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Messages - PunkFrog

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Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 28, 2017, 08:07:05 pm »
I am super excited to play this.  ;D

Gaming Discussion / Re: Maldita Castilla
« on: January 22, 2017, 05:50:32 am »
I've played Issyos as well, and I think it's one of the best Greek mythology games of all time. Yes, that is very high praise, but Locomalito has more than earned it. The entrance to Medusa's temple really stood out too. Just hearing that creepy music play as you approach the temple while bypassing countless petrified civilians is an unforgettable experience. It sent a chill down my spine.

Gaming Discussion / Maldita Castilla
« on: January 20, 2017, 06:22:48 am »
I don't know if any of you have played this game, but I like it a lot. It's a superb Ghouls n Ghosts clone with a medieval Spanish setting, awesome music, great bosses, and a deliciously gothic atmosphere. It's also much more fair than the original GnG games were. For example, MC gives you 3 hits instead of 2, in addition to the shield that you can find in chests. You also have more freedom of choice in weapons, armor and health are more frequent, and there are unlimited continues (although if you lose too many, you won't get the true ending). Best of all, you don't have to beat the game TWICE. ;D Yes, this game is hard, but it's also not needlessly sadistic. That makes it better, imo.

This is also the game that inspired me to strike out on my own and make the software that I want to see, instead of waiting for bloated husks like Konami to do it. Locomalito designed this game all by himself (though he had help with the music), drawing on his own cultural background, mythology, etc, while in many ways building upon and improving the formula that he used as his blueprint. We need more of this sort of thing. A LOT more.

Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 20, 2017, 03:04:46 am »
I think this is the last major SNES RPG that still needs a translation. Or am I wrong?

Nothing worth doing is easy.

I think it is worth doing, and I intend to do it (somehow). I've got ideas for other games too, but they're relatively small compared to this one. I have an interest in old school 2D beat em ups (think Streets of Rage), Castlevania, 2D Sonic, and Katamari too. I'm sure those influences will appear in my other projects.

That's because I don't. I'm going to school to learn how.

But I am losing confidence, admittedly.

My plan right now is to develop my ideas as much as possible on my own before fielding them to anyone else. This way, should anyone agree to fund it or join me, it's less likely that there will be crippling fundamental changes to my vision. The art style I have in mind right now is similar to this, albeit much more detailed and with more of a Japanese flair.

Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 18, 2017, 11:38:44 am »
I hope we can play it on regular repro carts too, since SD2SNES is way out of my price range at the moment.

Although maybe that will change by the time the translation is done. :D

I need to pray that I'm one of the lucky ones then.

You've got it backwards. It would be pretty difficult to make a 3D game these days that looked as bad as 3D games from the 90's.

I guess I still have a lot to learn.

I'm going back to school to learn programming and whatever else I need to start my own indie studio. I've also thought of going with a Japanese art style for this game. I know a guy who is really good with anime art.

Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 18, 2017, 05:54:14 am »
A flashcard is essentially a special cartridge which enables you to play roms from a memory card on a real console. As far as the console is concerned, it's just another game, so no extra support is needed from the original hardware. You just need to put your roms on an SD card, insert it into the flashcard, then use that with your console. With most games it's as simple as that.

That being said, Tengai Makyou Zero is a special case. The translation uses a special memory map, which won't be supported out-of-the-box. However, a bigger issue is that the original cartridge had a special chip called the SPC7110, used for decompressing in-game graphics and the real-time clock. Most flashcards simply don't have the means to support it. Just about the only one that could support it is the sd2snes, according to an earlier post. However, the support isn't there yet. Another option would be to replace the memory chip on the original cartridge and do some rewiring for the expansion to work. However, this would require destroying an original Tengai Makyou Zero cart and those aren't exactly cheap or easy to come by.

That deflates my hopes somewhat.

What are the chances that this will eventually work on a reproduction cart?

Where was it ever said this project is a retro homebrew game? It may be inspired by a game from that era, but that's not the same as wanting it on the same hardware.

Thank you.

I'm also aiming for it to look better than an N64 game, but I don't know if I'll be able to do that. It could end up being a 2D game for all I know. That would be disappointing, but it's better than nothing.

Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 17, 2017, 10:06:59 pm »
That's exactly what they were made for...

