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Messages - cartridge_rom

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Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: March 14, 2019, 02:29:49 pm »
amazing :o

Alternative graphics are great, it gives the project a lot of fresh quality and it improves the colors a lot

I love the waterfall, it's pure work quality :crazy:

Good job Sics :beer: :thumbsup:

Personal Projects / Re: Sonic 5 - Improvement Vol2 (Nes)
« on: March 05, 2019, 02:33:33 pm »

great progress of the project :beer:


King of Fighter 96 (Unl) hummer team for NES

apparently it was predicted that the roster of fighters would be 20 instead of 7 :o, I think it would be the most characters in Famicom / Nes, if it is hacked and recovered all that material removed or damaged

the characters were in total 13 eliminated from the final game, they are all in the Rom, but with broken graphics that have to be corrected to make them appear in the game and have even their roster chip intact in the code

the weight of the game initially with all the content removed would be around 1.25 MB, if someone from the Romhacking community makes a hack recovering and fixing this content, they would have a very decent and more complete game.

Personal Projects / Re: Sonic 5 - Improvement Vol.2 (Nes)
« on: February 11, 2019, 06:29:06 pm »
amazing project update :beer:

Personal Projects / Re: SonicNes ♦ Improvement Next ♦
« on: December 15, 2018, 04:12:50 pm »
finally apply this alternative sprite is much better than the final version :laugh:

Personal Projects / Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« on: December 06, 2018, 03:56:46 pm »

I really want to see this finished work hack
it is valued to ask for development support to Grimlock, Optomon or Snarfblam along with you Mindflower would be a great development team and the work of sprites of Sinis is wonderful :thumbsup:
the Atomic Upbeat theme is great very good :thumbsup:


Personal Projects / Re: SonicNes ♦ Improvement Next ♦
« on: December 01, 2018, 03:38:12 pm »

I think the work and progress is great :beer:
I seem to see the MegaDrive game :o

Personal Projects / Re: SonicNes ♦ Improvement Next ♦
« on: October 23, 2018, 06:13:37 pm »

a possible future hack 2 characters to choose to play :D

link and credits of pixelmarioxp and Dariuscox357 :thumbsup:

Personal Projects / Re: Metroid: Space Complex (Metroid 1 NES Hack WIP)
« on: October 05, 2018, 02:51:12 pm »
great, the idea of ​​different types of armor for the phases areas are still active
also the zero suit, the sprites are great for the NES

great job :thumbsup:

pd: wanting to see the map of the area in HUD and the selection menu of type of armor and weapons :o

Personal Projects / Re: SonicNes ♦ Improvement Next ♦
« on: September 21, 2018, 06:39:51 pm »
Are you the user kirbyandthelabrinth? If this is not the case, you should ask for permission to offer your work or minimally credit it as it should, the feelings of the creator of a work are very important :thumbsup:.

true, it's already corrected :thumbsup:

Personal Projects / Re: SonicNes ♦ Improvement Next ♦
« on: September 20, 2018, 06:30:47 pm »
@Sics Here are the cover by kirbyandthelabrinth for your graphic hack project :D

this is the hack idea ;) port the robots a advance version

Contra Advance hack : Probotector Advance

change humans by robots sprites art of the Super Probotector of Europe in SuperNes, call it Probotector Advance hack :laugh:

Personal Projects / Re: NES Metroid HD Pack
« on: August 18, 2018, 06:41:24 pm »
great is a lot of work with that aesthetics and graphics for a 16 bit console ;), but for a special single emulator :(
it is planned to adapt this title to a ROM for MegaDrive, it would be possible in the future

Thank you :thumbsup:

Personal Projects / Re: SonicNes [Improvement Project]
« on: August 01, 2018, 06:26:46 pm »
are improvements possible for the Sonic sprite ? more animations for example :thumbsup:

possible future alternatives for other hacks :D
Model type Original MegaDrive
Model type Cartoon Sonic "Jabu Model improved"
totally new sprite model Sonic

at the end Amilgi collaborates in the improvement of music and sound fx ?

Greetings Sics :woot!:

a graphic hack for Contra Force spin-off of NES :thumbsup:

Probotector Force hack of Contra Force

change all the sprites for the European robot versions, you can choose 4 robots, the robotic sprites can be obtained from Probotector I and II

regards :woot!:

Personal Projects / Re: SonicNes [Improvement Project]
« on: July 03, 2018, 02:22:15 pm »
I think it's better to wait for the release of full gold / hack :beer:

a doubt

you can correct the sonic position by starting the level that appears "floating" wrongly placed without touching the ground

the correct position is the left corner of the level appears on the floor of the correct level

regards :woot!:

2 crazy ideas :D for small improvement


add missing sprite glasses to Rash, to differentiate and have more detail from the toads, add Zitz color as in the Battletoads & Double Dragon

Bare Knucles III / SoR 3

Change full sprite or just the head of old ugly Zan for a new cool body skin cyborg patlabor skin type sprite, which fits perfectly with the aesthetics Sci-fi of the game of enemies robots bosses

Personal Projects / Re: SonicNes [Improvement Project]
« on: June 26, 2018, 07:56:25 am »
very impressive Sics, thank you very much for reporting and explaining all the progress of the project
the new entry screen I love, great graphic work :thumbsup: the detail of sega 1994 is great

regards :woot!:

Personal Projects / Re: SonicNes [Improvement Project]
« on: June 20, 2018, 12:30:54 pm »
I know you're mostly doing layout/graphics (which look great btw) - but do you have any interest in audio improvements?

I'm actually the one who made the music in Ti's Hack - except I never knew anyone used it! I downloaded this hack a while back only to be surprised my music was in it. I just wrote a de-make the Sonic 1 OST for fun in FamiTracker a few years ago, and Ti must have found my forum post.

That said, I've dabbled in NES hacking but not with audio. If someone knows how to modify it, I can improve/re-write the music and SFX. For example it'd probably make more sense to use the SMS special stage tune. The mixing and percussion could be improved in places. The signpost->stage clear transition is a bit off. Fortunately it seems the SFX don't cut off the music too much, since I put the backing instrumentation on channel 2.

Let me know your thoughts, I'd be happy to help.
the music of the Sonic Nes hack is yours :beer:

I hope the improvement of the music hack and SFX in Sonic Nes :thumbsup:

if you continue in the forum and in the scene you could write improves they need in the music and SFX these other
Unlicensed Games with FamiTracker

Super Mario World
Super Fighter III

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