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Messages - Rhys

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81
Programming / Re: Battle System created by me.
« on: July 29, 2012, 09:34:34 am »
Seeding all depends on how random you want your numbers, if the random function is good then it usually ends up using crypto routines to take care of ensuring your numbers are random, a lot of the simpler functions however just base it off of some math done with the current timestamp, and in those cases you'll definitely want to generate a new seed after each use, .NET's Random class is one example of this.

82
Personal Projects / Re: Gameboy Assembler Plus
« on: June 04, 2012, 05:22:37 pm »
If you do coloring right then it should always be smooth, doing a table lookup plus a local lookup for the in-view symbols shouldn't take nearly as much processing power as coloring the entire file, I'd give it a go regardless and see how it works compared to your current approach

83
Personal Projects / Re: Gameboy Assembler Plus
« on: June 04, 2012, 05:32:49 am »
Looking good! :)

Are you coloring the entire file at the moment? You may try thinking about coloring only the code in-view, or building a dictionary of symbol <> color mappings that's built as you scroll rather than parsing the entire script, that should provide a big speed boost.

84
Personal Projects / Re: Gameboy Assembler Plus
« on: June 01, 2012, 04:09:50 pm »
ooooooh this is freaking sweet! I'll definitely give this a go when it's out :thumbsup:

85
I do remember creating a dump optimizer for a past project, it required the script to be dumped in XML though.. If you need to do it you may be best off using word processing software with features to remove duplicate lines, then you can diff the files and see which lines are identical so you can adjust the pointer table accordingly.

86
Programming / Re: Windhex Alternative?
« on: May 09, 2012, 07:03:22 pm »
Don't use Win32, a lot of things you come to rely on being done for you - namely Live Resize and the like aren't in Win32. Qt's been a bag of hurt for me on my various attempts to use it in Linux and OS X, Windows may be another story.

wxWidgets made me want to kill myself - and that was just reading the documentation :(

Most of them either suck to use or are ridiculously over implemented, whatever one you pick you'll end up raging after a while. Literally the only app framework I've gotten on well with is Windows Forms, if you still want to code in C++ that's more than possible with Windows Forms, it's just Managed C++, which afaik is just a wrapper around the standard variety.

87
ROM Hacking Discussion / Re: Game font
« on: May 02, 2012, 06:35:30 pm »
You may want to take a look at the Xentax forums, they're all about hacking file formats :thumbsup:

88
ROM Hacking Discussion / Re: Screenshots
« on: April 25, 2012, 08:33:35 pm »
Sure, no prob :)

89
ROM Hacking Discussion / Re: Screenshots
« on: April 25, 2012, 06:44:30 pm »
Ah I use 2010, that might be why :/

[edit]

Here's the relevant toolbar strips from shell32:
linky

90
ROM Hacking Discussion / Re: Screenshots
« on: April 25, 2012, 06:32:46 pm »
There's more than 16 color ones :P there's various formats and color options buried in there, but when I say buried I mean it ;)

[edit]

If you feel like a bit of resource hacking, open up shell32.dll with resource hacker, standard toolbar/menu controls are in the bitmap section.

91
ROM Hacking Discussion / Re: Screenshots
« on: April 25, 2012, 06:17:23 pm »
Visual Studio has a graphics pack you can install that has standard menu icons

92
ROM Hacking Discussion / Re: no$sns and docs to match.
« on: February 27, 2012, 07:59:31 am »
has anyone run the satellaview bios on it yet? some of the shop item descriptions are a little...NSFW :o

93
ROM Hacking Discussion / Re: Rondo of Blood (PSP) Sound Effect extraction.
« on: February 17, 2012, 11:19:27 am »
Well the header file make things easier, for each file it's the file position then the length, as far as the actual data format goes though that's another matter. Have you tried asking on Xentax?

94
ROM Hacking Discussion / Re: Screenshots
« on: February 16, 2012, 05:06:04 pm »
what's wrong with pascal strings? at least you know at the start how long your strings are ;)

95
Personal Projects / Re: Far East of Eden Zero Translation
« on: February 16, 2012, 08:44:02 am »
For text compression would RLE be suitable? It's pretty easy to do and wouldn't really require much more than the use of a register for decompression.

96
From what I remember a french hacker did it, but his english wasn't that great so it was a bit trying to play through :P I know it was being hacked by a french group at one point for a french translation and that looked like it was going well (Title screen + VWF were done).

97
Personal Projects / Re: Pokemon Blue DX
« on: December 11, 2011, 12:53:37 am »
I played it up to where you left off hacking it, so far it's great :) keep up the good work  :thumbsup:

98
ROM Hacking Discussion / Re: Bugs bugs and more bugs
« on: December 06, 2011, 09:18:57 am »
Wow, I'm glad the majority of software developers don't have your train of thought, otherwise nothing would get released! :P A product with minor bugs is better than no product at all

99
ROM Hacking Discussion / Re: Bugs bugs and more bugs
« on: December 05, 2011, 01:27:54 pm »
You have to remember that with bugs, the users that don't care as much about them are infinitely less vocal about it than the ones who do, and the ones who do are the minority, so in general most people will be happy with your efforts :)

100
Programming / Re: Rhys's IRC Client
« on: December 02, 2011, 04:18:47 pm »
I've been doing well with it so far, it might be sorely lacking in documentation but it seems to be implemented well behind the scenes

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