I'm guessing this is a response to me?

I can't tell.

By Goemon clone, I didn't mean literally cloning the game and slapping a Middle Eastern setting on it. It's an original game that I intend to build from scratch. Perhaps I should have said "Goemon inspired".

Assuming the game ever officially starts development, I probably won't be doing it alone.

Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 17, 2017, 08:42:57 pm »
I'm talking about flashcards. Flashcard is a special cartridge where you put the game in an SD card, for example. This way you can play in the real console.

SNES consoles (as in, the one I still have in my room dating back to 1993) could play these flashcards?

Again, sorry if my questions sound dumb. :(

Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 17, 2017, 04:55:12 pm »
The translation will be 100% compatible with the real hardware, but the game was expanded, so to play in the real hardware, like a flash card, you'll need a custom firmware, with this new mapping added. I don't know if flashcards like Sd2snes supports custom maps like Bsnes manifests. If yes, the it will be very simple to run the game in the real hardware. Otherwise the flashcard manufacturers will need to release a compatible firmware.

Again, the game is 100% compatible with hardware, so the developers at the time could have created a cartridge with this translated version. But now in 2017 this is a complicating factor because you'll need to change current sofware (emulator, firmware, etc) just for this translation.

How do you get this custom firmware onto the cartridge?

My bad if that's a dumb question. My hardware knowledge is extremely limited, so to speak.

I really let my dreams run wild when thinking about it, so I suppose you're right. It's just something I hope I can actually make one day. I've already put so much love into it.

Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 17, 2017, 03:07:32 am »
Is this the first translation project to require an xml of this variety?

A bestiary and god description.

Undead warriors: skeletons wearing traditional Hebrew battle armor and head coverings.

Scorpions: self-explanatory.

Plishtim: Philistine warriors.

Golem: short clay/mud dolls vaguely resembling humans. The color of their head coverings (pink, green, blue, or purple) will determine what weapons they carry. Pink is default, green carries a curved sword, blue shoots projectiles, and purple carries a shield.

Solomon's guardian golem: a gigantic golem, more powerful than any other. Wields a giant sword. It is the boss of Solomon's palace.

Doll shooters (name still in progress): based on ancient Canaanite figurines/dolls. They shoot things at you. These are a few examples.

Corrupt wooden dolls: self-explanatory, here are some examples.

I also plan to include one of the Israelite high priest, see here:

The high priest is in the center.

Cherubim: statues are gold in color and modeled after the Canaanite cherubim. A fresco or mosaic of a cherub carrying a flaming sword and standing before the tree of life will appear in certain temples.

Demonic cherubim: torso and tail of a horse, scales of a reptile, wings of a bird, and a demonic red human face with horns and a black beard/eyes.

Double headed demonic cherubim: same as a default demonic cherub, but without the reptile scales and horns. The double headed cherubim has both a demonic human head and a lion head facing in opposite directions, and carries hot coals in its hands. It is red in color.

Four headed demonic cherubim: same as the double headed cherubim, only it has a demonic human head in addition to a lion's head, an eagle's head, and a default cherub head. This version also carries coals.

Avenging Cherub: looks similar to a regular cherub, but is much larger.

Se'irim: satyrs that are more goat than human, fully covered in fur. They dance in the wilderness and do *not* resemble the Greek satyr.

Azazel the Se'ir King: a larger, more regal, and more powerful version of regular se'irim. He is the boss of Mount Azazel.

Seraphim: body of a scaly serpent with a scorpion stinger at the end, demonic face with horns, eagle wings, and a reptilian tongue.

Flying Seraphim: an airborne seraph that is engulfed in flames, has red skin, and possesses a demonic reptilian face as opposed to a human one. It breathes fire.

Burning Seraphim: resembles a human with four wings, two of which can shield his face, and has hair resembling the sun. It rides on a cloud of smoke and has a demonic human face.

Serpentine Seraphim: a seraph that roughly resembles a demonic mermaid, with flames emanating from its ears.

Behemot: a massive land dwelling monster with the face of an elephant and body of a hippo, residing near the northern springs.

Lotan: an enormous multi-colored seven headed dragon with seven serpentine scorpion tails.

Ziz: a colossal griffin-like bird whose wings can blot out the sun when unfurled.

Mazzikim: harmful spirits, very similar to Arabian genies.

