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Messages - Tauwasser

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81
News Submissions / Re: Translations: New Translations Added to the Database
« on: February 11, 2009, 11:05:00 am »
They don't speak Latin. However, they write and read it. Like, you can get the "small latinum" and "big latinum", which is a qualification in Lation, obviously, pretty much everywhere in Germany at high school.

cYa,

Tauwasser

82
ROM Hacking Discussion / Re: Romancing SaGa 2 Translation
« on: January 10, 2009, 04:27:47 pm »
Make it capital cities across the globe or something! That'd be a move many people/cultures can reflect at. Make it Beijing, Moscow, Berlin, Rome, Paris etc. with the latter two you even get Greek references for free!

cYa,

Tauwasser

83
ROM Hacking Discussion / Re: Cartographer
« on: January 05, 2009, 01:12:08 pm »
So, seriously, I have no idea of c/c++, but I'm freaking sick of seeing programs not work for many people because it only supports latin-1 or whatever.
I'm just saying, that there is a way, Microsoft does it - so can everybody else with a little effort. There just has to be a standard library in c/c++ by now that features text file access that does not read ANSI only or crashes on BOM, valid unicode etc.

And yes, by now I think the translation community - especially the translation community - ought to care about that stuff. Cartographer might be nice, however, I'm running a Japanese OS, so it probably won't work for me with German umlauts etc. That's a problem! And there is a solution. And it has been around for 10 years. I just can't believe there is no library in c/c++ or whatever this is written in that supports this!

Quote from: byuu
Windows internally uses UTF-16 only. Linux uses UTF-8 only.

I'm not talking about filenames. The .Net framework is pretty darn good at reading all of those formats (though I didn't test UTF-32, but I read it somewhere... I tested UTF-8, UTF-16 and UCS-2 tho). You don't need to convert not textfile for it to be able to read it with StreamReader!

And it's not only the romhacking community. IrfanView doesn't even support UTF-16 filenames! HexWorkshop didn't, but the newest release does! However, it seems so slow compared to other apps (and yes, Microsoft apps!) that work seamlessly and without ANSI and have been working so for years!

cYa,

Tauwasser

84
ROM Hacking Discussion / Re: Cartographer
« on: January 05, 2009, 02:29:05 am »
Seriously, there gotta be a standard library that can use all file types, be it Unicode, ± BOM, ANSI... It should encourage Unicode of course. And yes, Unicode can be UTF-7, UTF-8, UTF-16, UTF-32 ± BOM or UCS-2, UCS-4 ± BOM! Seriously, I don't get what's so hard about making a unicode compliant program. What is this? 1998?? It's 10 years after Unicode was invented guys, wake up and use it properly!
If there is no ready-to-use c library/header/whatever for this, then it's a shame. I doubt it tho, Microsoft can do it, so can you.


cYa,

Tauwasser

85
ROM Hacking Discussion / Re: Cartographer
« on: December 30, 2008, 08:29:53 pm »
Seriously, if this does not support unicode, nobody here wants it anyway. Can't be that hard to make it unicode compliant...

cYa,

Tauwasser

86
Might I suggest trimming the ō macron a bit? Other than that it looks pretty nice if you're working in confined space :D

cYa,

Tauwasser

87
Yes they do. My recent news entry got edited and I was informed about that via pm. So they ought to be able to edit it.

cYa,

Tauwasser

88
Your G has a pixel too much, unlike all the other G's out there ;)

cYa,

Tauwasser

89
News Submissions / Re: Documents: Phantasy Star translation 1.0 released
« on: December 22, 2007, 01:45:58 pm »
Does anybody else find four I's in the same column offending to the eyes?

Other than that I'm happy that they redid some of the work as I heard it was inconsistend at points..

cYa,

Tauwasser

90
The font on the right screen seems sooo~ small :|

cYa,

Tauwasser

91
The blue border line on top has the name in it...

cYa,

Tauwasser

92
Well, on most disks, there is an audio track. When you put it in a cd player, it will play the track telling you to stop playing because it might damage your system, you, the nextdoor neighbors, make you crazy and kill somebody or make love to trees in that order.

cYa,

Tauwasser

93
News Submissions / Re: Translations: Aeon Genesis releases
« on: January 23, 2007, 03:33:40 pm »
Did anybody tell you yet, that it says "Fourtune" instead of "Fortune"? On a side note... How the hell does this work? All the little dices are obviously counted, too?

cYa,


Tauwasser

94
I like the font too. However, I think compared to the original, it's way too small... Sure on real hardware it wouldn't just blur or something on a TV screen?

cYa,

Tauwasser

95
News Submissions / Re: Utilities: NINJA 2.0 July 26 Beta
« on: August 02, 2006, 11:50:50 am »
Sorry to interrupt, but heck...

According to this. The first sector of the patch should be only 1024 Bytes... right? Well, considering that I actually made a patch today with no other information in it except changes, the header is 0x800 Bytes long, which is double of what the specs say ... It matches only if all the data is present to the last byte, even if unused. Couldn't that be reduced to a "00" byte for no content? That way, you can still input 256 Bytes or whatever in a single read, just that it would stop printing on the first "00" in the read data. Well, I know it's final Beta and I apologize for not noticing earlier, but that seems like a whole lot of data in there for nothing. The actual patching data is 0xD8 bytes long... This doesn't compare quality/quantity-wise :-/

cYa,

Tauwasser

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