I'm leaving forum for a while and I also blocked my personal messaging. Don' try to contact me, I won't be there to see it.
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The difference is is that Direct X is a trusted installer.. You, however, I do not trust. And everything you say stinks if something someone spreading malware would say to try to trick people into running it.What a paranoid statement. If you don't trust me, why don't you run all my files throught the Malware scanner and Antivirus... to find No malicious files whatsoever, and ultimately proove me right.
The difference is is that Direct X is a trusted installer.. You, however, I do not trust. And everything you say stinks if something someone spreading malware would say to try to trick people into running it.Yes, that's the thank you we get for all the hard work invested into our project.
You think you can get 100% compatibility with only 4 cartridge mapping schemes. I love it. Please show me.I would not make the emu from scratch obviously, I would use the Snes9x original source code as a base. Then hack into it by adding Exlorom 8MB support. All other mappers in the memmap.cpp would remain. So it would support all what the original supports, plus this. Main goal however would be to turn off save stating and cheating. But I don't think such a project would have sense, since players want to do just that - save stating (they just feel safe in a game if the emu has this function).
Liar. I searched for FuSoYa's emulators on my own, and your hack doesn't run in them. Well, not the file resulting from the patch under the recommended filename.You are smart Vehek, but that still IS Fusoya's emu, with 3 byte change, and I wasn't lying.
I've done a lot of other poking around, but comparing the included ZSNES with Fusoya's ZSNES in a hex editor revealed that the text "zip" was replaced by "sfc", meaning it thinks SFC files are ZIPs. That's the real reason for needing a specific extension.
Not to mention that there could be different types of DirectX DLLs. Is the one you're destributing for 32-bit or 64-bit Windows? Win 7 or Win 8.1? What version of DirectX? (obviously DX9, but any patches included?)
You need to install the lattest direct X in your system.It's not that easy. When you instal DirectX, all the Dlls go to System folder and with d3d9 and similar names. This emu will rather read this vital file from the actual folder (since it will not work without it), that the emu is in, and it will know to look for (name) EDLL, which is already in there as a part of the emu.
Btw, the 3rd dungeon with the block puzzles is really nice, the puzzle in the room that SunGodPortal showed is really well thought. At first the dungeon seemed like it would be regular block-pushing puzzles, but this room and some others later use this thing where pushed blocks change the tile they are pushed on and its something I never had to deal with before so I really had to stop and think on alot of ocasions. Its the kind of things I was looking for from a hack called IQ test so im glad I gave it a try.Nice. The dungeon is actually called Block Village. If you can solve this entire dungeon with no help (it really gets advanced and unique later with lovable new ASM mod-blocks), then you can easily call youself a master. You are one of the players, who can really enjoy the sheer amount of intelect needed to make this dungeon/game, since some are concerned with the game's mapping.
got an error with snes9x and it crashedWhy oh why it works for me and not for others? Copy pasting the EDLL into
game to run in the "mysterious" emulator in the first place.The emulator is Not mysterious at all, the game... maybe (but how can a freakin 4MB global shift= basic definition of basic Exlorom expansion, be so mysterious and controversial).
Btw, about the whole exlorom thing, its not that I think the conversation is pointless but before playing the hack I looked at the comment section looking to find what people were thinking about the hack and it took a long time to find someone who actually tried it and gave some feedback. I understand that it makes sense to talk about it here because the hack uses this weird "format" (or whatever its called) and people seem to have an opinion on wether it should be used or not and thats fine but the whole comment section now looks like an emulation philosophy debate instead of talking about the game. For anyone like me who doesnt really understand all the technicality about the issue and only wanted to hear what people think about the modifications made to Alttp, it all seems kind of off-topic.A+
I dont understand why this hack should be flagged for removal because it wouldnt work on real hardware or needs a specific emulator when other hacks use chips like the MSU-1 which never existed in the snes era and also only work on certain emulators, I guess a chip could be made to make this hack work on real hardware, even tho the chip doesnt exist at the moment, it theoraticaly could work... right ? Then again I dont know much about all this so dont bash me too hard if what im saying is complete nonsense but just let people who want to play this do please... This site has the best repertory of quality hacks and I think this one deserves to be in here too.
So I found the second key, following your instructions, in the second dungeon but It only opened a path to another room where a key is neededThe key is right there you just need to light all torches (you must find a fire rod).
Your ROM isn't unplayable on most emulators because it's "advanced", it's because you purposefully obfuscated it to control how it can be played.The aswer here is Yes and No. The game uses an advanced Expansion, which allows it to have more space (that's all there is to it). All the data has been repointed. The organization of data is far beyond the poor and squeezed original.
That's it, I am personally going to reverse engineer this hack for play on original hardware myself.There is nothing to "reverse". The hack is an Exlorom, glued together from Loroms. The "glued" can not be Lorom, since it uses Exlorom pointers (not compatible with Lorom if repointer "backwards").
*sends Puzzledude a PM*
Title reads: Please tell me how to reverse engineer this hack
"Time to test your ability to follow basic instructions". heheheA+
but seem oblivious to the fact that they have neither legal or moral standing to claim any kind of ownership over anything they've done. It literally doesn't belong to them!The code presented in the form of the patch belongs literally to me alone. I never released anything done by original authors.
I'd be flattered and amused if someone made a repro of something I'd worked onThen why don't you let me sell your car for 15,000$. I would be happy - I gained 15,000$ by selling your car, a customer is happy - he bought a car. And you - who are now without your car and without money - would be flattered.
The only reason why I'm supporting Puzzledude on this issue is because I want to gain his trust so that one day he will send me a copy of the IQ test hack that is compatible with real hardware
that I can then make repros of my own and sell those.no, no, no
If a hack was created, but no one plays it. Was it ever really created.If you don't like/play the game, someone else will; if nobody likes/plays the game, god will.
It'd be cool if the program I'm forced to use as part of the DRM even worked.
Do we have any quality control rules? Like, if a hack is not reasonably playable, can it be refused?
The DLL was included in the package.
After reading the above. Something is really wrong with you.Your false assumption comes from the fact that you like carts. So if someone is against that, then he is according to you odd.
What a bunch of shit. This thread is f**g pathetic.A+
Where are you when they're making carts?Preparing my samurai sword for them.
Puzzledude ethics on rom-hacking is delusional, egotistical, and downright scary, but if that's what he want to believe, that's on him. Something is really wrong with you.So a hard-working person who never makes a dollar and is doing a lot and lot of sacrifices: mapping, testing, debugging, designing, uploading etc etc
What I found funny here is that tremendous garbage like "dick nazis headless mario" and other trash like that; are not only allowed here, but encouraged to be made and upload, but a normal or high quality hack like this is not allowed and flag for removal.A+
I figured since I actually do have experience in emu development.Nice, then you might know what the difference is between real hardware and emulation: save states, cheats, fast forwarding, bg layer disabling. If an emulator has these "strange" abbilities, that the real hardware hasn't, how difficult it is to throw in some more mappers. This is still real hardware emulation - on a different place. How is save state "invisible" and reading a data, shifted by 4MB, "not invisible".
Just tell the repro makers that you only want the game being played on a flash cart and that it is not to be sold. Hopefully there are cart makers out there who would respect these wishes.Already done with Parallel Remodel in a lovable and naive Legal Notice. Cart was on ebay 20 days after the release. Because you see, carters are like wilde beasts, like lions. And: "does the lion ask permission to kill a zebra". No, HE TAKES IT.