Adramelekh: a demon with a human torso, mule's head, peacock tail, and peacock limbs

Shedim: desert dwelling demons that are half human/half eagle. They are similar to tengus of Japanese mythology.

Dabaqim: possessed humans with dark black skin and pupil-less red eyes.

Aluqah: female vampires with turquoise skin and drenched all manner of jewelry.

Khol: sand birds.

Winged sorcerer: similar in appearance to an Israelite king, only with four wings.

Pazuzah: two pairs of wings, head of a dog, talons of an eagle, scorpion's tail. Appears in the southern deserts.

Utukkah: humanoid lion-esque demons that carry weapons.

Lilit: a screeching owl-like demon queen whose lair is not far from Be'ersheva. She regularly steals children from the town.

Amelekite bandits: thieves dwelling in the southern desert.

Nephilim: shadowy giants with two eyes and no other facial features.

Sheshai, Talmai, and Ahiman: 3 mountain dwelling giants near Hevron. They have hairy faces and a single eye, and they all wield giant clubs.

Tannin: enormous sea dwelling crocodile with a double tail.

Nakhash: a trickster serpent who lives near lake Kinneret and attempts to trick Amashi into consuming a poisonous fruit.

Asherim: trees decorated lavishly with idols, incense, chains of precious metals, and pendants. They are not enemies.

Takhash: multi-colored creature that dispenses helpful advice.

Agrat bat Mahlat: demon queen

Ashmedai: demon king, and final boss

Shekels: money

Pomegranates: restores partial health

Gad: God of luck who only appears in statue form. He has turquoise skin, a golden robe, and a black beard. Collect 4 to increase overall health.

Golden lion statues: extra life.

Papyri: checkpoint.

Khamsa: defense against magic.

Elohim/Yahweh: appears only in golden figurine form (under asherim and at certain shrines) and as a large statue (at Solomon's palace) throughout the game. Speaks to Amashi in Solomon's Temple as a disembodied voice. This is what he looks like:

Anat: appears in large shrine (basically a temple/dungeon) outside of the city of Anatot. She has yellow skin, red eyes, and black hair. She wears a golden helmet, grey skirt, a belt made of severed hands, and a necklace made of skulls. Her weapons consist of both an axe and a spear. She empowers Amashi's staff and trains him in combat (enabling him to learn new combos) when she is defeated.

Arsai: appears in a large shrine located deep in the jungle of the river Jordan, and has brown skin, long flowing black hair, and red eyes. She is the goddess of floods, and bestows the powers of tempest to Amashi when defeated.

Asherah: appears in Yerushalayim as a giant golden statue. She also appears as a golden figurine and on frescoes in certain countryside shrines (some miniature, some slightly bigger) and under asherim. She is half naked, carries a date palm leaf in each hand, sits on a pile of skulls, wearing elaborate jewelry, and has a distinctly Near Eastern crown.

Ashtoret: appears as a figurine and on frescoes in harems. As the goddess of love, she has voluptuous, exotic features.

Attar: appears in statue form at resting spots throughout the countryside, representing the morning star. Brown skin, golden eyes, black hair, carries a staff with a silver morning star on it, and has a silver morning star on his forehead. He wears a purple robe, blue cape, and golden bracelets.

Ba'al Hadad: god of storms and rain, appears in his own temple on Mount Eval where his powers are being blocked by the Ziz, who is perched on top of it. Destroying the monsters in his temple results in him bestowing you with the power of lightning, which you can use to defeat the Ziz. He wears miniature loins (or skirt, forgot what they are called), a helmet, and carries a sword in one hand and a bolt of lightning in the other.

Dagon: appears as a giant mermaid with the top half being brown skinned and the bottom "fish" half being multi-colored. He appears in a large temple at Lake Kinneret, and bestows earth powers to Amashi once he is defeated.

Elsh: El's cup bearer, does not have a particularly important role, only appearing in figurine form in shrines dedicated to El. Has a green skirt, olive skin, black hair, green eyes, and a ram's horns.

Eshmun: god of healing, figurines of him appear at inns. See:

Ittum: god of sheep, appears on Har Azazel after defeating Azazel the Se'ir King. He resembles an anthropomorphic goat with a blue robe and a staff similar to Amashi's. He does not have any powers to bestow, but directs you to Yerushalayim.

