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Messages - IAmCaptPlanet

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101
Personal Projects / Re: Super Mario Land 2 DX [Updated to v1.1]
« on: January 05, 2018, 05:06:27 pm »
i think that usually, if Luigi's fireballs act the same as Mario's they are the same color

but if the trajectory and/or speed are different, it is indicated by the different color

it's pretty neat either way

102
i think the heart would be fine if it were roughly the same size as the B and A icons. which do look a lot sharper

this looks like a cool hack too, btw.


103
that wasn't meant to be disrespectful i dont think

if i said Super Mario Bros. 2 needs more power-up that not disrespectful to the original

so saying a romhack needs something isn't exactly disrespectful, just an opinion.

some people might think that hack is perfect as is, some people dont want mor power ups in SMB2.

104
I am not sure what patch you are referring to. Pokemon red and blue got remade on the GBA as fire red and leaf green.

this one

http://www.romhacking.net/hacks/1385/

very great game, makes for a more nostalgic re-play than fire-red.

only thing that kinda sucks about it is it doesn't have a run button.

http://www.romhacking.net/hacks/2222/

this hack gives Red a run button (and speeds up the bike)

cool hacks, too bad they dont work in conjunction

105
  • Pokemon Yellow - This is the one that should have gotten the Gen 2 graphical uplift and the colourization instead of Pokemon Red, but whatevers :P

i also cant believe Pokemon Yellow didnt get the special treatment like Red/Blue.

wonder if it would be easy to adapt the R/B patch for Yellow?

also it needs a run button

106
Personal Projects / Re: Super Mario Land 2 DX [Released!]
« on: December 26, 2017, 05:58:40 pm »
i actually dont think Super Mario Land 1 and 3 deserve the same treatment this got

the SML1 color hack, was almost good enough. if the screen didnt flash everytime it changed it would be good enough, but changing the (to me) uncontrollable physics of SML1 to be more like SMB1 and getting stable color would be worth another playthrough.

and i never cared for Wario, but they could both benefit from some attention. they just dont deserve the same amount of attention as SML2.

actually, the only GB game that i feel deserved this kind of attention more than SML2 was actually given this attention (Link's Awakening) officially.

For the Frog is gonna be awesome to btw!

TMNT Fall of the Foot Clan would be kinda cool in color though.

107
Personal Projects / Re: Super Mario Land 2 DX [Released!]
« on: December 25, 2017, 08:06:05 pm »
oh that sucks! i was wanting to play it on my Wii...

might have to try a different wii emulator..

but VBAGX works so nicely. oh well

----edit----
confirmed, Macro Zone works fine in WiiMednafen!

108
Personal Projects / Re: Super Mario Land 2 DX [Released!]
« on: December 25, 2017, 03:26:39 pm »
same here (entering Macro zone glitches it up)

i figured i patched the wrong version, but i checked and it said it was 1.0 version

anyways, there is always some bugs to work out.

what is there is fine as wine.

109
Personal Projects / Re: Zelda II - Nightmare of Gannon
« on: December 24, 2017, 12:36:36 am »
looks amazing! especially that overworld

but it just looks too punishing for me. the original game is as far north of easy as i like to go.

i even use the Zelda 2 "Easy" hack for my replays (http://www.romhacking.net/hacks/1084/)

but for the Z2 die-hards, i'm sure they'll love it. i just wish someone would do a new Zelda 2 that is on the easier side for the Zelda 2 novices to enjoy (maybe an Easy version?, but those always feel incomplete because it is designed to be difficult)

110
Personal Projects / Re: The Legend of Zelda II - Adventure of Link Remake
« on: December 20, 2017, 11:37:06 pm »
i'd love a Zelda 2 remake in this engine

https://en.wikipedia.org/wiki/Adventure_Time:_Hey_Ice_King!_Why'd_You_Steal_Our_Garbage%3F!!

probably the best (and one of the only) Zelda 2 homage games i've ever played

111
how about 5 hacks for Super Mario All-Stars & World that would auto-boot the individual games?

or, this i would like even more, auto-boot hacks for the Super Mario Advance games that did away with the annoying "CHOOSE A GAME" screen (effectively just removing Mario Bros. Arcade)

OR, a combo hack (Super Mario Advance All-Stars) that has the "CHOOSE A GAME" screen, but you pick from the 4 Super Mario Advance games (and Mario Bros. Arcade)

anyways, it could be a cool idea

112
Newcomer's Board / the BSNES Zelda games
« on: December 20, 2017, 05:23:12 pm »
is there a hack that lets you play the full Ancient Stone Tablets and BS LoZ NES re-make?

i cant seem to understand, the AST hack pages seem to indicate 4 different saves and roms and save file re-naming is required, then how is it released as a repro?

and as for the re-make, just a ROM of the whole NES game, but in SNES mode would be awesome.

