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Messages - Rhys

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Gaming Discussion / Re: sony just announced the playstation 4
« on: February 22, 2013, 07:58:45 pm »
Based on Sony's track record with the PS3, PSP and Vita having in total 6 games I actually enjoyed (guess which one had 0!), I'm definitely sitting this one out until there's more than just generic FPS shit. No amount of social integration or touch pads are going to make a console worth it if there's no good games. The vita proves that.

ROM Hacking Discussion / Re: Screenshots
« on: February 22, 2013, 06:19:25 am »
Nice! That looks really good

ROM Hacking Discussion / Re: Screenshots
« on: February 22, 2013, 02:18:22 am »
It'll be nice to finally see this game translated. Have you thought about adding a VWF?

Programming / Re: PHP - Interested in making Translating more efficient
« on: February 19, 2013, 01:42:58 am »
No love for Python? :'(

Programming / Re: [PSX] Ape Escape (Saru Get You) - KKIIDDZZ.DAT
« on: February 11, 2013, 04:11:24 am »
You might wanna check out Xentax for this kinda thing. People here aren't likely to bother doing the work for you.

Fun fact: German customer protection organizations just sued Steam over games there not being re-tradable. That is against EU law. So those practices in home consoles should also be against the law. Will be interesting to see how it turns out.

Unfortunately it won't benefit you guys, since by US law anything goes as long as it's scribbled into the TOS. "If you accept you acknowledge the great Reptarrr as your lord and saviour!" :crazy:

Well that's made me at ease. Time to lawyer up! :thumbsup:

News Submissions / Re: Site: RHDN Pro and Jazzy Themes
« on: January 28, 2013, 02:53:28 pm »
This Jazzy theme is damn awesome. I don't think RHDN's ever looked this good :thumbsup:

Programming / Re: C array access crashes program
« on: January 24, 2013, 08:58:12 am »
C# or VB.NET are also great tools for this :)

Programming / Re: Need help with my code
« on: January 20, 2013, 03:23:20 am »
This topic again? Seriously? >_>

Programming / Re: Creating an FF9 translating tool
« on: January 16, 2013, 04:24:48 pm »
FF9 stores everything in a database. You won't find any data pointers in the assembly file at all.

Programming / Re: Creating an FF9 translating tool
« on: January 14, 2013, 08:07:52 am »
When dumped to disk it's pretty much the same as editing a ROM. It's impossible to expand though.

I believe FF IX stores its archive file as a flat file on the disk, so you should be able to use any standard CD modification tool to replace that file with your rebuilt one.

Gaming Discussion / Re: Pokemon X/Y Announced! (Looks good this time!)
« on: January 08, 2013, 01:11:49 pm »
It looks RPG Maker-ish but the game itself is damn fun. I was skeptical about it myself until I played through the first (free) chapter. I'd give it a shot if I were you :thumbsup:

ROM Hacking Discussion / Re: Brutal video game abuse
« on: January 05, 2013, 03:59:35 pm »
Why is it so bad to just manufacture new boards for these games instead of destroying old ones? Is it just a cost thing?

You can easily make a legitimate PSX/PS2 disk, you just need the right burner and Sony's burning tool, and the consoles will recognise it perfectly fine. The docs and tools are part of the leaked PS2 SDK.

Gaming Discussion / Re: Let us proclaim our 2013 gaming resolutions.
« on: January 02, 2013, 06:09:39 pm »
I'm resolving to finally complete the few classic FF games I've yet to touch, namely 2,3 and 5. Right after Dimensions anyway :thumbsup:

ROM Hacking Discussion / Re: Arabian Nights - Technical Details
« on: December 27, 2012, 12:49:47 pm »
This is an extremely impressive hack. I'll have to break out my PSP and give this a go. I can't believe the game's finally been translated, I've been waiting for a translation for years now. Good job  :thumbsup:

Programming / Re: C++ Virtual Stigmas
« on: December 01, 2012, 12:56:54 pm »
Yeah, I didn't have the name for it but that's a principle I always follow. Any special behavior is always at the bottom of a class tree, and clearly documented in comments.

I'm working on a game engine I'm porting from C#, and I've been trying to replicate some of the nicer behavior of XNA in my ported engine. A lot of this can easily be done with templates, which I just think of as compiled C# generics, and polymorphism. It always concerns me when I see so many people advocating against the very features of the language I use most.

I think unless the platforms being targeted are extremely low on resources and speed, it's probably not worth adding more complexity to your code for little gain on modern machines.

Programming / Re: Stupid issues with VB.NET
« on: December 01, 2012, 06:02:57 am »
I think you just need to pick a language you like the most and go for it. Don't heed other people's words too much about which language is better than another, just code in whatever language you're most comfortable with.

Once you're familiar enough with the concepts, you can start learning 'real' languages.

I think instead of editing you could try your hand at actually building a new sonic game out of the source code. I believe all of the major genesis Sonics have been disassembled into recompilable assembly code, which is infinitely more customizable than a prebuilt ROM. Some of the best sonic 'hacks' were made this way, from what I've read.

Programming / Re: C++ Virtual Stigmas
« on: November 30, 2012, 10:32:11 am »
I'd imagine so, yeah. There seems to be a hell of a lot of C++ purists out there. ::)

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