I think the apprentice at Patrof that has the rune but doesn't join your party shouldn't make the town blink blue just because I think the blue blinking should be for apprentices that can join your party. I also think the apprentices that are killed should not make the town blink blue. I have fixed the towns blinking blue for dead apprentices. The towns will no longer bling blue if they have been killed. The new updated patch is posted below. Just need to test it to see if there is any other bugs.
I was able to test out your editor. All I had to do was install java and it worked. The editor looks good! It edits everything or almost everything that is in dr fails guide. I also have something similar that I have written in QT.
I tried to find my test editor that displays all of the town and dungeon graphics but I lost it inside one of my hard drives. I'll probably write another one soon with some extra stuff added. I do have a editor with a paint system that can decompress and edit 7th sagas graphics then compress the graphics back into 7th saga using the same compression format. All of my editors were just for testing and developing my skills. Now I just need put them all together and add a tile editor for maps. I really need to redo my decompressed graphics patch before I start building my editor. I'm not really happy with the patch I can write it better and I will.
I would definitely like to hear your ideas that you come up with. I think if the 3 of us work to improve 7th saga we could really improve the gameplay a lot. The 3 of us can handle the programming but I think it would be cool if some talented spriters would jump on board we could definitely bring their sprites to life. I have never played with any type of music hacking and I'm not even sure how to write a music editor but that is something that we would also need to figure out. I can do some sprite work but the music is out of my league right now. What improvements do you think could help 7th saga?
I have good news. I have created 3 new patches and I figured out how to upload images from my phone.
This patch fixes the bug for the blue blinking towns when the apprentices are dead. It also has a temporary workaround for the slowdown in menus caused by poor programming by the original programmers. In the menus you usually have up to 6 items that you can view at once but I have changed it to 4 and now there doesn't appear to be any slowdown in menus. I will eventually rewrite the asm code for the menus but this will have to do for now. I think it's a lot better like this than to have that slowdown.
If you want to change the menus back to having 6 items here is the data to change it back.
C4:6fE8 0x04 change to 0x06 //item menu
C4:9926 0x04 change to 0x06 //windrune menu
C4:C11C 0x04 change to 0x06 //magic menu
This patch uses my beta decompressed graphics patch to add
the uncensored Elnard graphics back into 7th saga. You must apply both patches for it to work. Here is a pic of the graphics that were added back into 7th saga.
This patch adds the monster green slime from mystic ark into 7th saga. The green slime has all of its own data and ai. And all other enemies are still in the game. The green slime uses the empty hex value of 0x01 for its data. This patch also needs my beta graphics decompression patch for it to work. It will not work without applying that patch first.
All of these new patches are password protected. The password that I always use is: romhacking.net