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Messages - Weario

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Personal Projects / Re: Wario Land 2 editor
« on: April 07, 2017, 03:42:37 am »
So I've been working on and off on my little hack, and I can now say that it's all finished. :)
It's now approved on here as well:

I'd like to thank you again for this amazing editor, it felt so nice to play with the sprites and iron out the little errors that the developers left in!

Personal Projects / Re: Wario Land 2 editor
« on: March 27, 2017, 03:58:34 am »
That's great, I'll try it out when I get home. I'll keep you updated! :)

March 27, 2017, 03:07:56 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
This is what I've achieved with your new version!

And after testing for a few hours, everything still seems to work perfectly!

Thanks to your amazing editor, I'll be able to finish my little hack very soon! This is such a satisfying feeling, thank you so much!   :thumbsup:

Personal Projects / Re: Wario Land 2 editor
« on: March 23, 2017, 05:09:44 pm »
The sprite I posted will be added in the next version of the editor along with the rest of the cutscene sprites. It's a lot tricker to get these sprites in the editor, though (which is why they were left out).
Sweet. =) That means I can soon finish up my rom hack. ^^ I hope things will go well with this!

Personal Projects / Re: Wario Land 2 editor
« on: March 22, 2017, 04:51:22 am »
Hey that uncompressed image looks really good! Do you think that can be added to the editor? =)
Thanks for showing me that flashing bit of his arm, still. xD It's really hard to find haha.

EDIT: I changed that part around, but now this happens to his arm:

I tried using other colours and I tried to colour other pixels but I could never get it perfect, sadly.

Personal Projects / Re: Wario Land 2 editor
« on: March 20, 2017, 03:53:44 pm »
I managed to fix Wario up until this point now (by editing some uncompressed tiles):

But I just couldn't change his eye and his flashing arm.

It seems the rest of the tiles are compressed in an odd way. But looking a bit further in those tiles You can see a pattern. They seem to get shifted up each following tile:

You can see it well in those numbers and letters.

Anything else I could try?

Personal Projects / Re: Wario Land 2 editor
« on: March 04, 2017, 05:44:24 am »
As for the Wario sprites, it may take awhile to get those in the editor. Since the sprites are compressed, changing them changes the size and moves other data around, so I'll have to make sure that it doesn't break anything else.
I never knew that it could affect other data as well, that's really interesting to know.

Personal Projects / Re: Wario Land 2 editor
« on: March 03, 2017, 03:58:00 pm »
Could this editor fix this issue according to The Cutting Rom Floor? - says in the Hold on to the Owl level there's unbreakable wall blocks containing four 10 coins that cannot be collected. if so I would love to use this editor and create a special fix to make it accessible!
[/quoteHaha, that's also one thing that I patched using this cool editor!

Personal Projects / Re: Wario Land 2 editor
« on: March 02, 2017, 05:43:08 am »
Thanks for coming back to me, evmatter! Wario Land 2 was my childhood, so your editor made me really excited about this, hehe.

I have been using your editor to edit most of wario's sprite so that they slightly resemble the sprites of Wario Land 3.
I've basically been cleaning all the tiny pixel errors that the developers left in Wario's (and some bosses and enemies) sprites.
I've posted a first version of it here:

So, the finishing touch that I just needed was to edit Wario's sprite in the ending credits, and there was some feedback that I got from friends that I have yet to implement. :) But after that, I could say that it's finished!

Oh, and what I DID manage to edit using a tile editor, was Wario's celebration sprite that you see only once when you've completed the game for the first time. It would be cool if that was in the editor as well, but it's not that mandatory, since I was able to figure that out myself. :P

Personal Projects / Re: Wario Land 2 editor
« on: February 25, 2017, 04:55:23 am »
If the graphics in the rom aren't compressed, you could open it in a graphics editor like Tile Layer Pro or YYCHR and scour through it for the graphics in question. Idk how to tackle the palette edits, though.

Also, thank you for necro-posting in this thread. I didn't know this editor even existed until just now.  :D
This was indeed what I have been trying myself, but I was unable to properly find the graphics that belong to the ending of the game. I've been editing games with tile editors before, but it still seems different with WL2.

Personal Projects / Re: Wario Land 2 editor
« on: February 24, 2017, 05:15:05 pm »

Not sure if you are still working on this, but I thought I'd give try to ask you something anyway. :)
I noticed that I can't edit wario's sprite and colours when he's walking back in the credits. Is it possible to add that in this editor as well?
Also, I can't seem to play Wario Land 2 in it's original gb version anymore when I've modified it using your editor.
Hope you're still on this, this is an AMAZING editor!

, Weario

News Submissions / Re: Utilities: GBAMusRiper released
« on: September 29, 2016, 04:34:46 pm »
Hey, I've recently been using this tool and it is just amazing!

I've been using it to rip songs from Wario Land 4 and I have been replacing the instruments in the .sf2 file with higher quality ones.
Here's a comparisson:

However, I found out that some of the ripped midi files have some notes missing or misplaced. Crescent Moon Village and Toy Block Tower are two examples of that.
I've been trying to fix it myself in FL Studio, but that program seems to completely butcher the midi file and replace the instruments with completely different ones.
Is there anthing else you can recommend me to do to fix this issue? Or is this something that needs to be fixed in the tool itself?

October 04, 2016, 02:22:50 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Regarding my issue, I have some more information.
I've been manually repairing the music by splitting the channels of the midi files. It seems that it's always the 1st channel that is broken. And by broken, I mean it either misses notes, or the notes aren't the right pitch. Hope this is of any use. :)

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