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Messages - PunkFrog

Pages: 1 [2]
21
Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 17, 2017, 12:44:27 am »
This is looking super sharp! I can't wait until this is out.

Do you think it would work on a reproduction cart as well?

22
Newcomer's Board / Re: Goemon 2, 3, and 4 English translation
« on: January 16, 2017, 05:51:27 am »
Well for one thing, since the graphics and script weren't totally polished and up to my standards, I was reluctant to hand them off -- I would probably want to continue refining them, but then that wouldn't be any different from staying with the project, you know?

Then there's the concept of dumping a project in someone else's lap and running, which I became less comfortable with the more that I thought about it. It's like leaving someone to face The Curse all alone. My inclination shifted toward shutting the project down for good and sealing the mess off permanently, yet that also felt shitty, because it would result in letting everyone down, not to mention a great deal of wasted time and effort.

Anyway, about the same time that I offered to give my work to Gideon, I was contacted by DDS Translation. It was easy for me to decide on working with DDS. It's not that I feel either one of them is more capable than the other, it's just that I know Gideon is swamped and already working on a heap of titles. Considering how long this project has already stagnated, it makes more sense to team up with someone who has adequate time available.

Bottom line: I'm gonna stick it out and see the project through to the end.

God speed, brother. I pray you are successful.

Do you still plan to work on 3 and 4, if/when 2 comes out?

23
The working title is Amashi (which is also the name of the protagonist), and it is a 3D platformer/action RPG in the same vein as the first Mystical Ninja on N64. I feel that Jewish culture, especially as told from a Jewish perspective (i.e. not Western/Roman Catholic/etc), is extremely under represented, so I want to be the first to change that. Plus, I'm tired of waiting for Konami to make a new Goemon, so I've decided to do it myself, only with a Hebrew spin on it. So far, I've compiled a basic plotline (which is really just an excuse for Amashi to travel the land of Israel and smash demons :D), a bestiary (see below), and some gameplay ideas. Amashi ben Ishmerai starts off as a shepherd in a small village, living with his elder Shammua, wife Na'arah, and daughter Tamar. But while he is away, his city is destroyed by the plishtim (basically the Hebrew name for Philistines, which means "invaders"). The entire village is slaughtered, and all of the women and children are taken as slaves. Amashi, of course, is having none of it, and decides to go after the Philistines using his shepherd's cane as a makeshift bo-staff. He makes his way to their stronghold, but before he can confront their king (who has already set sail on his ship, slaves in tow), he is attacked by the Lotan (Leviathan) beast. Although the Lotan is defeated, it collapses onto Amashi's ship, catapulting him all the way to Mount Azazel, where he battles an army of se'irim (the Near Eastern version of satyrs) and defeats Azazel, the Se'ir king. Arriving in Yerushalayim (Jerusalem), he tries to enter the temple to pray to Elohim/YHWH, but is denied entry. This means he must seek permission from the king, leading to a romp through a trap laden palace in the center of Jerusalem, ending in a confrontation with Solomon's guardian golem. The king is outraged and forbids him from entering the temple, so he has to sneak in. El hears Amashi's prayers, and instructs him to seek out the powers of the other gods (basically the gods of our polytheistic/Canaanite pagan ancestors) so that he may eventually defeat Ashmedai (the demon king who is responsible for the return of the plishtim), reunite with his family, and bring peace back to Israel.

Yeah, it's not the most original story of all time, but I am still reasonably confident in it. After all, there aren't many games out there with a Middle Eastern setting (let alone an ancient Hebrew one) where you aren't playing as some American soldier gunning down al-Qaeda or whatever. I have a lot of ambition for it. I just hope I'm not biting off more than I can chew. :D

January 17, 2017, 12:50:33 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I tried to post the full bestiary, but it wouldn't let me since it's too long.

24
Gaming Discussion / What is the future of the Japanese gaming industry?
« on: August 27, 2016, 05:34:04 am »
I play mostly colorful, quirky Japanese games. It's been that way for 25 years, and I don't see that ever changing. That's not to say that I don't enjoy certain Western games (e.g. Rayman, Assassin's Creed, Prince of Persia, Uncharted, Mortal Kombat, LittleBigPlanet, The Witcher, Banjo Kazooie/DKC etc), but I've always leaned Japanese. Super Mario Bros, Zelda, Castlevania, Mega Man, Mystical Ninja Goemon, Bomberman, Dragon Quest, Katamari Damacy, Sonic the Hedgehog, Kirby, Ninja Gaiden, Tales of Phantasia/Symphonia/Abyss/etc, Secret of Mana, Shinobi, Ninokuni, Rygar, the list goes on and on.

But starting last generation, these games have begun to disappear completely, often along with the companies that make them. Konami's gone (and they took Hudson with them), Capcom is in miserable shape, Sega only makes (bad, excluding Generations and Colors) Sonic and Yakuza games, Namco isn't what it used to be, and while Nintendo still makes quality games, they've lost a lot of their ambition and most of their games nowadays end up feeling sterile. Square-Enix are trying to regain their lost glory, but the way Star Ocean 5 turned out leaves me worried. Tecmo-Koei, Falcom, and Level 5 are still out there, and that's about it.

So will there ever be a Renaissance, or should I just accept the fact that the kinds of games I like are rapidly dying out?

25
Newcomer's Board / Re: Goemon 2, 3, and 4 English translation
« on: August 27, 2016, 04:56:30 am »
My opinion may not matter much, but it certainly does seem like a waste to spend 16 years working on something only to give up in the end.

I pray that Rai and Gideon are successful.

26
Newcomer's Board / Re: Goemon 2, 3, and 4 English translation
« on: August 26, 2016, 12:31:31 am »
I'm currently adding the LZSS text decompression code to my script dumper. The text in Goemon 3 is compressed and needs to be decompressed before being dumped.

After the decompression code is added to the dumper; it will be finished for the most part.

After that I'll start looking for a translator.

Is there anyone on here who can translate? I have no idea how.

In addition, do you still plan to work on Goemon 2 and 4?

27
Newcomer's Board / Re: Goemon 2, 3, and 4 English translation
« on: August 25, 2016, 03:18:01 am »
Unfortunately this is false. He initially said he would, but when I asked I was turned down. Which isn't to say that I don't still have my own work (including a fully translated main script and several hacked graphics); it just doesn't look as nice as the screens Avi posted.

Do you have any that you could share?

Either way, I think most people would be satisfied with just a translated main script/NPC dialogue. It wouldn't be as complete as what Avi was working towards, but it's still better than nothing imo.

August 25, 2016, 03:19:50 am - (Auto Merged - Double Posts are not allowed before 7 days.)
That is great news! So glad to see that many powerful romhackers are working on these Ganbare Goemon games! By the way, are all of the #2-4 GG games on the SFC similar in the way the pointers work and what not?

The pointers in 3 are all over the place, but 2 and 4 are relatively stable.

28
Newcomer's Board / Re: Goemon 2, 3, and 4 English translation
« on: August 24, 2016, 09:56:25 pm »
Is it ok if the discussion from the other thread continues in here? I don't know why the other one was locked. The project isn't "dead" since other people are working on it now (I think).

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