost_Street_Fighter_II:_Champion_Edition_for_Sega_Mega_Drive

Street Fighter II: Champion Edition (Jul 30, 1993 prototype)


The prototype has region lock (Genesis only) and I can't find a GameGenie code that allows playing the prototype on Japanese MegaDrive :P


(GameGenie code from SF II SCE does not work, nor does the master unlock code to play American cartridge on Japanese MegaDrive) :-\

A unlock Rom for the Japanese MegaDrive of Street Fighter II Champion Edition prototype would be good this Hack for all users of the Japanese version

49
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: November 01, 2020, 03:13:02 pm »
a doubt, it is very difficult to place and display the names of the fighters in the health bars
(and improve the colors of the health bar and victory symbol)

this project is great, the best there is now on "NES" ;)

50
I was able to apply the Game Genie code to the ROM, and it worked.

I'll make a patch and post it on here.

very grateful SCD  :beer:, could you try to apply it to a ROM from (Japan) is the one I have and I can't make it work, the trick appears in the options menu but it doesn't work :-\

this is the GameGenie MD code that does not work for me

MUSHA MD ( Japan) / select level

REWT-A6V2
REYA-A6TJ
REWT-A61A

51
apply as GameGenie Permanent code - be able to select level in MUSHA: Super Hybrid Metallic Uniframe Armor

ps = the trick is bad, very heavy to repeat always and the game is very hard >:(


52
Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Update 1.4)
« on: October 28, 2020, 06:37:15 am »


I remembered it from a little Japanese manga

53
Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Update 1.4)
« on: October 27, 2020, 07:24:48 pm »
It could be added for a future update, an ending with Sonic with the microphone as in Master System would be great, always Robocnick with the emeralds is  :-\, it could be the good and the bad ending  :thumbsup:

https://www.youtube.com/watch?v=Hke0GtPF4OE&ab_channel=SlykeThePhoxenix



https://i.pinimg.com/originals/b8/d1/e8/b8d1e8e477c9f53909301af3027a87d5.jpg

54
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: October 26, 2020, 05:36:36 am »
great that improvement of the stage spain  :D

One doubt, this roster revision could be applied to the MMC5, they are better positioned.



55
Personal Projects / Re: NES RoboCop with Arcade sprites
« on: October 26, 2020, 05:22:48 am »
how is the project going ...? 

56

any progress of the project ...?  :huh:

57
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: October 22, 2020, 03:40:15 pm »
This logo intro is the best I have seen with everything and so far equal to the Arcade Champion Edition on which the pirate port is based:  :o

I like colors and shades better + Champion Edition:  :thumbsup:

https://www.youtube.com/watch?v=xLwWE1vvqAg&ab_channel=Hacksroms

58
Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: October 20, 2020, 03:57:30 pm »





now much better the color skin, sics :thumbsup:

59
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: October 18, 2020, 07:19:15 pm »
the roster is looking amazing ...

a note =

The world map could be improved by correctly placing the names of the countries (Spain is in England) and adding the flags.




60
Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: October 17, 2020, 02:05:11 pm »
Sics how about .... hey your Sonic 5 project continues to implement improvements ... will Sonic 5 improve Vol.3 ?

Greetings  :woot!:

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