News: 11 March 2016 - Forum Rules

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Messages - thunderstorm910

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ROM Hacking Discussion / Re: Gamecube ISO hacks!
« on: April 21, 2018, 08:31:15 pm »
Nice. Be sure to share other GC romhacks if you stumble across any! I'm very interested in those.

Browsing around (and by browsing around I mean going through the internet with a fine-tooth comb) I found some, if not hacks, game-altering codes for GC games. - SoA hack by Maeson, the guy is a hero - SoA HD texture pack, unfinished but very nice - TTYD difficulty AR and Gecko codes - played a full game with one of these - x1.5 enemy and boss health was a nice change - Colosseum randomizer - Sunshine multiplayer, actually works fine, but is kinda janky

Hope this makes it easier to find some nice GC hacks, and I hope people post more hacks that they manage to unearth. It's still a relatively young modding community I understand, and a bit split up into separate camps.

News Submissions / Re: ROM Hacks: Skies of Arcadia: Legends Maeson Released
« on: November 16, 2017, 09:21:07 am »
Hello revered Maeson, ;)

I'm the guy who programmed the Skies of Arcadia Legends Examiner and I'm having to say: I'm very impressed with your excellent work and good to know that someone is using my ALX hacking tools. :)

However, I have one question: Did you know, that I updated the ALX tools to 2.3.0 about a year ago? I implemented many new features, which can enormously helpful and time-saving for you:
  • Support of NTSC-J, NTSC-U and PAL-E
  • Character skills (Super Moves and Magics)
  • Character stats (EXP curves, Magic EXP curves and parameters)
  • Crew members
  • Enemy ship stats
  • Enemy skills (Super Moves and Magics)
  • Enemy stats (action patterns, encounters, events and parameters)
  • Items (accessories, armors, ship cannons, ship accessories, ship items, special items, usable items and weapons)
  • Playable ship stats
Best regards,


The legend emerges..

ROM Hacking Discussion / Re: Gamecube ISO hacks!
« on: December 28, 2016, 08:44:31 pm »
Yeah, the most extensive hack of Melee would probably be the 20XX Hack Pack, which makes training for competitive battling a lot easier, with a lot of other cool features too.


I'm noticing that Gamecube hacks don't really have their own page where they're all gathered in one place, but rather, they're spread around in their respective communities, e.g. Skies, Smash, Pokemon.

ROM Hacking Discussion / Gamecube ISO hacks!
« on: December 24, 2016, 07:29:30 pm »
Hi everybody, I'm new to the forums and I just wanted to shed some light on a couple of Gamecube hacks, namely:

Skies of Arcadia Hard Mode -by Tortigar


Pokemon XG : NeXt Gen -by StarsMmd

I tested both hacks and they work on both Nintendont and Dolphin. Played through the whole of the SoA Hard Mode hack. Good stuff.

I was also wondering if you guys know of any other extensive Gamecube hacks like these. Those are the only two I've found searching the internet, and the Gamecube hacks section here on the site is quite slim.


Well, my hack bumps up the difficulty compared to the original game, it just that probably isn't as extreme as Tortigar's hack.

I could make an alternate version with stronger enemies, but I really can't bring myself to go back to hack this and test the entire game again, I'm pretty burnt out. Maybe in the future.

Cool, man. I'll definitely check out your hack in the future tho.  :thumbsup:

I have not played Tortigar's hack, I only saw the video he uploaded to youtube long ago. I didn't know it's existence until I was already messing with the game on my own. Reading the list of changes, I think both hacks would play in a very different way.

As far as I can see, my hack wont be the same type of "hard" as Tortigar's, and it never was my intention to make it that way. What I wanted was to add variety and a little more freedom in battles, while improving the low difficulty of the original to a more interesting level without making it the main point of my hack.

Tortigar's hack seems to focus on what people already spammed during normal gameplay, Justice Shield, Delta Shield, Cutlass Wrath, boost stats through seeds, and make the difficulty around that...

On the other hand, my hack tries to give more importance to magic, so each character can fulfill different roles depending on the situation, and things like Justice Shield got a little nerf (costing more AP), for example.

Even then I don't think my hack goes that far into difficulty as Tortigar's could

So, If you come to my hack expecting the same thing as Tortigar's hack, I seriously think you'll be disappointed.


Another big difference that I'm thinking about is items, unless it's not stated in the features list. I've changed most of them, most important of all the healing items.

In the original game it was really easy to ignore healing magic in favor of spamming items, and if in Tortigar's hack they are the same as vanilla, probably it's easy to spam them too. In my hack healing items are nerfed, to the point that you need to learn magic to keep you up to shape, and you should learn magic with different characters to be prepared if something goes bad.

Also I made fish way more useful, and fishing is a great way to heal yourself out of battles.

Awesome. These changes sound really cool, and would affect the streamlined gameplay that Skies becomes after a while, in a positive way! (justice shield -> increm -> pirate's wrath etc.)
Would you consider making a Hard-mode for your hack, so that people who are looking for a more of an extreme challenge can get that from your version of the game?

Thanks :)

Hi I was wondering if any of you have played Tortigar's Hard Mode hack of the game and would care to compare it to this one?
I finished his hack this spring and found it to be very difficult, truly a fresh take on the game. And so I was wondering if Maeson's hack has the same difficulty?

Here's a link to Tortigar's hack if case you're wondering where it is:

I would be very interested in playing Maeson's version of the game in the future, if the difficulty matches Tortigar's.

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