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Messages - IAmCaptPlanet

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i can think of 2 hacks for a game that would be super rad

autoboot hacks for Dragon Warrior 1 & 2 on the GameBoy, so in emulators you could have the games listed separate

i have been wanting this patch since i patched my Oracle and Shantae games! thanks so much!

i was thinking that, of the 4 games, Wendy was the only one that did NOT have a palette change.

i think it stays the same (at least it seems to whether the emulator is in GBC or GBA mode)

but for Wii emulation you cant "force" the emulator into GBA mode, so super useful!

and yes, as far as GBC vs. GBA palette, the GBC is always preferred.

but my question is can anyone get past level 1-1. i tried it patched and not patched and re-downloaded it and everything, it always hangs up after i beat 1-1.

something really neat and usefull would be a DK64 hack that removes the character barrels and adds a character swap button.

like, make the L button cycle through the characters. DK>DIDDY>TINY>CHUNKY>LANKY>DK>DIDDY and so on

Personal Projects / Re: Zelda II Redux
« on: April 15, 2018, 04:55:33 pm »
i'm gonna be a bit nitpicky for a second

maybe "Adventurous" would be better than "Adventuresome"

idk, adventuresome sounds funny

cool cool cool!

looking great!

also a quick question, would it be possible to add the passive bracelet function to your vanilla Links Awakening quality of life hack, that would be SO RAD

i am LOVING this hack tbh. it's up there with 3Mix as far as i'm concerned

probably a little better for a more Mario 3 style game than it even (3Mix kinda goes all over the place in Mario's timeline, and this is a more pure SMB3 style, which i like)

i never understood the love for the Mario Adventure hack (maybe where it has been around so long?) cause i found it way too difficult, and i hated the weather gimmick

also, that other recent hack Mario 3 Ultimate or Mario Ultimate was pretty good too but i didnt get into it as much.

but anyways, there have been a few levels (i'm in world 6 now, so not to the end yet) that are pretty tough. the fortress you have to fly through and break the wall just right as your p-power runs out. and the level where you have to keep your tail to bust bricks and dodge piranha plant fireballs all the way through was hella annoying. but they were both new and interesting things that i had not seen before in Mario 3, so even the worst parts so far feel fresh and new.

overall so far the difficulty level is very handle-able, and i love the very 80's looking pinks and purples and the colors in general look great in this game. good job

there is a glitch in world 5 for me where the end area for several levels has a pipe (that is very easy to accidentally enter) that takes you to the giant maze level that shows up later as its own level. i dont think this was intentional (mario "appears" not out of a pipe, but a glitchy type thing, lol)

anyways, if this was your first hack, DANG. i'm looking forward to seeing more stuff!

ROM Hacking Discussion / Re: Zelda NES Hacking Questions
« on: April 05, 2018, 03:42:48 pm »
cool, i like the idea of finishing out a NES Zelda "trilogy

Legend of Zelda
Adventures of Link
Return of Ganon

would be cool if it could have both styles from 1 & 2 (overworld and dungeons like 1 AND sidescrolling caves/areas and towns like 2)

cool! looks nice

ROM Hacking Discussion / Re: A Mother 1+2 question...
« on: March 26, 2018, 04:22:21 pm »

this is what you want,

they dont actually remove anything but they make it seem that way

say the Mother portion is 2mb and mother 2 is 3mb

that means each file would still be 5mb size, but that is very little space nowadays

Landstalker (MD/GEN)
-Added jump shadow
-You don't hit walls instead of enemies in cramped spaces anymore
-Better AI so you can no longer button mash later enemies to death
-Slightly larger inventory

this would be friggen AWESOME

Personal Projects / Re: Zelda II Redux
« on: March 18, 2018, 11:20:02 pm »
agreed, lives would be perfect like that!

also, if the "double jump" (ability to jump again in midair) could replace the wierd floaty jump spell would be awesome

and fall in a pit or lava, instead of taking a life, should restart you at the beginning of the room with 1 less heart, and should only kill you (obviously) if you have 1 heart or less. that would be awesome

