The decompressed graphics hack I think I'm going to rewrite part of it but the blue blinking hack I'll probably upload it. The blue blinking hack is kinda cool how it works. The blue blinking patch still needs someone other than myself to test it and make sure it's working correctly. Can you or somebody that knows 7th saga test it out and see if it's working without any bugs? I'll upload it if someone can confirm that it's working correctly without any bugs.
When I last worked on the blue blinking hack I found the poorly written asm for the slowdown in the menus and the slowdown when walking around on the world map. I think I can easily fix the slowdown on the world map but I might not be able to fix the slowdown in the menus unless I do a lot of code rewriting because of how the original programmers used the oam ram. The sprite tiles for the menus in oam menus are constantly changing even if you are not moving through the menus and that is the main reason for the slowdown in the menus. The original programmers did not do a good job they didn't even program it correctly for fastrom. It still loads some code and data below $80:0000. It has code that changes the bank to $00 and that's not fastrom that's slowrom. It should be $80 + for fastrom.