Khemosh: appears as mini-boss in Anat's shrine, and is holding her captive. Gold helmet/bracelets, demonic red skin, black beard, green eyes, grey and brown armor/kneepads, and is equipped with a shield and spear.

Khoron: appears in large shrine in Kadesh and has control over snakes. His face turns black with rage when he sees any type of serpent disrespected. He has yellow skin, a black beard, a black helmet, black eyes, a red shirt, and a black skirt. Although he is a boss, Amashi does not acquire anything when he is defeated.

Kinaru: appears in wealthier houses in figurine form as the god of the lyre and music. Sometimes these figurines come to life and play music.

Kottar: appears in Eylat, has a blue face, white robe with Egyptian colors/embellishments, and tools for forging weapons. He works on Amashi's staff, crafting it into an even more powerful weapon while also granting him some more magical powers.

Mavet/Mot: god of death, appears in underworld palace just before you ascend Har Pisgah (where Ashmedai and Agrat bat Mahlat await). He has dark brown skin, demonic red eyes, white horns and fangs, demonically pointed ears, a golden head bracelet, black cape and robe, and a grey shirt.

Melqart: appears in figurine inside and outside of training buildings (you might call them "dojos"). He has a muscular build, black beard, and a blue robe.

Molokh: appears in shrine of Gei Hinnom, just outside of Yerushalayim. Green skin, red beard, eyes, and horns, golden bracelets with large red jewels embedded on them, golden Near Eastern crown, red loins and orange shirt with exposed chest. He plays a terrifying drum beat as he leads children into the fire. Bestows powers of fire when defeated.

Nebo: appears on frescoes in city libraries, has a green robe with white clothing underneath, pale skin, green eyes, green hat, and black hair/beard. He also carries a papyri and writing utensil.

Nikkal: appears in large temple at the sea of Kinneret. Her skin is dark purple, has green eyes, light purple hat and shirt, dark green skirt, and grey hair. She is the goddess of fruits and restores fertility to the land once she is freed.

Pidrai: goddess of mists, appears in large shrine just outside of Yahaza. Once defeated, she grants the powers of mist. She has golden hair and eyes, yellow skin, and tan robe/shirt.

Resheph: appears in the palace near the Dead Sea. He is the cause of the plagues that have been affecting the townspeople. He is a red robed archer whose arrows can poison or immobilize Amashi. His skin is yellow, his beard and eyes are blue, and his hat is the same color as his robe. Once he is defeated, Amashi will be immune to poison.

Shadrapa: appears in figurine form at taverns, yellow skin, blue eyes, white cape and skirt, and is depicted holding a lion by its tail in one hand, and a club in the other.

Shakhar: appears on frescoes at inns, symbolizing morning. He has golden skin with orange eyes, hat, and skirt.

Shalim: appears on frescoes at inns, symbolizing dusk. He has bronze skin, dark blue eyes, and a turquoise hat/skirt.

Shapash: appears on frescoes at inns, holding up the sun. She has bronze skin, red eyes, orange skirt, yellow shirt and hat (the hat has a red winged emblem on it), and orange wings.

Sheger: appears at shrines in Gezer, is depicted as a brown anthropomorphic bull with a grey staff and a maroon colored robe/eyes.

Tallai: appears at shrines in the more arid regions of Israel. She has bronze skin, blue eyes, black hair, a dark blue robe, and a light blue skirt.

Ugar: appears at certain shrines in the Galilee fields. Has olive skin, green eyes, black hair, and green skirt/hat.

Yam: appears in large temple off the coast of Dor. He summons the Tannin in retaliation for Amashi slaying the Lotan early on in the game. He has turquoise skin, blue beard, green robes, a dark blue crown, red eyes, a light blue staff, has watery angel wings.

Yarikh: appears as a damaged statue in Yerikho, and on frescoes at inns, holding up the moon. He has light grey skin, a dark grey robe/hat, a blue beard, and blue eyes.

Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 17, 2017, 01:31:05 am »
I seem to have terrible luck with emulators, so I'm praying that it will work on a cart. Sometimes the games slow down, or they don't save, or they just crash outright. Why does the xml work on Japanese cartridges (i.e. the original release) and not American ones?

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