Personal Projects / Re: Zelda II Redux
« on: March 17, 2018, 10:06:28 pm » actually something like this would look even better, and maybe if you implement a sword upgrade or 2, just add sword icons (or a sword that is hilt on the left and a growing blade as it gets powered up)

also, it would only be a visual thing, but the fireball spell could be changed to Bow and Arrow, it would still drain magic, but it might could work (bombs are "magic" items in BotW)

although this, looks good as well. but i think it uses too many colors? (because black has to count as a color, idk)   this is actually what i would prefer. giving all 3 stats a uniform look. the little L under Life and the little M under Magic is so redundant anyways,

not sure if you can use something like that, but would look super cool

also, if you could add the message in text when pause "press Up + A to save" would be really cool!

Personal Projects / Re: Zelda II Redux
« on: March 17, 2018, 04:53:28 pm »
would this be doable?

the green sword hilt doesnt really bother me, and i dont think the letters need the blue shadow really

also, the enemies that drain exp. are hella annoying, but maybe find a way to make them drain (much) less than they normally do would be better than completely taking away,

also, i think, the point of making the bubble such a "tank" to begin with was that they were such a exp. farm. idk, it might be too easy if they go down in a few hits though. maybe 1/3 would be good?

so what and all is in this patch?

COOL, this hack is amazing looking. lol, funny on being pre-SMB Deluxe on GBC

that said. this hack has a few things i like better than yours and your hack has a few things i like better than it

mainly, the points build-up for starman (if there is a stand-alone patch it might be a good one to link in your readme)

and the font in that hack is just so LIT (looks like it fits in with later era Mario fonts)

good job though! now i have a new way to experience SMB1

what is this exactly? i cant see any of the linked photos

I think all of that sounds great!

And as a suggestion, also try to get the double jump thing in there. the Jump Spell makes Link to "floaty".

and would really be nice to have Hearts for a health meter and a green Magic meter, to bring it more in line with the rest of the series (although it would be purely cosmetic, i think it would help out a lot)

also, the dialogue speed,and the ANNOYING CLACK CLACK (typewriter noise) could use some work.

ROM Hacking Discussion / Re: Bio Hazard (Resident Evil) for the NES
« on: January 16, 2018, 12:55:24 am »
would be cool if there was an optional patch for also changing the title screen to Resident Evil

Personal Projects / Re: Zelda1 and 3 improvement patches
« on: January 08, 2018, 11:17:24 pm »
actually, these would all be a pretty cool things to put into Zelda 1, and would be my dream version

i would like to have a hack for Legend of Zelda vanilla that added 4 things from Zelda - The Legend of Link

1. add sword techniques - sword swiping and spin charge attack

2. saving in the inventory menu

3. the select 3 items with the "select" button (or a way to 'set' an item to select, say press select to drop a bomb and keep B for boomer-rang)

4. Add a map feature (like Legend of Link has) the old man at the beginning could say "It's dangerous to go alone, take this sword and seek out these dungeons" and give you a map with the dungeon locations

i know all that could be done in Zelda 1 since it's in the Legend of Link hack

5. the cool automap hack would be amazing to add as well.

anyways, that would be my dream version of Zelda 1. i think a lot of people would appreciate a hack like that.

An idea for this I could see is to adjust the Goldeneye and Perfect Dark 64 controls to work with a PS3 or Xbox 360 dual stick. The strafing might need to be toned down, and adjust the controls. I know that you can use the in game adjustments and work your controller to match this, but it's not optimized.

the original 007 and PD actually already have these controls exactly, you need 2 controllers to achieve this

controller 1's stick will be walk/strafe and the trigger brings up the aiming reticule
controller 2's stick will be look and it's trigger is fire

A and B are still activate, reload and switch weapons and whatnot

you have to go into the menu and set it up, but it's the ONLY way i ever played these games on hardware. (actually, the same set-up CAN be achieved with one controller that lets L be aim and the D-pad be walk/strafe, that is almost as good)

the only thing that feels a little off is having to hit A and B with your right thumb while holding the Analog stick "prong" of the controller

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