113
Personal Projects / Re: Mario World Improvement project
« on: December 11, 2017, 10:33:50 pm »
maybe the best thing would be a hack that changes nothing about the levels in the game

just add the coin collection screen and make it blank out the levels that don't have dragon coins (like it does for Yoshi's House)

and add the save anywhere function.

and also the ability to play MSU-1 music if possible.

114
i was wondering about this as well, possibly another advantage to having SGB run in GBC mode

the (i think this is right) Killer Instinct GB game used the additional buttons of the SNES controller

so maybe hacks that added buttons (mainly thinking of Zelda LA:DX, Ages, and Seasons for this)

have the 2 item buttons, Y and B (one could be permanently sword)

then map A to the power glove (when near a liftable object) and pegasus shoes ()when not) and talking and opening chests/actions (same as the A button in ALttP)

then map x to be Roc's feather or a "dedicated jump button"

maybe (and this would be so cool) have L and R cycle through the items (except Swords, Power Glove, Pegasus shoes, and Roc's feather obviously. cause they would have their own buttons)

there are plenty of other GB/GBC games that could benefit from having more buttons as well

anyways, just a thought

115
Personal Projects / Re: Mario World Improvement project
« on: December 10, 2017, 12:20:03 am »
i really enjoy this hack and i was wondering, do you know if it works with the MSU-1 audio patch. Savestates dont work on MSU-1 roms on Wii emulators, so the added saving funcionality would be a blessing.

just now figuring out all this MSU-1 audio stuff now, so would be a fun excuse to re-re-play this thing now!

anyways, maybe you could build the MSU-1 audio patch into this file, and if you dont use it, it still keeps the original audio, so its a win win sitch!

116
Super Mario Land 3: Wario Land needs a colorization badly. Especially now 1 has one and Toruzz is nearly finished on 2.
Kirby's Dreamland 1 and 2 could also benefit.

actually there has been one for both for a long time, they just dont work well at all

they are colorized using a Super GameBoy method (somehow)

the Metroid 2 colorization uses the same method (but somehow works WONDERFULLY, in the process)

Toruzz's Colorization is on a whole NOTHER level, i would like to see SML1, 3, and Metroid 2 get the same treatment though.

those 3 games dont work on the Wii emulators though and Toruzz's demo does, so it would be cool to play them all in full color glory.

117
i would like to have a hack for Legend of Zelda vanilla that added 4 things from Zelda - The Legend of Link http://www.romhacking.net/hacks/2136/

1. sword swiping and spin charge attack
2. saving in the inventory menu
3. the select 3 items with the "select" button
4. having a map for sale with Dungeon locations on it

also the automap hack would be amazing to add as well. http://www.romhacking.net/hacks/796/

and also (not sure if these have even ever been done, but) Pegasus Boots, Roc's Feather, and Zora Flippers in a shop somewhere, they wouldnt have to have functionality (be needed for progress) but they could still work.


---edit---
actually the old man at the beginning could say "It's dangerous to go alone, take this sword and seek out these dungeons" and give you a sword and the dungeon locations map.

maybe the Roc's Feather could replace the stepladder and have the same use, but give an added component in battle

likewise the Flippers could replace the raft, and would allow you to access those areas that way.

but mainly i would like sword swipe/spin charge, select to select between the 3 items, and automap. those alone would make the perfect Zelda 1 re-play

118
Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: November 20, 2017, 12:57:55 pm »
This is why software dev is an iterative process. A new version can always be implemented in the future. Good work!

absolutely! i'm more excited to get this than Odyssey tbh though. says a lot about the testament of devoted romhackers out there.

119
cool, i was hoping someone would implement saving like Rogue Dawn into regular (well mOTHER) Metroid.

i play everything on my Wii so using controller 2 means plugging in another wiimote, which sucks

120
Personal Projects / Re: Super Mario Land 2 DX (WIP)
« on: November 17, 2017, 12:30:19 pm »
December is inching closer... and i cant wait for this one. i've played all the levels in the demo like 100 times, lol.

I'm playing through Links Awakening (with toruzz's VWF hack) right now and seeing Richard and his frogs is getting me excited for The Frog the Bell Tolls as well!

but, main thing my dude, dont feel pressured by deadlines. if it can be better in February i can wait for sure.

but no longer, lol

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