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Messages - Rhys

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Programming / Re: Rhys's IRC Client
« on: December 01, 2011, 05:08:59 pm »
woah I completely didn't see this earlier XD

I'm using SmartIrc4Net for my IRC implementation, as far as extensions to the IRC protocol I haven't really looked into them too far beyond DCC, but I do intend on supporting all of the common ones.

I'm not exactly sure what /NAMES output means :huh: I'm an IRC user but not heavily, more a light user, so some things I may not be aware of. The library I'm using seems to state that it supports the IRC protocol in its' entirety, so as far as RPL_ISUPPORT goes it's just a matter of displaying it in the UI :)

I suppose I could do a hierarchical list in the left column to display joined channels and their users, that'd free up a bit of vertical space without too many deficits.

Personal Projects / Re: Game Front End
« on: December 01, 2011, 03:10:38 am »
Bitbucket offer private repos if you want to limit read -and- write access to the repo, github lets you just limit write access but people can still grab the code and use it for their own things. It's up to you which you prefer.

Personal Projects / Re: Game Front End
« on: November 30, 2011, 06:58:51 pm »
Well I'm on board for sorting out the WPF side, I'm good at VB.NET too so I can pitch in there. As far as code similarity for WPF controls, 90% of the methods they contain are the same, it's just the other 10% which are related to their visual properties which have changed. Github is easy enough to set up, unless you'd rather use SVN/Mercurial/some other versioning system. Something like that will be necessary for a group project though.

As far as where we start, well it depends how heavy you want to go on this, if you want a massively in-depth planned project we can go that route, but be prepared to have a lot of paperwork to sift through, personally I'm more inclined towards listing a set of features and UI designs, and jumping in headfirst, then making changes as needed, seems to make things go a lot faster :)

I have a lot of Photoshop experience, but tbh with WPF you hardly ever need Photoshop, new UI elements are ridiculously easy to cobble together, you literally just pile a load of controls onto one another to make something new, like my toolbar shown in that screenshot being made from a heavily customized listbox :thumbsup:

Personal Projects / Re: Game Front End
« on: November 30, 2011, 06:32:32 pm »
You can do some very nice things with WPF - here's an example of a themed IRC client I'm working on:

The theme's one Microsoft gives you for free too :thumbsup:

If you wanna go the group project approach, we could always set up a github repo and plan out some ideas there?


I should note themes in WPF are usually Vector, i.e. you create your theme with markup, like CSS.

Personal Projects / Re: Game Front End
« on: November 29, 2011, 06:27:04 pm »
If you want help coding the backend in WPF I can lend a hand :) I'm pretty good at it

Personal Projects / Re: Game Front End
« on: November 29, 2011, 04:24:07 am »
Well it's good you've started it anyway :) the only reason I suggested WPF is you can completely separate the code from the design, since it's all XML, and just load external themes through those XML files, and have everything work as-is.

Personal Projects / Re: Game Front End
« on: November 28, 2011, 04:25:23 pm »
If you want the ability to use standard Windows controls, but retain the possibility of complete theming support, WPF+.NET is definitely the way to go.

The concept sounds good, but I always seem to find the visual design of these things a little... painful to look at? It might be helpful to try looking at other 10-foot UIs present in similar software like Plex and XBMC for a hint as to how to go about designing your UI. It also helps to sketch it out before doing a mock-up in Photoshop, that way it's much faster to get your ideas out and consider the layout and how to enable navigation to be faster.

If you look at most UIs like this, they usually go for vertically or horizontally scrolling lists to select categories, and you drill down into normal lists from there. Also in terms of visual layout, it may make more sense to have the lists aligned to the left, and additional information/images on the right, since that's the natural reading direction for most westerners, it's all down to preference on your part though. :)

Normally I wouldn't be so pedantic about interfaces for programs, but since Front Ends tend to be an alternative to other UIs, it makes sense in this regard, since obviously you want it to be better than the alternatives.

Gaming Discussion / Re: 3DS getting big price drop in August
« on: November 17, 2011, 10:40:05 am »
As for the future of gaming in general, it's basically this combined with this.

ugh I hope not - I for one like physical buttons, controlling games with a touchscreen just seems so clunky and inefficient, I agree this is where it's all heading now though :(

If it's LBA issues, just make sure when repacking the iso with UMDgen you've got a generated list of the original isos's LBAs, so that after you perform your file replacements, you can use UMDgen's command to force the new LBAs to be identical to the old ones, that should get it working, not sure on what it does behind the scenes though so be careful

ROM Hacking Discussion / Re: Screenshots
« on: November 11, 2011, 05:27:43 am »
I hate it and I have no idea why :( I blame my art degree

Thanks for the instructions :thumbsup: I was so close too :P

Does anyone know the sound settings to use for DOSBox? I've tried configuring the game with 220h, DMA 1 and IRQ 5 and it starts off okay, but then crashes shortly after playing the music

Personal Projects / Re: Moon: Remix RPG Adventure PSX Translation
« on: November 04, 2011, 06:15:20 am »
it looks pretty similar to the capital font, I guess they must've used similar fonts for these things back then

News Submissions / Re: ROM Hacks: Final Fantasy VI: Stand Guard released
« on: November 03, 2011, 01:43:12 pm »

Gaming Discussion / Re: 3DS getting big price drop in August
« on: October 23, 2011, 04:11:25 pm »
well I know what I'm buying :D

ROM Hacking Discussion / Re: Screenshots
« on: October 21, 2011, 12:09:52 pm »
the font looks great, did you draw it yourselves or was it included in the game already?

ROM Hacking Discussion / Re: Screenshots
« on: October 19, 2011, 06:50:22 pm »
damn that looks good :o how much hacking did it take to make it look that polished?

ROM Hacking Discussion / Re: Catrap / Pitman (Gameboy) Level Data
« on: October 17, 2011, 02:31:07 pm »
How come you're using VB6? .NET's much easier to use for making hacking tools, and the IDE's free

News Submissions / Re: ROM Hacks: Bugfixed version of Cheetahmen II
« on: July 24, 2011, 04:31:53 am »
Is there a playthrough of the previously inaccesible levels up anywhere yet?

Personal Projects / Re: The Console Tool (by Low Lines)
« on: June 19, 2011, 06:00:58 pm »
The availability of the source code has been discussed earlier in the thread, in summary Low Lines does not wish to release the source code at this time, and won't support you if you decompile it yourself

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