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Messages - cartridge_rom

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21
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
« on: February 08, 2021, 10:24:42 am »

amazing work with OST music :o

it would be possible to add the capcom intro at the beginning as in rockman 6 with its theme music, it would be spectacular for the presentation and go straight to the title screen.

https://www.youtube.com/watch?v=2PFLkdkqoBs&ab_channel=Synn

22
Personal Projects / Re: Castlevania 3 Tributo a Thaddeus
« on: February 06, 2021, 05:48:00 am »

looks very detailed and minimalist quality work of art sprites, great work. :o

the stages remind me and they are like Batman or Shatterhand ... this type of art is a great success, it is perfect for Nes. :beer:

This project will not delay the other big project SF II Champion Edition for Nintendo "NES" ?.

23
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES
« on: January 31, 2021, 05:33:33 am »
I find the roster art and portraits very successful to follow the original concept of Capcom's port for the 1995 GameBoy or the Master System, portraits and roster "modern art" Super Street Fighter II although it was also simply "Champion Edition".
 
- select 3 bosses
- list of 9 fighters

Congratulations to the entire development team for this project. It is as if it were the official "NES" port that Capcom would launch in 1995 along with the GameBoy.

24
@pocket thank you for reporting and updating the status of your project, the art work is amazing.
great to continue the project. :beer:

25

project canceled or does the translation patch continue ?  :-\

26

Any news or progress for the SMW NES project ?  :-\

27
the user Morinis could maybe help, his work in updating sprites is amazing and of quality. :beer:

here is your link if you want to consult your help =

https://www.romhacking.net/forum/index.php?action=profile;area=summary;u=19143

He is currently helping on the Metroid Complex project for "NES"

and I work on various Castlevania projects for the NES.

https://castlevaniadungeon.net/forums/index.php?topic=9260.0

28
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: December 09, 2020, 01:13:34 pm »
Hitokiri
the most striking thing is that the chun li stage had and they did not use it in the SF Zero 97 ( SF Zero ) :-\

Chun li stage ( hidden game code )

29
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: December 08, 2020, 03:52:43 pm »
The art of the stages and portraits is impressive :o , congratulations to the team, and thanks for the great development work done so far. :beer:

30
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: December 05, 2020, 08:52:56 pm »
I really like the chosen light gray color gives more contrast to the details, great stage art  :thumbsup:


31
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: December 05, 2020, 04:29:41 am »
 Awesome :'(:beer:

32
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: December 04, 2020, 07:14:54 pm »
I think they are based on following the original concept and development of Capcom's port for GameBoy from 1995, which was also a "champion edition".
 
- being able to select 3 bosses
- roster of 9 fighters
- called simply "Street Fighter II" ( portraits and art from Super Street Fighter II since it was released in 1995.)

Basically it would the port for "NES" launched in 1995.

https://nintendo.fandom.com/wiki/Street_Fighter_II_(GB)

33
Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: November 25, 2020, 05:16:31 am »
Sics do you value for future updates and better understanding of the graphics engine an update of the main model of Sonic?

The model is great but I see it very "chibi" Japanese Super-Deformed :D (cartoon), I think there will be models closer to the more realistic classic look. ;)


is the main Sonic art design yours? or is it from Jabu ?




34
simple hack to have an R-type 8-bit "Spin-Off" in Natsume's NES game Action In New York (S.C.A.T.) / Final Mission in Japan



https://www.youtube.com/watch?v=63mlslkFIsk&ab_channel=HeroesofXanadu-Sloth

change the human characters for the R-type R9 ship, and we have finished a very good quality R-Type NES hack game, greetings to the forum


35
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: November 20, 2020, 01:48:25 pm »
This is good news, all the users who are contributing to the project do an incredible job for the NES console, thanks :beer:

36
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: November 19, 2020, 06:34:00 am »

greetings, any news or small advance ?  ;)

37
very good progress :beer:

38
that project looks great sebastianangel  :thumbsup:, I hope you can help Somari the Adventurer / Somari Team advance their Super Mario World NES improvement project :beer:

we will be attentive to the news, greetings  :woot!:

39
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: November 13, 2020, 03:23:39 pm »
Were these SF II CE portraits worth a Master System or art portraits GameBoy Advance worth it?  :P  :-\






40
Personal Projects / Re: STREET FIGHTER 2 DELUXE NES proyect
« on: November 11, 2020, 04:42:28 am »
great, waiting to see the progress. :beer:

I hope that Master Sics can continue to bring help and ideas to his sprite art project, it is fantastic to have him for the project and the team.

some final art on this SF gallery page of other versions that could be used as Ken and the 3 great masters (vega, sagat, bison) to eliminate the same equal end of the 3 bosses. ;)


http://www.sfgalleries.net/art/sf2/ssf2x/endings/

http://www.sfgalleries.net/art/sf2/st-gba/endings/


Wow, that kikouken , it would to add it to the project later

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